Masters Programs in Digital Media

Compare 20 Masters Programs in Digital Media

Digital Media

A masters degree in digital media is a post graduate degree program offered in various universities across the globe. The program is relatively new having started in the computer revolution age. With investments in digital content rapidly growing worldwide, interest in digital media is at an all time high. There is no better time to take an advantage at earning the skills to make one a competitive force in the digital media content. The need for professionals and people knowledgeable in the field is also on the increase. Interactive and digital TV are at the forefront of the digital media world.

A masters degree in digital media can be undertaken by people with a bachelors program in any field. It is designed for people who would wish to gain a deeper understanding of the production as well as the distribution of the digital media through a variety of platforms. The program also allows the students to choose different fields to specialize in, depending on their personal interests and career goals.

There are career possibilities in a variety of fields; ranging from media and web development, computer games, digital media industries and digital. All these fields are available for interested people to explore the various pathways provided by a masters degree in digital media. Some of the career opportunities for masters in the degree program include: website design, digital visual effects production, post production supervision, and digital post production.

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Master In Gamification And Transmedia Storytelling

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 750 hours October 2017 Spain Barcelona

The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. [+]

Masters in Digital Media. The gamification and application of methods gaming world in no recreational environments is increasingly more applications and benefits in the field of business and marketing, health, education, people, etc. Why are more and more companies that bet and apply this discipline. The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. In these virtual collaborative environments are the games that comes with various disciplines around the 4 axis design memorable experience: good stories based on decisions made by users are counted; powerful visual aesthetic chords are designed to "target group"; game elements are assembled and final implementation platform is decided. With the Master in Gamification and transmedia storytelling you learn to know the basics of gamification and the laws of Game Design and its applications to the world of business, create scripts transmedia and finally to plan, prototiparlo and run. What will I learn? Upon completion of the Master in Gamification and transmedia storytelling you will be perfectly able to: Design and implement a technical plan in Gamification and Transmedia. Implement loyalty campaigns on all platforms, both analogue and digital. Know the laws of "Game Design" to ensure the implementation of "memorable experiences". Leading innovative projects in the gamification and the achievement of objectives based on rewards. Increase the participation of customers and users through game mechanics. Innovate and lead change within an existing business. To whom it May concern? The Master in Gamification and transmedia storytelling provides training specifically geared to the following profiles: Entrepreneurs who want to develop new business models, trends and apply specialize in the field of gamification. Marketing professionals, ux, communication, design development and seeking new models and practices integrate loyalty. Managers and consultants who are seeking new business models and applying new techniques to existing. Technicians and engineers who want to expand their training and knowledge fields. Professional digital environment. Curriculum The structure and materials of the Master in Gamification and transmedia storytelling is organized as follows: Module 1. Game Design Play and play. What is this about? Not just video games. 4 axes Qualities and skills of the game. Players and people Metrics. Onboarding and balancing Player types. User person. Target group and taxonomy Metrics. Flow, Maslow and interest curve Monomyth and uncanny valley More metrics. Pleasures, mechanical, rules and goals The game design to gamification. Protocol. Rewards. ROI Module 2. Environments Transmedia Transmedia narratives keys Structure and cases of a transmedia narrative Transmedia tools to build your architecture The consumer in the transmedia era media and media innovation Architecture Transmedia Bible your final application of transmedia narrative Module 3. Guion Nonlinear Dramaturgy and script The open method. The fundamental mechanisms The open method. The structural mechanisms A closed method. The stages of the journey of the hero and the archetypes From idea to storyboard The practical construction of the script Module 4. Game Design Pro What I bring marketing What brings me the gaming Module 5. Psychology, serendipity and creativity Moments of insight. Attitudes creativity Opening the can. Ideation techniques Food for creativity. What do I need to continue being creative? And now that? Evaluation of ideas Emotion as a creative process and objective product Motivations. What determines my motivation and my users? Gamification as learning process and conditioning Module 6. Game Storytelling and analog game Logic and game engines Module 7 UX Essentials DCU techniques I techniques II User experience I User Experience II iterative design gameplay 8. Practical Applications module. gamification Trends in gamification. Some concepts and tools Gamification in the fields of medicine, physiotherapy, sport and wellness Gamification in the field of Human Resources Gamification in the field of education and training Gamification in the field of marketing Gamification in the fields of solidarity, the environment and social awareness Gamification in the field of culture 9. Playful Learning Module Gamificando in training for HR What is that the "game-based learning"? 10. Prototyping Module and Playtest Introduction to prototyping Basic tools What, when and how? advanced tools Low cost prototyping maximum performance Conclusions and recommendations for the final project Module 11. Accessibility Essentials regulations Design for all Tools Dispositives Master Final Project [-]

Official Master In Creating And Developing Digital Projects

FDModa - LCI Barcelona
Campus Full time 1 year September 2017 Spain Barcelona

The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. [+]

Master in Digital Creation and Development Projects The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. The digital designer is now at the center of different families and professional sectors such as Audiovisual Communication, the Graphic creation Graphic Arts Advertising Public Relations and interactions design sectors, and showing increasing synergies often encompassed within the industry calls experiences and increasingly geared towards digital media as well point the various sectoral studies and local and state reports. Unlike most training offers in the field of digital design, the differentiating factor of this Masters in Digital Creation and Development Project is to form what is known as Front End Designer (Front End or Frontend Designer) in the professional world . The Front End consists of everything that has to do with what you see and interact in a digital project, it is the professional who is able to devise, plan and also carry out all the development necessary before final production so that ensures the feasibility, efficacy and optimizing designed projects. Also, students may choose to specialize in two areas, a more experimental and more oriented to the world of creation, entertainment and culture, to experience the smart citizen and smart cities, and the other more focused on strategy persuasion, branded content, more developed and oriented sectors of products and consumer services. Objectives: To train professionals specializing in the creation and development of advanced digital projects with choice of specialization in: Projects for advertising and strategic communication: Students will form on the ideation and prototyping of digital communication strategies for brands and organizations. As for practical training, students can opt for web design and mobile application design interaction design projects into space: The student will be formed in the conception and development of interaction design applied to space in general that is, retail, entertainment, monuments, museums, infrastructure and public space ... As for practical training, students can opt for interactive design for smart cities or to carry out a pilot project of interaction. Studies Programme: Data Sheet Credits: 66 ECTS Duration: 1 year Qualification: Masters in Design and Development of Digital Projects Language: Spanish and English offer specialty itineraries face: Digital Projects Advertising and Strategic Communication Projects interaction design interactive space First semester Module I - Theoretical framework and context (8 ECTS) Module II - Methodology and advanced design processes for interactive websites and apps (12 ECTS) Module III - Programming, development and prototyping of digital interfaces (12 ECTS) Second semester Module IV - Managing digital design (6 ECTS) Specialty 1: strategic communication projects and advertising (10 ECTS) Specialty 2: interaction design projects for the space (10 ECTS) Master final thesis (12 ECTS) External Practices (6 ECTS) [-]

