Masters Programs in Games

Compare 3 Masters Programs in Games

Games

Master in Games embraces a large field relating to games. Whether it is games design, their evolution or technology that you are interested in, Master in Games will provide you with comprehensive education in this rapidly developing field.

A typical Master in Games program will teach you how to manage the development, implementation and evaluation of games-integrated programs using evidence based research. Students with a computer or engineering background will learn about game development infrastructure, about games and cognition and about immersion. In the end, students will be able to engineer the games and simulations of next generation themselves. The degree puts a strong emphasis on combining theoretical and practical education thus preparing students for their future careers as efficiently as possible.

If games have always been your passion, you now have the chance to turn your passion into a profession by taking a Master in Games. Search the options listed below and find the one that you like best. Get in touch with your selected school and apply already today!

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Master’s Degree in Videogame Programming

U-Tad Centro Universitario de Tecnología y Arte Digital
Campus Full time 600 hours September 2017 Spain Madrid

The U-tad's Master's Degree in Videogame Programming covers all essential knowledge needed for programming videogames, providing students with all they need to know to dive into this exciting professional world... [+]

Masters in Games. Master’s Degree in Videogame Programming The U-tad's Master's Degree in Videogame Programming covers all essential knowledge needed for programming videogames, providing students with all they need to know to dive into this exciting professional world. Through this program, students will learn to work with 3D objects and environments, created game entities with behaviors and movement of varying complexity and capture and manage entry data from a player through the wide range of available devices. On finishing the program, students will carry out an End of Master’s Degree Project, where they will go through the whole process of creating, designing and programming a real videogame where they will have to prove all the knowledge acquired during the program. This End Project will be carried out together with other students from the Master’s Degree in Game Design and Master’s Degree in Art & Visual Design for Videogames. Student profile The U-tad's Master's Degree in Videogame Programming is especially geared towards: Software Engineering, Industrial Engineering, Mathematics or Physics Graduates Self-taught people with prior knowledge of programming, mathematics and/or physics People with experience in C, C++, Java or other similar programming languages with a passion for videogames Course Content Fundamentals of Videogame Programming Graphic programming I Introduction to specialization areas I Graphic programming II Artificial Intelligence I Interactivity programming Introduction to specialization areas II Artificial Intelligence II Interactivity programming Introduction to specialization areas III Management Skills workshops Master's final Project Learning Outcomes Work in professional development environments using the most common trade tools, such as the "integrated design environment", "version control systems" or "de-bugging tools". Work in both 2D and 3D environments, understanding the mathematical principles behind each of them and the different transformations needed to reflect graphical content on the screen. Work with 3D objects, both rigid and skeletized, reproducing animations and managing transitions between them to achieve fluid movements. Create audio systems capable of managing and reproducing sounds and music on demand, working, both on a low level, and with external libraries, with 3D positioning and effects. Create game entities with behavior and movement of varying complexity, from simple static patterns, to complex environment-based reactions. Model the physical behavior of game entities in order to make game-play more believable for the player. Create tools so other people on the videogame development team can create and modify content. Capture and manage entry data from a player through the wide range of available devices Program communications systems to provide a multi-player experience in a videogame. Design, develop and install a complete environment around the game on-line: game servers, persistent storage, event web-portal, forums, clans, etc. Create rich and varied game experiences, providing players with attractive character control. Develop videogames for mobile devices, being fluent in the whole process necessary, from legally registering as a developer, to delivery and approval Integrate the different systems on a mobile device into a videogame, such as the accelerometer or the camera. Campus and equipment The U-tad classrooms are equipped with the latest technology, both hardware and software, that companies use day-in day-out to carry out their activities. The Master's Degree in Videogame Programming classes at the U-tad use the most innovative programs and technology so students can develop all of their budding potential. [-]

Master’s Degree in Art & Visual Design for Videogames

U-Tad Centro Universitario de Tecnología y Arte Digital
Campus Full time 600 hours September 2017 Spain Madrid

The U-tad's Master's Degree in Art & Visual Design for Videogames provides students with all the knowledge they need to dive into a the professional sector as videogame artists, to be responsible for creation, art and visual design of videogames. [+]

