Master's Degree in Humanities and Social Sciences in Karnataka in India

Find Masters Programs in Humanities and Social Sciences 2017 in Karnataka in India

Humanities and Social Sciences

In order to successfully obtain a Masters qualification, you will need to obtain a number of credits by passing individual modules. Most taught Masters will have a number of core modules which you must take and pass in order to obtain the qualification. The assessment of research Masters is almost always entirely by a single dissertation module or project.

Humanities and social sciences is the perfect area of study for students who are looking to learn a huge variety of skills which might prepare them for unparalleled freedom when it comes to choosing which industry they’d like to work in.

India, officially the Republic of India, is a country in South Asia. It is the seventh-largest country by area, the second-most populous country with over 1.2 billion people, and the most populous democracy in the world

The state of Karnataka is located in the southwestern regions of India. Its capital is Bangalore which doubles up as the largest as well. The state plays home to 61,130,000 residents making it the ninth most populous. It has a high literacy rate with numerous institutions of higher learning to thank for that.

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M.Cr.A. in Experimental Media Art Practices

Srishti Institute of Art, Design and Technology
Campus Full time 2 years July 2017 India Bangalore

The Master in Creative Arts in Experimental Media Art (EMA) is a field of artistic practice, dialogue and inquiry that integrates the arts, sciences and technology. It embeds theoretical and practical experimentation to foster experimental uses of technologies, media and modalities. The transdiciplinarity of the course encourages collaboration, innovation and sustainable approaches to express and create experiences. [+]

Masters in Humanities and Social Sciences in Karnataka in India. M.Cr.A. in Experimental Media Art Practices The Master in Creative Arts in Experimental Media Art (EMA) is a field of artistic practice, dialogue and inquiry that integrates the arts, sciences and technology. It embeds theoretical and practical experimentation to foster experimental uses of technologies, media and modalities. The transdiciplinarity of the course encourages collaboration, innovation and sustainable approaches to express and create experiences. The program is aimed at creative art practitioners interested in a variety of media and modalities. Specifically, the program invites students and practitioners interested in exploring the cognitive, visual, experimental, scientific, interactive, and narrative aspects of the sciences and technology. Students from a variety of backgrounds, such as the arts, computer engineering, humanities, the sciences, and social sciences are encouraged to pursue this interdisciplinary masters program. The two-year M.Cr.A. incorporates research and studio exploration of a topic of the students’ choice, with the goal of producing a refined body of work that culminates in a M.Cr. A. exhibition. The principal areas of artistic practice and research include: electronic arts’ history and practice, sound art, human and machine interface, complex and adaptive natural and biological systems, creative cartography, citizen science, smart materials, and bio-arts. Through a combination of studio, theory and projects, students develop the formal, intellectual, and conceptual aspects of their art practice and process. There are also opportunities for artists to develop their artistic practice through long and short-term artist-in-residence programs. In the first year of the program, students are immersed in theory courses that expose them to new ways thinking and making. The second year is devoted to thesis