Part time Master's Degree in Product Design

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Product Design

The benefits of a Masters extend beyond improving your earning potential. They can provide you with personal and professional skills to accelerate your development. They are also an opportunity to differentiate yourself from your peers, many of whom will have similar A-level and undergraduate qualifications.

Product design programs may train students to craft useful and relevant products based on consumer desires and demands. Students may gain the knowledge necessary to create innovative, attractive and artisanal products that fit market demands.

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Master of Design (MDes) Design Practices

HK PolyU School of Design
Campus 1 year September 2017 Hong Kong Kowloon

The Master of Design (Design Practices) is a hands-on, studio-based specialism directed at students who want to deepen their innovative abilities, who are curious about design and business integration,and who enjoy the creative form challenges of making objects and ideas that improve people’s lives. [+]

Best Part time Masters in Product Design 2017. The Master of Design (Design Practices) is a hands-on, studio-based specialism directed at students who want to deepen their innovative abilities, who are curious about design and business integration,and who enjoy the creative form challenges of making objects and ideas that improve people’s lives. Designers with a Bachelor’s degree in product design, fashion design, interaction design, architecture, product engineering, interior design or communication design may find Design Practices to be a logical next step in their professional development. Aims This specialism focuses on design as a strategic tool for the consumer economy. Interdisciplinary projects embrace business strategy and brand development, identifying opportunities for innovation and user experience. This full-time international program responds to the world’s industrial and technological transformation with a focus on China. The development of a high level of research, analysis, strategic vision, aesthetics, and technical mastery in development, fabrication and commercialization of design prepares students for leadership roles. Objectives This specialism seeks to join practical strategies for innovation with formal aspects of design development, by making design through: real-world project development teamwork approaches to problem solving cultural considerations as well as business & technology customers’ needs and goals design entrepreneurship and brand creation Entrance Requirement A Bachelor’s degree in design or the equivalent in a related discipline and professional experience in design is preferred. Scholarships Scholarships for Graduates of QS Top Design Schools (2017) To off-set 10% or 15% (holder of a First Class bachelor’s degree) of tuition, regardless of which MDes programmes students are admitted to – applicable to graduates of QS world’s top universities for art & design - 2016. Scholarships (offered by MDes full-time specialisms) On a competitive basis, to off-set 25%–50% of tuition – applicable to all non-local students and PolyU Design alumni who accepted an admission offer. Admission Dates for September 2017 Entry Application Period Starts: 22 Nov 2016 First Round Review: 20 Jan 2017 Application Deadline: 28 Apr 2017 Interview: Mid Feb to May 2017 Announcement of result: 2 weeks after interview [-]

Master in Yacht Design

POLI.Design -Consortium of Politecnico di Milano
Campus 1 year February 2017 Italy Milan

The Politecnico di Milano Design School jointly offers this Specializing Master with the POLI.design, Consorzio del Politecnico di Milano. The program was founded to meet the strong demand for training in the pleasure-cratf segment. The yacht's market requires professionals with specialist post-university training. [+]