Master Design (MDes) Social Innovation

Ravensbourne
Campus Full time Part time 1 - 2 years September 2017 United Kingdom London + 1 more

The Master of Design in Social Innovation applies the lens of design thinking to address some of society’s most intractable social, environmental and economic challenges. [+]

Masters in Digital Media. The Master of Design in Social Innovation applies the lens of design thinking to address some of society’s most intractable social, environmental and economic challenges. Its focus is on the organisational models, methods and approaches needed to shape positive social change, sustainable growth and new business models. In the face of the promise of untold growth we are now confronted by a harsh reality: that in the second decade of the 21st century the traditional model of ‘business as usual’ is no longer viable. In applying a range of approaches to designing and prototyping social ventures and models of organisation, the MDes in Social Innovation will equip you with a practice-based approach to embedding innovation in the area of sustainability, community resilience, corporate social responsibility, venture philanthropy and organisational agility. Working with a cross- disciplinary team of professionals, the course will allow you to learn about radical ideas, evolve these ideas and test them in a ‘lived’ organisational environment. The MDes Social Innovation will demonstrate that many of the most successful designs, innovations and innovators have learned to operate across the boundaries between disciplines, sectors, organisations and traditional services. At its heart lie three design principles: an holistic approach - the need to approach innovation from a ‘holistic’ point of view, drawing on its potential impact in terms of people, technology, the environment, psychological and emotional meaning and long-term sustainability a core intent - the potential to develop a ‘core intent’ and value proposition to organisational models to stimulate commercial and brand value through interaction, social value, collaboration and ideas generation participatory and inclusive - the importance of developing social and environmental solutions ‘with’ and ‘by’ key stakeholders, customers/markets etc. and not simply ‘to’ and ‘for’ people. The course will develop your ideas and skills in people-centred and organisational leadership as a way of transforming the way that public, private and not-for-profit services are shaped using design thinking methodologies. [-]

M.Phil. in Textual and Visual Studies

Trinity College Dublin
Campus Full time 1 year September 2017 Ireland Dublin

This course explores the relationship between textual and visual forms of apprehension and expression in the modern world and their impact on European culture post-1900. The focus of the core module is on the graphic arts (poster, postage stamp, typography), photography and cinema, and on contemporary digital-based media. Various... [+]

M.Phil. in Textual and Visual Studies This course explores the relationship between textual and visual forms of apprehension and expression in the modern world and their impact on European culture post-1900. The focus of the core module is on the graphic arts (poster, postage stamp, typography), photography and cinema, and on contemporary digital-based media. Various theoretical approaches will be explored in relation to the word/image problematic which will be situated in a number of European cultural traditions. Course options focus on specific media (photography, cinema) or themes (the city, avant-gardes). The aim of the course is to bring students to a high level of theoretical and practical awareness of the text-image relation in cultural expression, equip them to analyse and evaluate the various forms text/image interaction takes, and to provide them with a training that will enrich their practice in other areas of study or professional engagement. The course consists of one core module stretching over two semesters and four one-semester modules (from a choice of 5 or 6). The first core module focuses on Word/Image relations in graphic design, ranging from posters and postage stamps to typography and logotype. The second core semester focus on word/image relations in photography, cinema and the digital media. The one-term options, two of which are followed each semester, include Text and Photography, Figuring European National Identities, Figurations of the European City, the Russian Avant-Garde and East European Cinema. A dissertation on a subject of the student's choice is prepared over the summer months. [-]

MA in Technologies and Codes of Communication

Link Campus University
Campus Full time 2 years November 2017 Italy Rome

The formative programs are characterized by a strong experimental component, the result of the various workshop activities aimed at [+]

Masters in Digital Media. A good technical knowledge is the basis for successfully deal with planning and creativity. Digital media and the speed of evolution of ICT (Information and Communication Technologies) in fact challenge continuously new professionals. Three years Bachelor’s Degree and the Master’s Degree programs are conceived to provide essencial tools necessary to engage these challenges. A free Italian language course will be offered to all students who pre-apply by the first week of June. Through continuous research and study, then, you will master the digital world to use it as a tool for creating cutting-edge products and to design new and more exciting services to users. Course of study The formative programs are characterized by a strong experimental component, the result of the various workshop activities aimed at "making real", in collaboration with research centers within the university and with other entities related to it, the theoretical aspects discussed during the lessons. Another unique feature of the course is the presence of a highly qualified faculty and represented by leading figures from the world of ICT and interaction design, which have significant experience both nationally and internationally. These can thus ensure the transfer of experiences, expertise and knowledge accumulated during their career for students enrolled. FIRST YEAR Methodology and Techniques of Social Research Sociology of communication languages Sociology of new media and social networks Semiotics artifacts and image theory Interaction Design I Elements of Programming I (Web and mobile) Integrated course of communication Cognitive Psychology Analysis and visualization databases SECOND YEAR Laboratory of computer graphics, modeling and 3D printing Interaction Design II and Design Lab Interfaces English for multimedia communication Materials to be chosen Skills [-]