definition, exploration, and production, through a series of studio and seminar courses. Disciplines The program is informed by the following learning disciplines: Botanical Art Contemporary Art Practices Curatorial Studies Film Game Art, Design and Development Mathematical and Physical Sciences Photography Visual Effects Research and Collaboration Students under this program will have the opportunity to work at the following labs at Srishti. The Center for Experimental Media Arts (CEMA) ArtScienceBLR Srishti Labs (Slabs) Centre for Education, Research, Training and Development (CERTAD) Design+Environment+Law Laboratory (DEL Laboratory) Blank Noise Project Shadow Liberation Project IMPACT Edge Srishti Films Kabir Project Key Values in the Curriculum Experimental frameworks and practices Experimenting, failing and learning Challanging existing theoretical and practical paradigms and processes Connecting, informing, learning and sharing knowledge with communities and practitioners Creating new forms of expression, interpretation and experience Challenging assumptions with hands-on tinkering and making Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach Provides a framework to develop practical skills and critical analysisthat challenge and rethink existing knowledge systems, usages and applications of art, science and technology. Acquire a repertoire of tools to critique, reflect and create; and build a solid theoretical foundation to engage and contextualize their practice within the larger boundaries of society, culture, commerce, and science. Exposure to ideas through visuals, texts, artifacts and audio, dealing with the history of media, arts and sciences, human use of technology, influences of sciences on visual culture and memory, perception and cognition. Labs for developing and using tools / software/ technology/ experiments that sustain independent practice and research. Active engagement and criticism with and of, non-traditional, traditional and contemporary practices and processes. Framework and tools to cultivate independent research & practice that develop into a line of inquiry and build a corresponding body of work. Exposure, immersion and engagement with communities, institutions, and professionals for critique and reflection. Mentorship (artist-in-residence, professionals), participation in workshops, symposiums and conferences, to explore different schools of thought and disciplines. Capabilities Developing transciplinary and experimental approaches to their practice and research. Developing frameworks that integrate a variety of technologies, media and modalities for expression and experience Constructing an independent line of inquiry, and developing experimental methods for their practice. Intergating and conceptualizing a variety of theoretical perspectives, critiques to develop new theoretical ideas Developing strong narrative and storytelling skills Critically situating one's practice, research and perspective within the larger natural and social world Opportunities The potential/prospective domains of practice/work are the following: Art Arts Science (sonic art, bio art, optics, etc.) Computational and Generative Art, Multimodal Installation Multimedia Platforms and Publishing Interactive and Digital Objects Creative Arts and Education (games, language learning, etc.) Design Interface and Experience Design Multimodal Interactive Platforms (tactile, sonic, etc.) Communication Design (mobile, software, applications, etc.) Multimodal Data Visualization and Presentation Creative Industries Creative Media Special Effects and Animation Gaming Experimental Film Smart Media and Objects (textile, mobile, etc.) Digital Narratives and Storytelling Enquiries For further information, kindly email Meena Vari at meena@srishti.ac.in or email Abhiyan Humane at abhiyan@srishti.ac.in [-]