The Politecnico di Milano Design School jointly offers this Specializing Master with the POLI.design, Consorzio del Politecnico di Milano. The program was founded to meet the strong demand for training in the pleasure-cratf segment. The yacht's market requires professionals with specialist post-university training. The Master is completely in English. Goals The Specializing Master provides the tools for managing the design and construction of sailing and motor boats, from project brief to definition of general plans, hydrostatic and hydrodynamic calculations, fitting-out of interiors, deck and board equipment, boat systems, production in the yard and control of executive stages. Participation in the Specialising Master allows students to achieve the following training goals: development of planning skills, in particular problem setting and problem solving skills in the leisure boat market; development of specialised technical skills; acquisition of principles and procedures of construction methods and techniques; development of skills related to production organisation and shipyard management; development of the ability to work in a group and to present oneself with authority in the professional world; ability to manage conflicts in the team and to encourage creativity. Professional Outcomes Upon completion of the Specializing Master, students are ready to enter the workforce as specialized professionals, including building on the training prior to entering the program. Over the years, professional outcomes have included assistant designer in specialist design studios, production assistant at shipbuilders, shipyard production manager, and quality-control supervisor. Degree Awarded Upon completion of the Specializing Master, students earn a first-level Politecnico di Milano Specializing Master Degree. Venue The Specializing Master is held at POLI.design, Consorzio del Politecnico di Milano, via Durando 38/A, Milan, Italy. Market The need to train people to work in the yachting sector is based on the rapid and exponential growth recorded by this sector in recent years. This growth has been further encouraged by the issuing of provisions to encourage the development of this market (from simplifying procedures for port construction, to reducing the tax burden on recreational boats over 10 m. etc.). For this reason, the sector shows today a strong professional vocation, with regard both to the skills necessary to the design of recreational boats, their components, and accessories, and to the management of the different stages of the production process. In particular, the sector is going through a stage of strong growth and development in quantitative and economic terms, although full maturity has not yet been reached. This lag is explained partly by the current lack of executives able to manage and direct this phase of change. Course Program A ship, whether sailing boat or motoryacht, is a complex product that integrates several systems for propulsion, living quarters, and various accessory functions. Every decision about one of the technical systems (hull, appendages, interior layout, propulsion, onboard equipment) also affects all the others. A yacht, whether made series or as one-off, calls for many different construction techniques and a variety of materials. Its interior will reflect design language and fashion, while market competition tends to imbue every ship with a certain amount of innovation. The Specializing Master takes this complexity into account and intersperses classroom experience – nine learning modules that outline different disciplinary fields – with design exercises and visits to shipyards and companies active in the industry, as well as to applied research institutes. The principles of each field are explained and students acquire the skills to apply what they have learned in their designs. Their various special abilities are brought together in workgroups that are called upon to develop a series of work projects. Duration The Specializing Master lasts one year and is scheduled to start in February 2017. Classroom training represents a commitment of three to four days per week. The internship at a company in the shipbuilding industry or a design studio runs for 392 hours and is performed full time at the end of the classroom training. Learning Modules The course program consists of eight learning modules, plus a design workshop and the internship: Yacht Design: principles, methods, tools and rules, principles, methods, tools and rules of boat design; Design and representation, acquisition of manual and computer tools representing the project; acquisition of specific skills on dedicated software; Naval Architecture, acquisition of the skills needed to manage, during