Technion-Cornell Dual Master’s Degrees in Connective Media

Cornell Tech
Campus Full time 2 years September 2017 USA Chelsea

This first-of-its-kind degree, developed with input from tech-driven companies like Facebook and The New York Times, puts you at the intersection of technology, human psychology and cognition, and entrepreneurship. [+]

Technion-Cornell Dual Master’s Degrees in Connective Media DEGREE:MS INFORMATION SYSTEMS (CORNELL) & MS APPLIED INFORMATION SCIENCE (TECHNION) Digital devices and platforms have transformed the way we interact with the world, becoming an important and increasingly necessary part of how we work, learn, shop, communicate—even drive. Yet the utility of connective media has yet to be fully realized, and the ways we interact with them are undergoing constant innovation. The Technion-Cornell Dual Master’s Degrees in Connective Media, offered through the Jacobs Techion-Cornell Institute at Cornell Tech, will prepare you to thrive in this dynamic intersection of the human and the technical. Learn Where the Digital and the Human Interact The first degree of its kind in the world, the Technion-Cornell Dual Master’s Degrees in Connective Media educates a new generation of human-centric software engineers, new product developers, and technical user experience specialists by drawing on the disciplines of computer science, engineering, sociology, psychology, business, and design. The program was designed with input from such tech-driven companies as Twitter, Facebook and The New York Times. Its hands-on, two-year curriculum is centered on computer science and engineering, the human and social impacts of technology, and entrepreneurship. Working in cross-functional teams with classmates from across Cornell Tech's diverse student body, you'll solve problems for real clients during Product Studio and develop your own business in the Startup Studio. In between, you'll complete a Specialization Project, an extensive exploration of a topic of your choosing. In addition to excellent technical skills and a profound understanding of the human aspects of technology, you'll graduate with the experience, confidence, and professional network you need to fast-track your career in this exciting and ever-changing field. Who Should Apply? The Technion-Cornell Dual Master’s Degrees in Connective Media is open to ambitious students with a strong academic background in science or engineering, a fascination with people-driven technologies, and a strong entrepreneurial spirit. If you don't have a strong academic background in science or engineering, we'll take into account significant personal or professional experience in programming or mathematics. Topics Covered Machine Learning Computer Security & Privacy NLP Systems (Computer) Data Science Computer Vision HCI Psychology and Sociology Aspects of Tech Ethics, Values, Law and Policy of Tech User-centered Design FEATURED COURSE Psychological and Social Aspects of Connective Media Credits 3.00 This course explores the behavioral foundations of communication technology and the information sciences, and the ways in which theories and methods from the behavioral sciences play a role in understanding people’s use of, access to and interactions with information and communication technologies. Multiple levels of analysis—individual, small group, and larger collectives—will be included, along with multiple disciplinary perspectives. Course topics will include: introduction to behavioral research methods; principles of human perception and cognition; cognitive perspectives on design, attention and memory; emotion/affect; psychological theories of language use and self-presentation in computer-mediated communication; social psychological perspectives on coordination and group work (digital interaction), organizational science theories of social ties and relationships; user motivation, persuasion. Methodological topics will include the design of lab and field experiments, survey studies, and field observations, common statistical techniques used in the behavioral sciences and how to interpret them, and strategies for reporting results from behavioral science studies. Careers in the Field Software Developer Product Manager Data Scientist Technical User Experience Specialist Startup Founder or CTO Curriculum The Technion-Cornell Dual Master’s Degrees in Connective Media curriculum mixes coursework and project work to provide you with a strong technical background that focuses on innovation, product development, human involvement and social aspects present throughout the tech world. In an educational innovation unique to Cornell Tech, you'll also participate in an immersive Studio experience, in which you'll develop your team-building and leadership skills while developing a new product idea in response to the strategic needs of a real organization and create your own startup. What Your Schedule Might Look Like In your first fall semester, you’ll take required and elective classroom courses in the mornings. You’ll spend afternoons working on team-based projects in Product Studio and Startup Ideas and learn firsthand from industry leaders in Conversations in the Studio. In your first spring semester, you’ll continue taking required and elective classroom courses and begin work on your two-semester, deeply technical Specialization Project. In your second fall semester, you’ll continue taking required and elective classroom courses and finish work on your Specialization Project. In your final spring semester, you’ll spend your mornings on required and elective classroom courses. In the afternoons, you’ll pursue team-based projects in Startup Studio and Product Management and continue to attend Conversations in the Studio. Master of Science in Information Systems Connective Media and Health Tech Application Timeline Cornell Tech offers three application rounds. The 2016-2017 application deadlines are as follows: Round 1 - October 3, 2016 Round 2 - January 20, 2017 Round 3 - March 3, 2017 Scholarship Decision: All admitted candidates will be considered for a limited number of merit-based scholarships based on the strength of your admission application. Application Requirements To be considered, all applicants must provide the following in their online application: Résumé You must submit a current résumé along with your application. With the use of LinkedIn, you will have the option to auto-populate the employment and education information listed within your application. Please note, any information that is auto-populated from LinkedIn can be edited. Personal Statement Here at Cornell Tech, you will be part of an environment where creativity, technical depth and leadership share seats at the table. We value expressions of who you are and what you add to this formula. Please submit a one- to two-page statement that describes your interest in this program. Your submission should highlight personal experiences that demonstrate your creativity, leadership and technical abilities. In particular, feel free to elaborate on technical projects you have completed, their creative and technical aspects; any entrepreneurial or leadership experiences; your professional career goals; the benefit you envision being part of the tech ecosystem in New York City; and, why this program is the one for you. Two Recommendations Recommenders should be faculty members, supervisors or other individuals who know you professionally and have seen you play a major role in substantial projects. Recommendations must be submitted online. GRE The GRE is required for admission to the Master of Science in Information Systems programs. All official test scores should be reported directly to Cornell University. The GRE institution code for Cornell is 2098. Please be consistent in the spelling of your name on both your application and test score report. Transcripts Transcripts from each previously-attended college or university are required and must be uploaded online with the application. Admitted students will be required to submit an official transcript directly to the Cornell Graduate School prior to matriculation. Application Fee A nonrefundable application fee of $95 must be submitted with the online application. International Applicants Transcripts In addition to the aforementioned program requirements listed, international applicants must provide a certified English translation of transcripts if the original language is not English. Successful international applicants will have received a baccalaureate degree from a college or university of recognized standing. TOEFL Applicants must also demonstrate proficiency in the English language by taking the Test of English as a Foreign Language (TOEFL). Official TOEFL scores must be sent to the Cornell University Graduate School. The institution code is 2098. Cornell’s official minimum sub-scores for each element of the TOEFL are as follows: Writing: 20 Reading 20 Listening 15 Speaking 22 The TOEFL requirement may be waived if the applicant meets at least one of these criteria: Is a native citizen of the United States, Australia, Canada (except Quebec), Ireland, New Zealand or the United Kingdom. Has studied in full-time status for at least two academic years within the last five years in the United States, Australia, Ireland, New Zealand, the United Kingdom, or with English language instruction in Canada or South Africa. You must submit a transcript that shows you have attended college in one of these approved locations. [-]