M.Cr.A. in Digital Media Arts

Srishti Institute of Art, Design and Technology
Campus Full time 2 years July 2017 India Bangalore

Srishti offers a 2-year Masters program in Animation at its main campus in Bangalore. Students can choose to work with diverse techniques (2D and/or 3D, traditional, experimental, stop motion) to develop their abilities as storytellers, visual artists and directors. The curriculum includes fundamental inputs in animation techniques, film language, storytelling, image-making processes and skill enhancement. We also offer opportunities for experimentation, innovation and creative collaborations. [+]

M.Cr.A. in Digital Media Arts Animation at Srishti at the Masters level nurtures creative and personal expression. It provides a framework for practitioners from diverse fields to enter the world of animation and expanding its boundaries through their unique perspectives and experiences. We encourage students to explore and develop personal styles, artistic visions and voices through their filmmaking practices. It also seeks to provide a broad understanding of animation filmmaking reflecting on independent practice, industry and experimentation in the Indian context. Srishti offers a 2-year Masters program in Animation at its main campus in Bangalore. Students can choose to work with diverse techniques (2D and/or 3D, traditional, experimental, stop motion) to develop their abilities as storytellers, visual artists and directors. The curriculum includes fundamental inputs in animation techniques, film language, storytelling, image-making processes and skill enhancement. We also offer opportunities for experimentation, innovation and creative collaborations. Disciplines The program is informed by the following learning disciplines: Animation Game Art, Design and Development Visual Effects Literature/Writing Performance Screen Studies Key Values in the Curriculum Unhindered Imagination Personal expression Cultural Innovation Experiment/Explore/Invent Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach: Navigation of a path through a combination of mandatory courses, chosen courses, lectures, workshops, electives and team/individual projects articulated within a multidisciplinary art and design context. Independent learning with close guidance from mentors Conception, development and production of a capstone project or a thesis over a period of two semesters Capabilities Expression, creativity, craftsmanship and problem solving that can interact with diverse industry and artistic contexts Artistic sensibility– sensitivity, balance, measure, attention to detail, etc. Having an inquiring mind, curiosity, methodical questioning, contextual perspective Creating and constructing fiction, understanding workings of a created world Inventive thinking, risk taking - approaching the unknown Understanding audiences and constructing viewer experiences Opportunities You can work in the industries of advertising, television, cinema and interactive media. You can continue your practice, develop your own work and become entrepreneurs. You can pursue your research and continue to do a PhD. You can work for established design firms and production houses. You can develop your own projects and apply for grants. Students Works https://vimeo.com/88736762 http://vimeo.com/117367770 http://vimeo.com/117365507 http://vimeo.com/117367050 http://vimeo.com/117583008 Enquiries For further information, kindly email Sandeep Ashwath at sandeep@srishti.ac.in [-]