the design stage, know-how relating to: hull geometry, boat statics, resistance to motion, hydrodynamics, hydraulic modelling, fluid dynamics and aero dynamics, turbulence modelling; Shipbuilding, knowledge of the main construction methods, of the properties and characteristics of the materials used in the boats. Understanding and ability to identify innovations with regard to: material technologies and sciences, construction technique; On-board Systems and Propulsion Equipment, ability to understand the issues related to environmental management and acquisition of criteria for the choice of: motor and sail propulsion equipment, steering and monitoring equipment, equipment and fittings for deck, systems and on-board instruments; Interior Design, acquisition of design skills with strong focus on expressiveness with regard to: distribution of space and functional organisation, historic evolution of interior design methods, quality of finishing materials, methods of mock-up for monitoring choices; Production process and corporate organisation, methods and technologies of production of different boat elements and components: organization of production process; Empowerment, during the structuring of the educational programme an empowerment module will be developed, to train participants on the rationale and dynamics of change at the organisational and personal level, teamwork, relational dynamics and entry in the job market; Design workshop, integrated design exercise on topics identified during class. Exercises The Specializing Master integrates a variety of learning modules: metaproject analysis, defining the concept, and design exercises carried out in small groups as prerequisites to the planning workshops. The workshops offer a chance to try out the skills acquired during the learning modules, classroom exercises, and trips outside the classroom. The workshops are an essential part of the training process, which also includes visits to research organizations, production facilities, and professional studios. Internship The internship is required, lasts three months, and is carried out at leading design studios and shipyards. It enables students to transfer skills acquired during the course to a real-life design or production context and to deal with the world of shipbuilding. The training project to be carried out during the internship is agreed upon by the Politecnico di Milano tutor and the company mentor. Internship in progress: Ares Shipyard, Antalya, Turkey www.ares.com.tr Stand By Marijana Radovic, Milano, Italy www.marijanaradovic.com Montecarlo Yacht, Gorizia, Italy www.montecarloyachts.it F.lli Rossi, Viareggio, Italy www.rossinavi.it Slyder catamarans, Fano, Italy www.de.slyder-yachts.com Feadship, Haarlem, The Netherlands www.feadship.nl/en Partner ship design, Hamburg, Germany www.psd.de Luca Dini Design, Firenze, Italy www.lucadinidesign.com Cariboni, Ronco Briantino, Italy www.cariboni-italy.it Dufur, La Rochelle, France www.dufour-yachts.com Studio PYD Picco Yacht, Milano, Italy www.piccoyachtdesign.com Vismara Marine, Viareggio, Italy www.vismaramarine.it Altman Marine, Pontevedra, Spain www.altmanmarine.com Lürssen, Bremen, Germany www.luerssen-yachts.com Palmer Johnson, Montecarlo www.palmerjohnson.com Admission Requirements The Specializing Master in Yacht Design is open to applicants who have a university degree (Laurea, equivalent to a Bachelor of Science) under the old or the new educational system or a Laurea Magistrale (equivalent to a Master of Science) under the new educational system in Architecture, Engineering and Industrial Design, and in related economic disciplines, and to applicants with equivalent qualifications. The Board shall admit applicants who have qualifications in disciplines other than those specified above, if the Master may complete the training of the applicant or the professional skills and experience shown by same. The Master is completely in English: preference will be given to candidates with a good knowledge of English. Admission procedure Admission to the Specializing Master in Yacht Design will depend on a selection process made by the Specializing Master's Board. A maximum of 30 students will be admitted to each edition. For enquiries, submit a curriculum vitae and the Application Form to myd@polimi.it by January 31, 2017. Candidates living abroad will be given the chance to take an online test before their screening interview. Tuition and Fees €12.000 (€11.500 Specializing Master tuition and € 500.00 Politecnico di Milano enrollment fee) Exempt from VAT under Article 10 of DPR 633/72. The cost of enrollment in the Specializing Master entitle to deduct tax of 19% as falling under "university specialization courses". [-]