Master Media, Management and Digital Technologies

Ludwig-Maximilians-University Munich
Campus Full time 4 semesters October 2017 Germany Munich

The master's program "Media, Management and Digital Technologies" (MMT) deals with questions related to management and application of digital technologies in the context of the media and Internet industry. It is a consecutive four-semester Master of Science (M.Sc.) degree program that is fully taught in English and jointly offered by the Munich School of Management and the Institute for Informatics, both at Ludwig-Maximilians-Universität München (LMU). The program is completely funded by the initiative "Digitaler Campus Bayern" which is part of Bavaria's digitization strategy "BAYERN DIGITAL". [+]

Masters in Digital Media. The highly specialized and interdisciplinary master's degree program "Media, Management and Digital Technologies" (MMT) was created in order to train both future leaders and founders in the (digital) media industry that show a high level of expertise in the intersection between media, management and digital technologies. Therefore, the main goal is to attract highly talented and ambitious students from all over Europe and other parts of the world with a background in business, informatics respectively computer science or other integrated programs. The MMT master's program is a consecutive four-semester Master of Science (M.Sc.) degree program that is fully taught in English and which does not require German language skills. It is jointly offered by the Munich School of Management and the Institute for Informatics of Ludwig-Maximilians-Universität München (LMU). The program is completely funded by the initiative "Digitaler Campus Bayern" which is part of Bavaria's digitization strategy "BAYERN DIGITAL". In general, there are no tuition fees for participating in the MMT program. The MMT program: gives you the opportunity to pursue your master's degree at one of Europe's most renowned universities in a city with a very high living quality, offers students a unique and future-oriented course structure with highly relevant practical contents, is mostly held in small groups for maximized learning success, is taught by leading scientists and researchers in their field, permanently collaborates with well-known corporate partners of the media and Internet industry of Europe's prime digital media hub, provides its graduates numerous career perspectives in the media and Internet industry as well as other industries that extensively use digital technologies - but also as founders or in academia. The MMT master's program comprises four semesters (starting in winter semester on a yearly basis) in accordance with the general schedule of the LMU. Each semester accounts for 30 ECTS credit points, thus students have to acquire 120 ECTS credit points in total. The course structure consists of  five major building blocks: Business and Technology:  This block contains four specific courses that integrate both contents from business and informatics. All course formats are highly interactive and will be partly conducted as so called "project courses" in close collaboration with companies from the media and Internet industry. Media Business: The three courses of "Media Business" address media-related topics from a business perspective. The courses "Digital Products and Services" and "Electronic Markets" will be taken together with students from other master's program at Munich School of Management. Media Technologies:   This block comprises two lectures that are offered by the Institute for Informatics and which address media-related issues from a technological perspective. Again, parts of this lectures will be taken together with students from other master's program at the Institute for Informatics. Electives:   Students of the MMT program have the opportunity to elect (advanced) courses from both business and informatics according to their preferences and interests. For this reason, a broad catalogue of courses is provided by both faculties. Each student must acquire in total 18 ECTS credit points, thereof at least 6 credit points in each discipline. Finale Module:   During their 4th semester, students of the MMT program are required to write their master thesis about a relevant topic at one of the participating institutes respectively chairs from the Munich School of Management or the Institute for Informatics. Candidates need to demonstrate a completed bachelor's degree in either business administration with a minor in informatics or in informatics with a minor in business administration. Graduates of integrated programs like media informatics or information systems are also highly invited to apply for the program. Additionally, applicants need to prove very good English language skills. Knowledge of the German language is no prerequisite. We provide you the opportunity to apply for the MMT program on a yearly basis. An application is possible from 1st February to 15th May of the year in which you would like to commence your studies. [-]

Master in Digital Media Technology (DMT)

EIT Digital Master School
Campus Full time 2 years September 2017 Sweden Stockholm Italy Trento Germany Berlin Hungary Budapest Netherlands Eindhoven Spain Madrid Finland Espoo United Kingdom London France Paris + 16 more

The programme in Digital Media Technology focuses on enabling technologies for digital media systems, including technologies for analysing media, generating interactive media, processing and coding, optimising wired and wireless transfer, and distributing digital 3D contents. [+]