Master’s Degree in Art & Visual Design for Videogames The U-tad's Master's Degree in Art & Visual Design for Videogames provides students with all the knowledge they need to dive into a the professional sector as videogame artists, to be responsible for creation, art and visual design of videogames. Students will carry out and present an End of Master’s Degree Project that will go through the whole process necessary for creating diverse visual materials, using all the Learning Outcomes they have acquired throughout the Master’s Degree program and subject to simulated conditions, such as budget, timing and resources. This End Project will be carried out together with other students form other videogame-related Master’s Degrees at the U-tad: Master’s Degree in Game Design & Master’s Degree in Videogame Programming. Student profile The U-tad's Master's Degree in Art & Visual Design for Videogames is aimed at: University Students or graduates, especially with Fine Art, Graphic Design and Visual Communications studies Professionals in the videogame industry that want to further specialize in the graphic area Self-taught people with game experience knowledge that are interesteed in videogames, new technologies, art and design Course Content Foundations Modelling and Texturing Animation 2D Images and Interfaces Art Direction Environment and character design Story-boarding & visual narrative Management Skills workshops Master's final Project Learning Outcomes This Master's Degree in Art & Visual Design for Videogames specializes students in: Create next-generation graphic material in a wide range of categories through cutting-edge hardware and technology. Present a realistic picture of projects they participate in, so as to be able to correctly plan and execute them. Be fluent in the narrative that makes a digital entertainment project possible. Define and execute the graphic section of a corporate entity and visually explore their intellectual property. Compose and organize the different elements needed produce the material needed for a videogame. Manipulate processes and tools to adapt them to the needs of the project. Specialization and application fields After finishing the U-tad's Master's Degree in Art & Visual Design for Videogames program, students will be qualified to work under different professional profiles: Environment and character modeler 2D Content designer Technical artist Art Director Animator Concept artist Graphic artist Campus and equipment The U-tad classrooms are equipped with the latest technology, both hardware and software, that companies use day-in day-out to carry out their activities. The Master´s Degree in Art & Visual Design for Videogames classes at the U-tad use the most innovative programs and technology so students can develop all of their budding potential. [-]

Professional Masters in Games Development

Abertay University
Campus Full time 1 year August 2017 United Kingdom Dundee

As postgraduate students, highly-talented individuals work within games development teams towards the production of innovative computer games solutions. Working closely with a team of full-time staff who are highly-experienced in... [+]

Professional Masters in Games Development

Why choose this course?

Develop core development skills through applied project work, supported by experienced industry practitioners Enhance skills in interdisciplinary communication and collaboration through teamwork with students and practitioners from other areas of games development Apply developing technologies and practices to your own projects, and demonstrate your work to leading industry figures Nurture relationships with fellow developers, industry professionals and companies through your demonstrable skill in the creation of games, industrial mentorships and published research.

The Scottish Centre for Excellence in Computer Games Education at Abertay University offers a unique postgraduate experience, specifically designed in discussion with game industry partners, and identified by one leading CEO as, ‘The course the Games Industry has been waiting for!’. As postgraduate students, highly-talented individuals work within games development teams towards the production of innovative computer games solutions. Working closely with a team of full-time staff who are highly-experienced in both the games industry and in academic teaching, and under the guidance and mentorship of computer games industry representatives, you will develop professional skills and knowledge relevant to identified development roles within the industry. During the course of your studies, you will ultimately be expected to demonstrate applied excellence in your specialist area, as well as professionalism, flexibility, the ability to adapt in team working situations, and creativity and innovation towards product development. What you study The goal of the MProf in Games Development is to turn graduates into professional developers by placing them into development teams, with industry-relevant project goals and deliverables. The teams enjoy a high level of independence in how they meet the game design briefs and approach the development process. Supervision, mentorship and academic support look to emphasise the consequences of their decisions and processes, allowing the students to experience an organic and logical development and evolution of best practices. In addition, students develop their awareness in areas of potential innovation and research, and are encouraged to publish their work. The remaining core elements of the course seek to separate the myths from the realities of working in the games industry, and expand students’ awareness of design considerations with regards to the comparative importance and impact of narrative and gameplay theories. Uniquely, students select optional modules from across the entire university, allowing further development of their core skills if required, but more specifically allowing for a more individual and tailored learning experience through the additional study of areas of personal interest such as business, marketing, psychology and perception. Open, flexible working spaces We have developed a unique concept of learning environment and creative incubator, encompassing ways of teaching that focus on building general skills alongside the subject-specific knowledge to support your career and life objectives. It is designed to give you the edge in the global knowledge economy when you graduate. This White Space environment is a thriving hub of activity, mixing the talents of undergraduates, postgraduates, lecturers, business people, artists and broadcasters, surrounding our students with the buzz of a real working environment, allowing them to share real-world knowledge and experience. How you learn and are assessed Assessment methods throughout the core modules focus on formative (constant) assessment through regular meetings and discussion sessions, rather than exams. This is to allow students to improve in confidence, communication skills and core discipline skills as they progress, allowing them to try new working practices and approaches as and when they may be required. An emphasis is placed on effective participation as a team player and in correctly identifying and prioritising a project’s key requirements and challenges. Entry routes Applicants must have a minimum of upper Second class (2:1) Honours degree that demonstrates expertise in one the following areas: Computer Games Technology, Computer Science, Computer Games Design, Games Production, Computer Animation, 3D Modelling, Audio Production. Overseas/EU All applicants are required to provide certified proof of competence in English Language.... [-]