M.Des. in Public Space Design

Srishti Institute of Art, Design and Technology
Campus Full time 2 years July 2017 India Bangalore

The program fosters empathetic and reflective designers capable of engaging with theory and public policy. It develops the ability to deal with complexity and navigate the layers of physical and non- physical contexts that define public spaces. The aim is to use this holistic understanding for the design of dynamic, inclusive and sensitive interventions. [+]

Masters in Humanities and Social Sciences in Karnataka in India. M.Des. in Public Space Design Students displaying their work from a public space design course, which explored Urban Planning through mapping. Course: Making Places Public places are sometimes the sites for conflict of race, class, gender and economics. But they are also places of synergy and the collective where individuals and communities can interact with each other. In the Indian context where pastoral communities consider grasslands as common land that everyone’s cattle can graze in or streets that become make shift markets where street vendors have traditionally congregated to sell their produce. With emerging technologies such as the Internet of things and cloud computing we will increasingly connect everyone and everything in a seamless network, further blurring the boundaries between public and private. All of this adds varied dimensions to the word “public”. It is critical to understand this changing dynamic of public space. The program fosters empathetic and reflective designers capable of engaging with theory and public policy. It develops the ability to deal with complexity and navigate the layers of physical and non- physical contexts that define public spaces. The aim is to use this holistic understanding for the design of dynamic, inclusive and sensitive interventions. Disciplines The program is informed by the following learning disciplines: Spatial Design Architecture Landscape Design Sociology Urban Studies and Design Environmental Graphics Sustainability studies Policy Studies and Environmental Law Cultural studies Heritage Conservation Urban and Regional Planning Ecology and Environment Research and Collaboration UNESCO Chair Srishti Films Design+Environment+Law Laboratory (DEL Laboratory) Design EARTH Learning Network on Sustainability (LeNS)-India Student interacting with Public Space Design Facilitator Key Values Postgraduates in Public space design are evolutionists at heart and imbibe these core values: Empathetic – As public space designers we value the “other” over the “self”. While we brings the self into the design it is informed through putting ourselves in other’s shoes and by having empathy towards all. Inclusive – We ensure that the spaces we design are inclusive and accessible to all. Sustainable – We strive for sustainable place making that balances ecological, community and economic concerns. Adaptable – We designs for change. We are adaptable to the ever-changing contexts and ensure our designs are resilient to changing social and environmental needs and issues. Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach Learning is driven by engagement with theory/discourse, reflective practice and real world experience. This approach allows for a comprehensive exposure to possibilities across the world and creates an awareness of the contemporary context. Students on a field trip in the Banni Grasslands of Kutch, Photo Courtesy: School of Foudation and Prepatory Studies. Program learning components include: A theoretical and conceptual knowledge of approaches to public space design, current issues and discourses across the world Using design thinking tools to research the context, analyze and synthesize and conceptualize a solution. Understanding of methods and tools of comprehensive studies in project and/or discourse in public space design Collaboration among peers, practitioners and the community. Using live projects/opportunities to create and test interventions/participatory design in community spaces. Capability sets On successful completion of the course, graduates will have the following capabilities: Scholar Examine and engage in systematic enquiry of cultural, political, environmental and historical uniqueness of place and complexity of contexts Identify what is to be known in multifaceted contexts and suitably adapt discipline specific knowledge for problem solving. Critique constraints, question assumptions and limitations; think independently and strive for deeper engagement in the area of knowledge. Entrepreneurial leader Design, engage and manage safe, sustainable and layered engagements for people, with public space. Ability to understand, analyze and synthesize information, select and use appropriate methods of research & communication. Practitioner Identify, explore, experiment with real and conceptual frameworks and develop innovative practice. Make informed choices and expand ideas of art, design, policy and sustainability to make their own practice more informed and enriched. Global Citizen Use a participatory approach to engage with communities and effectively communicate their views to a wide range of audiences. Be sensitive towards regional perspectives, respect diversity and help design for just and inclusive communities. Opportunities Employment in creative industries such as architecture, landscape design, interiors and urban design Employment in research and development organizations, NGOs & social enterprises working in the urban sector Graduates can become contemporary design practitioner, entrepreneur, design consultant or an academician Graduates could work with and have an active involvement in emerging domains such as public policy making and public space design and planning Enquiries For further information, kindly email Mary Jacob Kuruvilla at maryjacob@srishti.ac.in [-]