The programme in Digital Media Technology focuses on enabling technologies for digital media systems, including technologies for analysing media, generating interactive media, processing and coding, optimising wired and wireless transfer, and distributing digital 3D contents. Graduates of the DMT programme will be both specialists and innovators that are able to shape future digital media technology. The first year will be similar at both DMT entry point universities KTH and TU Delft with four basic courses on signal processing, computer graphics, web services, and communication networks. The second year will accommodate the technical specialisation. The programme will offer six specialisations: (1) Hypermedia, (2) Media Processing and Communications, (3) Medical Imaging, (4) Media Communications Services, (5) Virtual Environments, (6) Semantic Media. Programme The first year is similar at the two entry points with four basic courses on signal processing, computer graphics, programming web services and internet communication. In addition, some elective courses may be chosen to prepare for a specialisation. An important part of the programme are the Innovation & Entrepreneurship (I&E) courses. The I&E basics course provides an introduction to business and management. The Business Development Lab extends media systems engineering projects by a market survey, a business model generation process, and a venture development exercise. We emphasize user driven innovation and holistic analysis of service, technology, organisation and financial perspectives, as new media technologies are disruptive for existing business models and almost always have a significant impact on the culture and social relations. Society-relevant themes will also be at the core of the summer schools, which will bring students from the different entry points together. Students participating in the DMT track are offered an internship with an industry partner or research centre of the EIT Digital to work on their thesis project. Directly linked to the master thesis is the I&E minor thesis that specifies the requirements, strategy and business plan for the selected thesis project. The I&E thesis allows students to study issues such as user driven digital media innovation and evaluation of user experience social media digital media ecosystem analysis, business models for content providers in the context of next generation networks, role of video communication and collaboration tools in enterprises, business aspects of e-health and telemedicine services. The first year is offered by the following universities: KTH, Royal Institute of Technology, Sweden University of Technology Delft, the Netherlands Specialisations Specialisations are provided in the second year. The DMT programme offers 6 specialisations, each at a different location. To meet the requirements for geographic mobility, the chosen exit point needs to differ from the chosen entry point. Hypermedia at Aalto Media Processing and Communications at KTH Medical Imaging at TU Delft Media Communications Services at BME Budapest Virtual Environments at UCL Semantic Media at UNITN Specific Admission Requirements A B.Sc. in electrical engineering or computer science is required. Previous education must have included basic mathematics courses within linear algebra, Fourier methods and probability theory. [-]

Master In Digital Communication, Web Journalism And New Media

Grupo Tiradentes
Campus Full time 368 hours March 2017 Brazil Aracaju

Car alun @ s @ s often a newly graduate comes to the labor market, looking for a good salary. However, a company will not offer a high salary to a professional who often end up training internally. It is then necessary to reach the market already with some expertise to be able to negotiate a good salary. [+]

Masters in Digital Media. Differentials Course Car alun @ s @ s often a newly graduate comes to the labor market, looking for a good salary. However, a company will not offer a high salary to a professional who often end up training internally. It is then necessary to reach the market already with some expertise to be able to negotiate a good salary. In this sense, the specialization course in Digital Communication, Web journalism and new media has to cover this gap, consolidating with the distinction of being face, multidisciplinary and interdisciplinary, with theoretical and practical activities, teachers and doctors teachers with professional activities and research focused on the area. By purchasing our certified specialist, many working professionals doors will open as you may act in communication consultancies, advertising agencies, digital media companies, websites and internet portals in content management processes and monitoring of social networks. Also, you may be able to act as a multiplier of that knowledge in the teaching area for higher education. What are you waiting for? Subscribe now! With classrooms with multimedia, library, equipment and computer labs and computer graphics, areas of special access and other facilities guaranteed to teachers and students, and production of materials, we are able to offer you the best benchmark of the market! They are all very welcome to a new phase in your career and your professional life! Good luck to everyone! Goals General: Strengthen the training of professionals able to deal with the communication and information technologies related to new formats of digital language and social media; know theory and practice of online communication and media convergence to work in research, teaching and use fundamental and practical concepts of interactive communication, offering the level of knowledge necessary for them to act digital communication activities using the communicational paradigms in perspective of interactivity among digital environment interconnected by the internet promoting conceptual and technical and scientific updates. specific: analyze needs and / or problems that require communication solutions in digital media and present the updated scenario of digital communication area in the global and local market; update on metrics and measurement tools on social networks, monitoring processes, creation of mobile media, mobile universe and Digital Marketing strategies. understanding of audiovisual content publishing processes aiming at the convergence of media and sharing networks, development, implementation, analysis and monitoring of project results and products for Digital and Interactive Media; understand concepts of planning, analysis and interpretation of digital media data, media outlets, business and online campaigns, process management, strategic planning in the construction of interactive products, business model; work market concepts and online consumer, multilateral communication, digital rights, digital marketing and online campaigns; network marketing, e-commerce; freeconomics and free economy; understand strategies for building and brand management on the Internet; concepts, features and trends in the digital market; importance of building and managing brands on the Internet, processes and planning stages, strategies, actions, vehicles and tools, management of brands on the Internet. TARGET AUDIENCE Communication professionals (Journalism, Public Relations, Advertising), Marketing, Business and Professional graduates of undergraduate courses focused on web or in other areas that are interested in developing in the field of communication strategies in digital media. METHODOLOGY The course will be developed through various teaching / learning techniques in order to allow active student participation in the construction of knowledge. Will be used according to the nature and desirability of each subject, various methods such as case studies; games and simulations; conferences; lectures; seminars; directed studies; group work; practical classes in the laboratory; discussions and exchanges of experience. [-]

Master's Degree In Web And New Media Content Design

IED – Istituto Europeo di Design Como
Campus Full time 2 years November 2017 Italy Como

The course is aimed at those intending to pursue a career in the field of production of content for online platforms, including the industry in huge content development aimed at the use of mobile devices. This period of history records the continuous transition from paper to digital media, enabling greater design freedom thanks to the interaction with the user and the use of video and sound, as well as the structural possibility of continuous updating; at the same time new professions related to content production require specific and precise preparation, to allow authors to take full advantage of the technical possibilities that confront. The Master in Web and New Media Content Design is a highly specialized two-year period that provides expertise, tools and documentation needed to develop a deep understanding of this ever-changing industry, and trains professionals ready to embark on successful careers in the field of content production digital. [+]

