Distance learning Master's Degree in Innovation in Barcelona in Spain

Search Distance learning Masters Programs in Innovation in Barcelona Spain 2017

Innovation

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Master in Innovation programs are becoming of greater interest to students as employers are seeking creative, qualified, and outside-the-box thinkers. Students will not only gain knowledge of innovation studies and theory, but also how these can apply to the real world.

Even though my attend distant learning classes online, several universities hold commencement at several locations. You could even stop taking classes for many weeks during the year without withdrawing and without throwing your student loans into repayment. That is a strong argument many people look at when enrolling in distance learning classes.

Spain (Spanish: España) is a diverse country sharing the Iberian Peninsula with Portugal at the western end of the Mediterranean Sea. Spain is considered an exotic country in Europe due to its friendly inhabitants and relaxed lifestyle. The normal duration for University courses in Spain is 4 years, except Medicine and the double degrees, which are 6. Madrid and Barcelona are well known cities around world for its cuisine, vibrant nightlife, and world-famous folklore and festivities.

Being the 2nd largest city in Spain, Barcelona is the capital of Catalonia province. It has over 4 million inhabitants. It is a vibrant city that hosts thousands of tourists annually. It is home to university of Barcelona among others.

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Master In Innovative Human Resource Management

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 750 hours October 2017 Spain Barcelona

The Master in Innovative Human Resources Management 2.0 aims to train you and prepare you to manage the most important asset of any company: its human capital. [+]

Distance learning Masters in Innovation in Barcelona in Spain. The Master in Human Resources 3.0 aims to prepare to manage the most important asset of any company: its human capital. The program will show operating models and innovative strategies to design and manage every aspect of the Department of Human Resources under a new environment where the Internet, Web 3.0 and the changes in society and organizational have meant a transformation model in methods of selection, motivation, training, talent management and intellectual capital of a company. The objective of the Master in Human Resource Management 3.0 is to show the application of the latest techniques of recruitment, selection, organization and motivation, as well as new practices of people management in the digital age. What will I learn? Upon completion of the Master of Human Resources 3.0 you will be perfectly able to: Manage and lead the Human Resources department of a company applying the most innovative and effective talent management techniques. Managing staff of a company, from hiring, compensation, employment termination and prevention of occupational hazards. Select, retain and motivate the talent to provide more value to the company. Addressing the changes in organizations and new organizational models. Take advantage of new technologies available for the management of Human Resources. Using new techniques of leadership and staff training. Being an ethical professional following current standards of corporate social responsibility. Apply in the company's new models of business communication and effectively manage individual or collective disputes arising in the company. To whom it May concern? The Master in Human Resources Management 3.0 provides training specifically geared to the following profiles: Entrepreneurs who need to develop their strategic skills in talent management. Directors of HR departments requiring recycling their knowledge and their training and who want to learn the most innovative techniques of management of human capital. Middle managers who require a degree to promote professionally. Future human resource managers who require training commensurate with interpersonal values ​​of the XXI century. Curriculum The structure and materials of HR Master 3.0 is organized as follows: Module 1. Innovation in Human Resources Management The new HR professional and panning in the company. Change management Company culture Management skills HR marketing Planning templates The selection process Performance evaluation Introduction to networking Types of networking and networking method professional Networking 2. HR module in the Social Environment Web 2.0. Using tools in the cloud Digital literacy to digital competition. Optimization of network presence HR as a business partner. From 1.0 to 2.0 The future of work and areas of HR The role of HR and technical community manager job Social networks in people management and professional networking multimedia resources: podcasts, videos, photos, documents Module 3. Enterprise 2.0 Models open organization. sociological and digital transformation digitally mature companies. digital maturity Employer branding. Enhance employer brand Recruitment strategy and plan 2.0 Plan internal adjustment. What we are and what we want to be Empowerment and intraemprendimiento Share and acquire knowledge in EAs and PLEs The training plan the learning network. PLN Open innovation Knowledge Management New Tools Module 4. Management of Human Resources Competency management Motivation. Theories and techniques The identification of development potential of people The evaluation of the development potential of people and processes of succession Introduction to the development of people key strategies and actions of professional development Beyond traditional training. The leader as a trainer Outsourcing and new management models. Outsourcing HR processes 5. Recruitment and Selection module 2.0 Headhunter 2.0. Executive search profiles Selection of talent through the web 2.0 Selection interview people Module 6. Strategic Management of Industrial Relations computer systems for human resources management I computer systems for human resources management II Management control and balanced scorecard HR audit The new Industrial Relations in companies I The new Industrial Relations in companies II Special Labor Relations I Special Labor Relations II New organizational models. BPM Corporate Social Responsibility. Code of Business Ethics Module 7. Knowledge Management and Collaborative Communities Talent 2.0. The evolution of the professional profile Building a community. Communities of knowledge, learning and practice Community management. Techniques revitalization of communities Participative leadership tools. corporate and social communities learning digital leadership and facilitator Organization of equipment and spaces delocalized 8. Talent Module 2.0 and Collective Intelligence Gamification HR Productivity tools, GTD and management models work teams. scrum organization Coaching 2.0 People analytics. The new way of measuring organizational performance End of Master Project Human Resources 3.0 [-]