M.Des. in Information Arts and Information Design Practice

Srishti Institute of Art, Design and Technology
Campus Full time 2 years July 2017 India Bangalore

The Information Arts and Information Design Course at Srishti will explore the idea that all data is narrative. Information is narrative, but with purposefulness. Stories craft our identity, they heal, inform, challenge and are the stuff of which our lives are made of. [+]

M.Des. in Information Arts and Information Design Practice We preserve and transmit culture, language and all historical record, whether myth or real, using the power of narrative. Narrative or stories that are not just the oral and the written, but in art, in dance, music and drama, embracing philosophy, history, politics, the environment and the social sciences. The Information Arts and Information Design Course at Srishti will explore the idea that all data is narrative. Information is narrative, but with purposefulness. Stories craft our identity, they heal, inform, challenge and are the stuff of which our lives are made of. Traditional boundaries of the narrative are constantly broken in the interfaces of the global and the local, the traditional and the contemporary. Access to information is making the physical boundaries of the world we live in permeable. With multiple screens, constant connectivity, social and mass media has taken on a completely new form. The narrative has become all-pervasive, whether it be complex data that is to be effectively disseminated to diverse audiences, using diverse media, or it be used as a tool for research with communities in flux. Within Spaces’ is a poetic journey through the picturesque landscape of the Andamans. Chaitali Pai has used watercolors to portray the fluidity of water and the wax paintings reveal the motions of sand and water during tides. From a knowledge-based society, the challenge is to move to a wisdom-based society. To this end, we seek to find ways to seamlessly draw from the essence and spirit of the jester, the bard and the wandering minstrels in our modern guises. In that, the Information Arts and Information Design program is about crafting oneself as a storyteller, a behroopiya, whose stories are crafted through the fine lenses of time and space, cultures and contexts, information, knowledge and the extraction of wisdom. An illustration from Anukriti Kedia's book that talks about the lives of Tibetan refugees living in Bylakuppe, India. Disciplines The program is informed by the following learning disciplines: Animation Contemporary Art Practices Digital Arts Experimental Media Arts Film Game Art, Design and Development Language Arts Textile Arts Mathematics and Physical Sciences Photography Design Management Human Centered Design Systems Design Information Technology Visual Communication Design Aesthetics and Critical Studies Cultural Studies Heritage and Conservation Public History Research and Collaboration The program is closely linked with a wide range research and practice spaces: Center for Education, Research, Training, and Development (CERTAD) Center for Public History (CPH) Design+Environment+Law Laboratory (DEL Laboratory) Srishti Films An illustration from Anukriti Arora's book, 'The Ginormous Friend', a children's book inspired from her interactions with the Tibetan community at Bylakuppe. Key Values The implications of design lie not so much in their ability to communicate as in the values that inform their conception. At IAIDP, the purpose of building a narrative and using it for communication is embedded in ethics and empathy, responsibility, deep understanding and an essential rooting of oneself in the environment. At IAIDP our work will be defined and informed by the values of: Empathetic Telling Ethical Engagement Responsible Dissemination Embodied Narration Ecological Awareness Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approaches We participate in integrated multidisciplinary learning We explore hands on ways of crafting, design and development for traditional and digital platforms We strengthen our learning with critical perspectives and purposefulness We research into communities and contexts using participatory approaches We build multiple modes of expression for engagement in diverse disciplines We use narrative structures and technologies to create communication We look at more embodied approaches to investigate, interpret, engage with and translate narratives. We thrive in lively debates, dialogue, sensitive and ethical questioning on a range of issues We encourage independent and self motivated learning Devangana Dash's colorful illustrations from her book 'Jungle Radio', which looks at birdcalls and the music of the Bandipur forest. Capability Sets This course will enable students in their: Ability to inform and communicate through narrative Ability to look at all data as narrative Ability to interact and work with communities, contexts and limitations Ability to influence and understand audiences leading to newer interpretations of what a story could be Opportunities The above mentioned capability sets could lead to opportunities such as: You can continue your art/design practice, be an entrepreneur or a design consultant You can work in the industries of Interactive Media, Television and Publishing You can work at NGOs/organizations that work with social, ecological concerns You can work with teaching and learning in diverse contexts You can work for established design firms and production houses You can pursue your research and continue to do a PhD. You can develop your own projects and apply for grants. Enquiries For further information, kindly email Srivi Kalyan at srivi.kalyan@srishti.ac.in [-]