THIS PROGRAM 'TAUGHT IN ITALIAN Students will specialize in the second year of training in specific thematic areas. Introduce and guide students in this process of specialization authoritative professionals. Will be able to orient themselves and to specialize in the following categories: Fashion, Design and Lifestyle - Travel - Food and Wine - Arts Therefore, in parallel with a solid theoretical background, the master offers workshops and technical courses: video editing, post production, basics of photography, notions about the use of the company in a professional environment, a solid foundation seo, fundamental for positioning in the global research portals. The course includes a period of paid apprenticeship at a news organization duly registered and directed by an active professional in the field of online journalism. [-]

Master in Communication and Media (Dual Degree with Fudan University)

Sciences Po
Campus Full time 2 years September 2017 China Shanghai France Paris + 2 more

The Communication and Media dual degree is available to all students who are interested in analysing European and Asian media and in developing adequate skills to work in the communications sector. [+]

Masters in Digital Media. Master in Communication and Media (Dual Degree with Fudan University) PROCEDURE The Dual Diploma Program with Fudan University is being integrated into the Sciences Po School of Management and Innovation launched in October 2016. Current students will continue studying in their original Master's programme. Their programme may undergo a few alterations related to the School's organisation for the 2017/2018 academic year. AN INNOVATIVE CURRICULUM DEVOTED TO COMMUNICATION AND MEDIA The Communication and Media dual degree is available to all students who are interested in analysing European and Asian media and in developing adequate skills to work in the communications sector. It will also help to understand the different approaches Asians and Europeans have to governing Medias and Communications Groups. It offers two degrees to students who successfully complete the two-year program: an MA from Sciences-Po and an equivalent master's degree from Fudan University in Shanghai. Our aim is to educate students from all over the world to become specialists in Media and Communication, with a particular focus on the Asian and European areas. Besides language prerequisites, Chinese, French and English classes will be given to enable to improve the linguistic level. GRADUATES OF THIS DUAL DEGREE WILL HAVE ACCESS TO A WIDE RANGE OF CAREER OPENINGS IN THE COMMUNICATIONS AND MEDIA INDUSTRIES, WHETHER IT IS IN PRIVATE OR PUBLIC INSTITUTIONS, ADVERTISING GROUPS AND MARKETING SEARCH INSTITUTES. APPLICATION Online application only Please check the language requirements for this program Candidates can apply via the Sciences Po website. QUESTIONS REGARDING ADMISSIONS PROCEDURES (APPLICATION, SCHOLARSHIP, REQUIREMENTS, ETC.) SHOULD BE DIRECTED TO SCIENCES PO ADMISSIONS Applications will be received centrally at Sciences Po, where they will be examined by a joint admissions board comprising representatives of both Fudan U and Sciences Po. Applicants will be notified by email and, if admitted, by post. IMPORTANT: Deferral will no longer be possible after admission. NB: this application is specific to this program and may not be considered as automatically valuable to other programs offered by both institutions. Attention: Fudan University School of Journalism has an exclusive and new English-language website dedicated to the double Masters program in Communication and Media, covering details of Year 2 in Shanghai program structure, tuition fee, application, compulsory and optional courses, Mandarin language study courses, social and cultural events and program alumni. Fudan year tuition fee is 80000RMB. Application to Fudan-Sciences Po Communication & Media double master degree program International Applicants: Please visit our website. Applicants from mainland China- Junior collegestudents who are citizens of the People’s Republic of China (PRC), including students who are already enrolled in undergraduate programs in Fudan University and other prestigious mainland Chinese universities, are eligible to apply to this program through the recommendation (推荐) system, which enables qualified undergraduate students to participate in graduate programs without taking the National Postgraduate Entrance Examination. Interested applicants should first apply, in September, to track three of Fudan School of Journalism’s two-year professional master degree program Communication & Media Double Master Degree Program. Applicants are required to have, or expect to have, a minimum GPA 3.5 (or equivalent) from their previous study, as well as meeting the necessary language entry requirements. Applicants from Taiwan, Hong Kong and Macao– Applicants who are citizens of Taiwan, Hong Kong and Macao, are required by Chinese law to complete the National Postgraduate Entrance Examination for Taiwan, Hong Kong and Macao applicants and meet all the requirements, before their applications are jointly reviewed by Fudan University and Sciences Po. Important: Please consult with Fudan University of School of Journalism before submitting an application. SCHOLARSHIP Scholarship at Sciences Po During the first year the international students can also apply to the Chinese Government Scholarship program for Year 2. Information is provided by Sciences Po. FROM FALL 2012, AND THANKS TO JEROME LOHEZ FOUNDATION, A NEW SCHOLARSHIP IS AVAILABLE FOR THIS SPECIAL DEGREE. The Jerome Lohez Foundation was launched in November 2005 in honor of Jérôme Robert Lohez, a French citizen who passed away in the North tower of the World Trade Center on Sept. 11, 2001. The foundation’s mission is to foster international unity and cultural understanding by supporting graduate academic exchanges in higher education, in honor of those diverse citizens who perished in the 2001 attacks in New York City. The Graduate Dual-Degree Program in Communication is a transnational joint-venture between Sciences Po in France and Fudan University in China. The universities have partnered with the Jerome Lohez 9/11 Scholarship Foundation to open scholarship opportunities for Chinese and French students who are enrolled in the graduate dualdegree program. The first year of study will take place in Paris, and the second year of study will take place in Shanghai. PROGRAMME OF STUDIES The dual degree Sciences Po - Fudan University in Communication and Media is a two-year program. THE FIRST YEAR WILL BE SPENT AT SCIENCES PO, (AT THE SCHOOL OF COMMUNICATION) AND THE SECOND YEAR WILL TAKE PLACE (WITHIN SOJ) AT FUDAN UNIVERSITY. Students remain enrolled in both institutions for both years and will therefore benefit from all services available to students (free access to library, student unions, career services …). The program is multidisciplinary. Students will follow courses in Sociology, Economics, Branding and Communication Strategy, Law, Media analysis and Political Philosophy. Students will take two language classes at Sciences Po, to be chosen from Chinese and French. Assessment criteria will be the same for all students enrolled in the master. A TWO-MONTH INTERNSHIP IS MANDATORY AFTER THE SECOND SEMESTER, BETWEEN JUNE AND SEPTEMBER. At Fudan University, students will write a thesis in English, which they will defend in front of a jury. Final graduation will depend on the student meeting assessment criteria for both years of the program. Students therefore receive a temporary degree at Sciences Po in July and graduate definitely upon completion of the program at Fudan University the following year. This is a dual degree with Fudan University. [-]