MA In Design And Product Development

Escuela Superior de Diseño de Barcelona
Online Full time 12 months November 2017 Spain Barcelona

Meet the tools necessary for the generation of a product from the first contact with the company through the different stages of development. [+]

How should an object? Think how it must have, for example, a chair, without having assessed before anything that affects our future chair itself, or in essence, the idea of ​​"gimmick" to support the buttocks; not only would like to start the cart before the horse, we would risk that it would be useless. Would he then meet our "gimmick" your goal? Clearly, an object must be beautiful to generate attraction to the potential consumer; but what value would generate a more beautiful chair, if uncomfortable, does not fit well with the table, mars the pavement when I move, does not fit the budget of the company, ... Worthless. Whenever not clearly specify the briefing we had to do an uncomfortable chair; for example, for a visitor not feel at ease and leave quickly. In this master's degree in product design propose understand how not the objective, but as a consequence. When all factors to consider (business, social context, target audience, usability, functionality, ...) are determined and analyzed by the student, the form will cease to be somewhat arbitrary. The program provides industrial design tools needed for the generation of a product from the first contact with the company through the different stages of development. GOALS The main objectives of this program are: To provide the knowledge and skills to create new objects. Training the ability to create creative, formally and conceptually innovative products. Learn to make and justify decisions that affect the outcome. Develop their own methodologies for the design process. Selecting the optimal methodology for each process. Selecting material and suitable production process for the product designed. Anticipate and solve production problems. Master the technical language of materials, processes and linkages. 3d generate agile physical volumes that serve to make the necessary changes in the project according to the analyzes of the pieces. Using digital modeling tools for communicating ideas and projects and for technical decision-making. Manage phases of a project. Calculate fees and budgets. Negotiate confidentiality agreements and collaboration with companies. Understand and define a briefing. CURRICULUM The Master in Design and Product Development is structured from the following areas and subjects that provide students with the knowledge and tools to project: Conceptual area Research and user experience analysis tools project context that may help students to identify opportunities and problems linked to the product will be introduced. Since creativity involved in the design process is impossible to create a methodology that paute the process and following it effectively guarantee us a successful outcome; but we can use different methods to help us project efficiently and locate areas for innovation. user-product relationships and user-context will arise. The course will help students to express themselves and understand the design vocabulary. cross readings He proposes a quick immersion in the creative world. A subject of projective character that aims to teach students to look at the world around you with different eyes; reading, interpreting, constantly questioning. Encouraging the student faces the project with the same active and critical attitude. It will analyze why and how objects are born; giving value to those objects that have a strong conceptual load and an intimate relationship with the user, these two factors that ultimately determine the shape. Management area Project management The design process and communication with companies from the point of view of management, conceptual and practical level to be addressed. Since contact with the company to exit the product to market, the student through the different phases of the project, legal nuances and economic conditions will be guided. Being familiar with the steps of the project, the student will have the ability to manage time and resources. Representation area 3D modeling / CAD the student will be initiated in the use of SolidWorks for 2D sketching and modeling parameterized 3D solid. Creating complex parts and assemblies. 3D rendering Prepare in 3dStudio MAX and VRay for rendering scenarios modeled parts: learn to light, place cameras, create materials and apply maps. graphic communication tools They are included in this course tools that help students in the correct communication of the projects; laying the groundwork for the preparation of clear, explanatory and attractive to serve the idea to communicate graphic documents. basic practices of photography, layouts, typography, graphics resources will be made, etc. Production area Materials and transformation processes (I) - Plastics, ceramic / glass the student will be introduced in the processes of transformation of plastics, ceramics and glass. We study the most common processes, highlighting the technical requirements, production volumes, fixed costs as well as the most important plastics. Composites and discuss the advantages of nanotech materials. Materials and transformation processes (II) - metals, woods the student will be introduced in the transformation processes of metals and woods. We study the most common processes, highlighting the technical requirements, production volumes and fixed costs. area Proyectual Projects (I) - The importance of the concept Projects I develop the creative capacity of students and motivate their taste for innovation, developing fresh, brief and agile projects. The projects in this subject generated creativity precedence over all other valuable aspects. conceptually strong products implementing the subjects learned in the conceptual area will be searched. focus on verbal communication and presentation of first ideas and projects will be provided. Projects (II) - The origin of form Projects II will implement restrictions linked to projects for companies with specific and limited brienfings. The projects emphasize the importance of decision-making at different stages of the design process. The student will become familiar with the formal work and understand where form arises, nothing random. While the concept projects I primábamos against other aspects; at this stage we experience the need for formalization consistent with studies and analyzes conducted before project start. focus on verbal communication and presentation of first ideas and projects will be provided. Master Thesis The final master project involves the realization by the student of a project that acquired skills in all subjects taught in the master apply. The subjects should not function as separate entities. The student will not be assimilated knowledge taught if you do not have the ability to apply learning to throughout the year in a practical project. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Conceptual Area - Research and User Experience 5 Conceptual area - Cross Readings 5 Area Management - Project Management 5 Projects I - - Projects Area Importance of Concept 5 Representation area - Graphic Communication Tools 5 / td> Representation area - 3D Modeling / CAD 5 Representation area - 3D rendering 5 Projects II - - Project Area The Origin of Form 5 Production area - Materials and Processes of Transformation I - Plastics, Ceramics / Glass 5 Production area - Materials and Processes of Transformation II - Metals, Woods 5 Projects Area - Final Master Project 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who have the following profile: Graduates in Design Engineers in Industrial Design Fine Arts graduates architects Graduates in the fields of engineering, technology, production or design university professors in the fields of engineering, technology, production or design. professional profiles with experience in this area In cases where the student accredits previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the CV and portfolio of the candidate and the curriculum completed, which should maintain a reasonable equivalence with existing studies degree in the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Industrial design studies technical and innovation departments Packaging 3D Modeler Materials Research Free-lance professionals, entrepreneurs, startups, startup company ... [-]