M.Des. in Heritage Design, Planning & Management

Srishti Institute of Art, Design and Technology
Campus Full time 2 years July 2017 India Bangalore

Open to students in all design disciplines, the course aims to infuse a deep understanding of built and intangible cultural heritage and the natural environment in design. And enrich, interpret, plan, and integrate heritage places with sensitive and compatible design. The Master of Design in Heritage Design, Planning, and Management prepares students with the skills, knowledge, and tools to identify, document, evaluate, protect, manage, interpret cultural and natural heritage. [+]

Masters in Humanities and Social Sciences in Karnataka in India. M.Des. in Heritage Design, Planning & Management Identification of significant elements of architecture, buildings, sites – natural and cultural in Belur – academic exercise undertaken by Srishti student as part of SUI-Srishti Collaborative (Source: SUI-Srishti; Dr. Jyoti Hosagrahar) In a fast changing and rapidly globalizing world, the uniqueness and identity of place are becoming an important and non-renewable resource. Cultural and natural heritage are well-springs for both traditional and contemporary creative practices rooted in locality and place. How do we identify and assess the cultural (tangible and intangible) and environmental heritage of a place? How do we manage and protect these valuable resources? How can we improve such places and benefit their communities in ways that are compatible with the heritage values? How can places, their cultural and natural assets inform and inspire design and creative practices? How can we support local communities to manage their inheritance? Open to students in all design disciplines, the course aims to infuse a deep understanding of built and intangible cultural heritage and the natural environment in design. And enrich, interpret, plan, and integrate heritage places with sensitive and compatible design. The Master of Design in Heritage Design, Planning, and Management prepares students with the skills, knowledge, and tools to identify, document, evaluate, protect, manage, interpret cultural and natural heritage. They will plan creative solutions with minimal and sustainable interventions to improve basic infrastructure, presentation of places and their uniqueness to the benefit of local communities. Students also learn to derive knowledge and principles of design from cultural and natural heritage places to explore new ways that contemporary creative practices including architecture and urban design can be informed and enriched by history, culture, ecology, tradition, community, and craft. The program is a vibrant multidisciplinary platform for theoretical and practical engagement in context-specific fieldwork to engage a range of academic studies from architecture and urban design to the humanities, cultural geography, management, entrepreneurship, and tourism. The course is a program of the UNESCO Chair in Culture, Habitat, and Sustainable Development at Srishti. As such, students will gain familiarity with international (and national) norms and standards in heritage management including the World Heritage Convention. They will also explore new approaches to managing and designing with heritage to benefit local communities, plan better places, and nurture cultural entrepreneurship compatible with heritage values of particular places. Disciplines The program is informed by the following learning disciplines: Architecture and Urban Design Systems Design Curatorial Practices Research – Art and Design Ecology and Environment Urban and Regional Planning Research and Collaboration Students have opportunities to work within the academic structures and/or work across the following centers and labs: UNESCO Chair Srishti Films Design+Environment+Law Laboratory (DEL Laboratory) Bangalore Human Sciences Initiatives (BHSI) Center for Public History (CPH) The Kabir Project Cultural heritage mapping of Belur – assessing and mapping significance – academic exercise undertaken by Srishti student as part of SUI-Srishti Collaborative (Source: SUI-Srishti; Dr. Jyoti Hosagrahar) Key Values Cultural and natural heritage are valuable non-renewable resources The most important heritage values of cultural and natural heritage elements must be protected, nurtured, and presented according to international norms and standards. Contemporary design and planning rooted in and compatible with key cultural and natural heritage and place identity promote sustainable development. Course structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Capabilities On successful completion of the course, graduates will have a specialization in heritage related design and planning in a range of design disciplines from architecture, urban design, and planning to visual communication, textiles, products and systems, and film (based on the student’s base discipline). Further, students would acquire the following capabilities: Knowledge and Understanding: Conceptual clarity around what and why to preserve heritage and promote heritage compatible development An understanding of key international norms and standards around protection and management of cultural and natural heritage Communication Skills: Understanding of how to design and plan at different scales while also nurturing and protecting heritage Specific heritage related skills such as inventorying and assessment of threats, deriving design principles from study of heritage resources. Familiarity with professional writing such as grants proposals and reports Practitioner Skills: Understanding of how to design and plan places to protect heritage. Ability to design not only as individual designer but also as part of a multidisciplinary group and with local community. Opportunities The M. Des in Heritage Design, Planning, & Management would open up the following opportunities to successful graduates: Employment in heritage conservation related fields Enhanced employment opportunities with specialization and refinement in heritage compatible design in a wide variety of creative professional practices from architecture, urban design, and planning to visual communication, textiles, products and systems, and film (based on the student’s base discipline). Employment in research and development organizations, NGOs & social enterprises working in any field of built heritage, crafts, textile, music, dance, theater, or contemporary creative practices. Employment with hospitality businesses and organizations focused on cultural tourism and ecotourism. Employment with museums and galleries Become a design entrepreneur Start up a creative enterprise Become an academic in a design program [-]

Master of Social Work in Human Resource Development and Management (MSW)

Christ University Bangalore
Campus Full time 2 years July 2017 India Bangalore

This programme prepares the students to build careers in the HR departments of industries, hospitals, NGOs and other organizations. This two-year course blends the core areas of the field with the emerging trends in the Management of human resources. The curriculum carries some of the foundational and methods papers related to human behaviour, helping... [+]