Master of Digital Media

The University of Newcastle, GradSchool (Online)
Campus or Online Full time Part time May 2017 Australia Newcastle

What sets this program apart is the opportunity to study across both the technical and design aspects of Digital Media. With the opportunity to explore, develop and learn multiple skills, the innovative teaching and unique approach means you’ll be able to critically analyse digital media design. Drawing on the creative approach that you learn, you’ll have the knowledge and flexibility to apply your study to technologies or programs used across various work environments. [+]

More and more, society is experiencing the continued advancement of technology, permeating our environments and affecting how we interact with the world. As society relies on and expects ongoing advancement, the demand for technical experts continues to grow. The Master of Digital Media has been designed to develop the digital media skills and knowledge of professionals in almost any field, providing a stepping stone to a new career or to enhance your current one. You will explore this field through a range of progressive subjects including digital video, computer games design, internet communications, software engineering and much more. You will learn the latest techniques and information in digital design and production. It will enhance your knowledge and encourage and embrace your creativity, whist providing you with the practical skills to translate ideas to reality. At the completion of your studies you will be able to offer more in your current role or seek new positions in the areas of website design, animation, digital post-production, digital visual effects production and post-production supervision. Our advanced online learning system provides you with the flexibility and support to study anytime, anywhere to balance work, life and study. You can achieve your fully accredited Master of Digital Media at a time that suits you. Is it for you? Would you like to understand and have the ability to develop new and innovative digital media technology? This program has been designed to educate any graduate in developing their digital media skills and knowledge as well as providing a comprehensive portfolio of work in your chosen speciality. The University of Newcastle’s Masters in Digital Media will see you explore courses such as design, project planning and management, 3D modelling animation, digital video, narrative and interactive design. Requiring the successful completion of 80 to 160 units depending on your entry level qualifications, this program is suited to people who are not only looking to build their skills in digital media production but deepen their understanding of the production and distribution of effective and innovative content in the digital space. The University of Newcastle is the only University to provide this degree entirely online, offering you complete flexibility. Career Pathways Digital media is a rapidly changing environment, continuously evolving to meet increasing expectations of continual improvement and enhancement. The ever evolving existing and emerging technologies shape the way we communicate. The Master of Digital Media will introduce you to new areas of digital media or will help to expand your existing knowledge, giving you an advantage in this competitive job market, enabling you to pursue careers in website design animation digital post production digital visual effects production post-production supervision. Specialisations The University of Newcastle has worked to develop a contemporary and unique program that is highly regarded both nationally and internationally. Geared around the theoretical and practical application of the technical and design aspects of digital media, the Master of Digital Media will provide you with expertise using the most current software tools to enhance your learning experience. You will develop and learn new skills, sharpen your ability to critically analyse digital media design and engage in modern teaching techniques with the end goal of being able to apply your newly acquired knowledge across a range of work environments. With the ability to tailor your program to suit your individual interests, you can undertake courses in: eCulture and audiences internet communications marketing management and planning customer decision making and behaviour computer games production music and the internet introduction to software engineering. Throughout your studies you will develop a comprehensive portfolio or show-reel of your works. This means you will finish your postgraduate studies with an impressive snapshot of works which can be used to promote yourself and your newly developed skills and qualifications. Admission Requirements Admission to the Master of Digital Media (Program Code 12388) will be based on student’s academic qualifications as follows: Students will have an AQF Level 7 Bachelor degree in a discipline not related to Digital Media and also have a minimum of two (2) years demonstrable RPL in a Digital Media related area: students will study the 120 unit program which can be completed in 1.5 years full time or 3 years part time study, or; Students will have an AQF Level 7 Bachelor Degree in Digital Media or related discipline: students will study the 120 unit program which can be completed in 1.5 years full time or 3 years part time study, or; Students will have an AQF Level 8 Bachelor degree in a discipline different to Digital Media: students will study the 120 unit program which can be completed in 1.5 years full time or 3 years part time study, or; Students will have an AQF Level 8 Bachelor degree in Digital Media or related discipline: students will study the 80 unit program which can be completed in 1 year full time or 2 years part time study. Students must apply to the Program Convenor for recognition of relevant RPL. RPL applications will be considered on a case-by-case basis. Minimum English Language Proficiency Requirements Applicants who do not speak English as a first language must demonstrate that they meet the University's English proficiency requirement. Further information regarding English language proficiency requirements can be found at the English Language Proficiency for Admission Policy at http://www.newcastle.edu.au/about-uon/governance-and-leadership/policy-library/document?RecordNumber=D15/15438 [-]

Master in New Media Arts

Liepaja University
Campus Full time 2 years September 2017 Latvia Liepaja

Master's study program NEW MEDIA ART is multi-disciplinary, dynamic, real practice led, research-based, oriented towards cooperation and communication. [+]