Expertise In Project Development And Product Innovation

Fundación Universitaria Iberoamericana (FUNIBER)
Online Part time 21 months Open Enrollment Spain Barcelona

The big growth area projects currently carried that same be approached from different [+]

Distance learning Masters in Innovation in Barcelona in Spain. The big growth area projects currently carried that same be approached from different approaches. Of all the approaches that we can cite two are the most current and complexity when establishing academic structures: Innovation and Product. For a more finished approach must emphasize that the concept of innovation is directly related to Design, we understand that the responsibility for the design precisely this: Innovate, do a full or partial contribution of "original" solutions. The Master in Project Development and Product Innovation, offers a complete training in the three disciplines of project area: Design, Management and Administration, parallel and practice theoretically and referenced exclusively to two concepts already established in the Management areas: Product Innovation, and a third of current development policies in the area: the design and profitability. It is also important to note, the recognized growth areas and creative practices in universal standards Management, establishing an exact balance between planning (anticipate) and design (creative solutions to immediate hobble). While it can be considered rigid and methodological areas of image management and direction could not live with the creative and artistic image of the areas of Design, now is not, yes they can. Creative Design areas require more than any other, a methodological process of project development, and management and administration of resources and skills, to articulate to the hard areas of Management as the latter need them. The Master in Project Development and Product Innovation, has a combined academic structure between theoretical issues and practical exercises through individual and group exercises, and workshops for reflection on design processes projects. This allows then properly structure the work of creatives and designers, providing training on current management tools, without this conflict with the creative process. And while coaching in the other creative professionals involved in project development methodology processes. Finally, it is important to note that the overlap of the two central themes: Innovation and Product, with the three classic areas of Project, and the combination of theory and practice of immediate application provide a complete training program that will enable design professionals earn a space on Office of draft decisions, if held to be a mere spectator participation in development. Duration, credit structure and degree The estimated program Master in Project Development and Product Innovation duration is 900 hours (90 credits). Regarding the distribution of the time it is established that: - As a program remotely and not subject to classes, not a specific start date set, so that students can enroll at any time, provided there is places available. - By academic or educational reasons has a minimum duration of the program of twenty months. - The maximum time available for the program is twenty-four months. In this time period, the student must have successfully completed all the activities evaluated, and approved the Final Master Project or Thesis. - The structure of the program credits Master in Project Development and Product Innovation are shown in the following table. Scholarships The Fundación Universitaria Iberoamericana (FUNIBER) periodically allocates an economic game with extraordinary FUNIBER Scholarship in Education. To apply, you can simply submit your scholarship application from the main portal page FUNIBER with the required data, and the Evaluation Committee will consider the suitability of your application for the grant of financial assistance in the form of Fellowship Training FUNIBER . [-]