Master of Social Work in Human Resource Development and Management (MSW) MSW- Human Resource Development and Management (MSWHRDM) is a new programme that is offered by the Dept. of Social Work. This programme prepares the students to build careers in the HR departments of industries, hospitals, NGOs and other organizations. This two-year course blends the core areas of the field with the emerging trends in the Management of human resources. The curriculum carries some of the foundational and methods papers related to human behaviour, helping processes, development, health and human resource. Curriculum engages students on core areas of human resources management related to acquisition, management and development of human resources including areas such as employee empowerment and engagement, employee support and assistantship programmes, corporate social responsibility, work life balance and management, personal and laws related to family and children. An optimal mix of theory and practice orientations is provided in this course. The onus of the curriculum besides knowledge sharing and knowledge creation is on creativity, critical thinking and skills development. An equal weightage is given both to classroom work as well as field based learning. Objectives To develop knowledge and professionalism in the areas of human resource development and management. To develop knowledge and skills in ensuring employees engagement. To develop knowledge and skills in areas of training and development. To develop knowledge and skills on ensuring employee wellbeing. To enhance insights on work conditions, legislative aspects as well as different processes of human resource development in organizations. Highlights Across the four semester students will participate in skill development workshops. Apart from practice skills the students will become familiar with technical skills in areas such as Excel, SAP as well as other analytical software. The mini survey and major research dissertation will be contexted in the industry and will be carried out according to the needs of industry and with the validation of experts in the field. Research problem and the methodology adapted will integrate the theoretical and intervention knowledge of the students. This facilitates the student to develop analytical as well as problem solving skills. Internship Students will have a total of six months of internships altogether in four semesters in the industry and other organizations where HR is being practiced. Student will be facilitated to observe and study the HR practices in depth in different industries / agencies. Planned internship sessions are spread across different months ((I-September, II-January-February, III- April, IV January- February) Assessment and Evaluations All theory papers have end semester written examinations and practical papers (Social Work Practical, Action Project, and Research Project II) will have end semester viva voce examinations/demonstrations. Electives, Skill Lab and Research Project I will have internal evaluations only. [-]

Master of Social Work Clinical and Community Practice (MSW)

Christ University Bangalore
Campus Full time 4 semesters July 2017 India Bangalore

MSW in Clinical and Community Practice is a Post graduate programme aimed at grooming students into high quality professionals who can take up leadership positions in the development, health and welfare sectors. This programme provides the students with the opportunity to understand concepts and issues and to develop professional skills required for the two specializations- Community Development and Clinical Social Work... [+]

Masters in Humanities and Social Sciences in Karnataka in India. Master of Social Work Clinical and Community Practice (MSW) MSW in Clinical and Community Practice is a Post graduate programme aimed at grooming students into high quality professionals who can take up leadership positions in the development, health and welfare sectors. This programme provides the students with the opportunity to understand concepts and issues and to develop professional skills required for the two specializations- Community Development and Clinical Social Work. This course provides numerous opportunities- inside as well as outside the University to the Students for their holistic development. This programme offers students the opportunity to find placements in different sectors such as development, health, research social service and welfare sectors as well as administrative or research positions in governmental as well as Non-Governmental organizations at national and international levels. Entrepreneurial qualities of students in social, health, research and development sector will be developed and encouraged to make their work innovative and self-directed. Objectives To provide education and training on clinical and community practices. To enhance employability of students in the social development, health research and welfare sector To provide professional development oriented programmes based on research, community services and ethical practices. To provide a platform that enhances the creative, entrepreneurial and critical mind of the social work professionals. To nurture values of social responsibility, professionalism in delivery of services and capacities in integrating knowledge, skills and attitudes. Highlights This course is designed to help students develop their skills, attitudes and values needed to understand the dynamics of society and work towards the goals of justice, equality and empowerment. This curriculum is a perfect blend of theory, research and practice-class room learning, action labs, projects, seminars, conferences, service learning and field based training- which provides exposure and helps students to manifest their passion for social responsibility. Students are trained to grow and develop into mature professionals, capable of taking decisions independently, having the ability to think critically and having the competence required to build purposeful relationships to empower individuals, groups and communities. Programme Internship Students will have six months of internships in organizations where clinical and community work are practiced. Students will get field exposure to both clinical and community practice. Planned internship sessions are spread across different months in organizations in India or abroad. Assessment and Evaluations All theory papers have end semester written examinations and practical papers (Social Work Practical, Action Project, and Research Project II) will have end semester viva voce examinations/demonstrations. Electives, Skill Lab and Research Project I will have internal evaluations only. [-]