Masters in Digital Media. About the programme Master's study program NEW MEDIA ART is multi-disciplinary, dynamic, real practice led, research-based, oriented towards cooperation and communication. Two pathways are offered: - ACOUSTIC ARTS / DIGITAL MUSIC - DIGITAL NETWORKED MEDIA Admission requirements: Portfolio of recent works. Bachelor degree of Humanitarian sciences or Professional higher education in Humanitarian, Social, Art or Educational sciences. Study programme was launched in September 2010. Students acquire various new media (interactive, multimedia, sound, network etc.) instruments and skills in creating art works. Key of this programme is research - including researching art processes. Emphasis is on art as research - within new media art it means that the artist is not only the creator of art work, but also researcher and practitioner of new instruments, media, technology, social process, scientific discoveries. Career opportunities After obtaining academic Master’s degree graduates have an opportunity to work at the Art Research institution or other institution in creative industries (Advertisement Company, culture institutions or create their own institutions) and IT institutions. They also are entitled to continue their studies as PhD students in New Media Art field in Liepaja University or in other HEI’s of Latvia or EU. Assessment Assessment of students’ knowledge is a continuous process, which lasts during the whole semester and it is done on the basis of independent assignments and tests, as well as passing credit tests and examinations twice a year. During the semester each module envisages several independent assignments – individual and group works, tests and reports. At the end of each module, the module assignments and final project is presented (presentations are open to public) and evaluated (participants include students, lecturers, programme director and Art Research lab employees, audience). In addition to that, each study programme in Liepaja University is evaluated on a regular basis according to Quality Control System. Assessment is made by a ten-point scale or with the help of a credit test. Programme structure The size of Master study programme is 120 ECTS (80 CP), and the duration of the programme is 2 years. The programme consists of three parts: A part (67,5 ECTS / 45 CP) – compulsory courses of Research within the New Media Art and Culture environment ; B part (22,5 ECTS / 15 CP) – compulsory courses, which expect deeper education of students and development of their professional skills and abilities within two branches – Acoustic Arts / Digital Music and Digital Networked Media MA Thesis (30 ECTS / 20 CP) Compulsory subjects Audio Culture, New Media Art Research, Culture Based Economy, Interactive Media, Photographic Media, New Media (Art) in Cultural Environment, Acoustic Arts / Electronic Music, Digital Network Media, Thesis Project. Methods of teaching and learning Acquisition of the study programme is organized in the form of lectures, seminars, practice in workshops, documentation of process, independent studies, acquiring literature and other information sources, working on art project, discussions, self-appraisal, participating in New Media festivals, independent assignment (individual or group work). Implementation of each course envisages integration of knowledge, skills and abilities, succession of the courses in their relation to writing the students’ research project. Individual planning During the course students fulfill tasks of the practice, set up and present term paper (first academic year) and Master’s paper (second academic year). Duration of the programme The size of the Academic Master’s study programme is 120 ECTS (80 CP) and the programme is implemented during two study years. Language proficiency Minimum IELTS (6). [-]

Master of Arts in New Media - New Media Design and Production

Aalto University
Campus Full time 2 years August 2017 Finland Espoo

Would you like to explore the exciting opportunities new digital technology opens to communication, interaction and expression – and find a career where you can utilise your creativity? New Media Design and Production is a major subject within the Master’s Programme in New Media, focusing on art and design in interactive media. [+]

Would you like to explore the exciting opportunities new digital technology opens to communication, interaction and expression – and find a career where you can utilise your creativity? New Media Design and Production is a major subject within the Master’s Programme in New Media, focusing on art and design in interactive media. The education is project-oriented, combining practice with theory. You can focus on dynamic visualisation, art & culture, interaction design and interactive & generative storytelling. The programme is fully taught in English, and your master’s thesis can be written in Finnish, Swedish or English. Learning outcomes Graduates from the programme have the ability to understand the complex demands of New Media and the skills for creative collaboration, concept development, design and realisation a broad understanding across disciplines, in addition to a deepened knowledge into one's own special expertise the capability to critically analyse and develop established design traditions the ability to extend their professional competence a good foundation to continue external or doctoral studies During the studies you will get familiar with a variety of tools to understand the characteristics of new media. Academic communication and writing are a significant part of the studies, and additional research oriented courses can be chosen if you aim for an academic career. Students and researchers are encouraged to network internationally, and have an option to spend a part of their studies abroad through any of our exchange programmes. For further details on the education content, see the study guide for the academic year. Career opportunities The students have an excellent basis for an international career. Their future professional profiles relate to the various fields of new media design and research, including interface design, interaction design, information design, interactive storytelling, new media production, media art & design, software design and digital animation. Admission procedure Entry to the MA in New Media, Major in New Media Design and Production takes place through the Aalto ARTS master's student’s admission process. A batch of students representing a variety of skills, backgrounds and talents are selected every spring. The procedure consists of three stages: (1) a written application letter which describes your background, experience and motivation, followed by (2) a set of assignments and finally, (3) an interview, which also includes a portfolio pitch. Grounds for the selection of students is based on a holistic review of the application, including proven artistic/designer talent, motivation and personal development potential as well as the applicant's academic history, cultural activities and previous activities in the field of new media. Deciding factors are demonstrated talent and suitability within the desired field of study. In addition, New Media Major applicants are expected to have work experience in digital media environments insights into new media design and/or new media production and/or related research fluent English (oral / written) [-]

Master of Digital Information Management

University of Technology Sydney
Campus Full time Part time 1.5 years

The Master of Digital Information Management is part of an articulated program designed to produce information professionals able to create and manage information which is increasingly in digital formats. It also examines strategies and practices for the delivery of knowledge services for both organisations and communities in the 21st century. [+]

The program equips graduates with a deep, theoretically informed understanding of how knowledge and information are created, represented, communicated and used by individuals and groups both online and in the physical world. In addition, students develop the technical and project management skills needed to design, build and manage online information resources such as websites and digital repositories. Students gain an understanding of contemporary issues, trends, innovations and forces for change in information practice; ethical practice; and the ability to operate with integrity, rigour, self-reliance and cooperation in professional contexts.

Graduates of the program have:demonstrated sophisticated information handling skills appropriate for professional practice in diverse environmentsan understanding of how to achieve organisational objectives by creating, sharing and using knowledgean understanding of contemporary issues, trends, innovations and forces for change in information and knowledge practices, as well as the broader political, policy and technological contextsan understanding of ethical practice and the ability to operate with integrity, rigour, self-reliance and cooperation in professional contextsdemonstrated creative, critical, reflective problem-solving capabilities in the context of their professional roles and a commitment to lifelong learning, anddemonstrated capabilities in planning and implementing a project.... [-]