Master Design (MDes) Luxury Brand Management Innovation

Ravensbourne
Campus Part time 1 - 2 years August 2017 United Kingdom London

The Master of Design programme provides the opportunity for you to develop creative thinking and innovative strategies through an advanced understanding of the practical application of design [+]

The Master of Design programme provides the opportunity for you to develop creative thinking and innovative strategies through an advanced understanding of the practical application of design thinking and design strategy, which can be applied in a global context.

Luxury Brand Management Innovation focuses on managing the relationship between luxury brands, high value services and consumer behaviour. To understand these complex relationships, you will gather and analyse customer and market data, to understand who the customers are, why they buy, and appreciate the value of brands and brand strategy. 

The course will, therefore, equip you to analyse new, sub-brands and established brands; and at a more strategic level, analyse issues around brand loyalty, equity and value.... [-]


Graduate In Digital Projects

IED – Istituto Europeo di Design Rio de Janeiro
Campus Part time 400 hours March 2017 Brazil Rio de Janeiro

A graduate in Digital Project aims to encourage students to develop projects for digital media, including its limits and possibilities. [+]

THIS PROGRAM IS IN PORTUGUESE Taught A graduate in Digital projects It aims to enable the student to develop projects for digital media, including its limits and possibilities. 2nd Panel of Digital Projects Home: March Lessons: Monday and Wednesday - 19h30 to 22h30 Hours: 400 hours Portuguese language Description and Objectives: A graduate in Digital Project aims to encourage students to develop projects for digital media, including its limits and possibilities. During the course the student develops a series of exercises and projects that puts you in touch with ideas, methods and tools that promote innovative and creative results. Grounded in practice and collaboration as the primary means for understanding concepts and the absorption of content, this graduate aims to enable the student to participate in multidisciplinary teams to develop complex projects. Target Audience: Professionals in the areas of design, information technology and other stakeholders in the design and development projects for digital media, such as websites, applications, games, interactive exhibits. Course topics: - Design; - Programming; - Design methodologies; - Visual arts; - Data visualization; - Infographics; - Creativity and innovation. * The IED Rio reserves the right to postpone the course if they do not get a quorum. Coordinator: Peter Segreto Peter Segreto is director of Chaos! Video & Design studio that develops graphics and digital projects for cultural and corporate markets. Degree in architecture from FAU-UFRJ and master of design from PUC-RJ, where he developed the thesis "Microcinema - the impact of new digital technologies on audiovisual production," teaches about digital media and has participated in lectures and tables at universities and events in Brazil and abroad. Director of ADG Brazil, conceived and coordinates the Brazil Digital Award - BRIO. Periodization: 1st Semester (135h) Introduction to digital design (12h) - Marcelo Alt Introduction to Information Technology (12h) - Victor Fusco Project I (12h) - Peter Segreto Interface design I (12h) - Marcelo Alt Web development (12h) - Victor Fusco Project II (12h) - Peter Segreto Creative research (12h) - Eduardo Pucu Creativity laboratory (36h) - Renato Alarcão Thematic seminars (15h) 2nd Semester (135h) Design Interface II (12h) - Marcelo Alt Creative programming I (12h) = Victor Fusco Project III (12h) - Peter Segreto Design experience I (12h) - Marcelo Alt Creative programming II (12h) Victor Fusco Project IV (12h) - Peter Segreto Sustainability in design (12h) - Marco Maia Laboratory of physical interfaces (36h) - Henry Monnerat Thematic seminars (15h) 3rd Semester (130h) TCC (40h) - Peter Segreto and Isabel Xavier Design experience II (12h) - Marcelo Alt Creative programming III (12h) - Victor Fusco Connections (12h) Presentation techniques (18h) - Marcelo Alt Digital Prototyping Laboratory (36h) - Bernardo Alevato Ementário: Module I - Introduction to digital projects (36h) - Eduardo Pucu Introduction to digital design (12h) Revision of the basic concepts and graphic design bases and suaaplicação in preparing projects for digital media. Presentation skills, tools, and cases that illustrate and facilitate the architectural design exercise. Introduction to Information Technology (12h) Presentation of key technologies and languages ​​used in the development of digital projects and structural and basic knowledge about networks and computers. Project I (12h) Exercise Development facing the organization and presentation of information and data through interactive interfaces. Module II - Designing websites and mobile apps I (36h) - Victor Fusco Interface Design I (12h) Introduction to interface design for digital means. Information architecture, data modeling, development of wireframes and navigation flows. Web development (12h) Introduction to current technologies used in the development of websites, portals and mobile applications. Presentation of structural concepts of languages. Practical exercises realizable using HTML, CSS, Javascript. Project II (12h) website design and development application seeking the understanding of all projective steps and technologies involved. Conducted in collaboration with the Laboratóro of Creativity. Module III - Designing websites and mobile apps II (36h) - Victor Fusco Design Interface II (12h) Definition and development of interactions and transition according to the project assumptions. Development responsive interfaces. Creative programming I (12h) Presentation of the fundamental concepts of computational logic and design of algorithms using digital and analog tools. Project III (12h) website design or development oriented application for FDI River, your community or your surroundings. Application techniques of creative research in raising issues, opportunities and the definition and validation solutions. Module IV - Creative Programming and experimental projects (36h) - Peter Segreto I experience design (12h) Presentation of concepts of immersion, virtual reality, augmented reality, interactive spaces. Critical analysis and architectural design approach and success of applications. Presentation tools and technologies currently used in the market. Creative programming II (12h) Introduction to creative programming using Processing. Development of practical exercises to implement the concepts presented. Project IV (12h) Development of an experimental project in collaboration with Laboratory of physical interfaces. Module V - Experience and Immersion (36 hours) Peter Segreto Design experience II (12h) Application of the concepts discussed in chair design experience I using techniques such as mapping, applications for creating augmented reality, generation of immersive environments from photos and videos. Creative programming III (12h) Data visualization and infographics using Processign. Connections (12h) The connections chair holds meetings with market professionals, lectures by experts, special workshops, visits to companies and laboratories. Module VI - creativity Laboratory (36h) - Renato Alarcão Practical and theoretical exploration of the multiple paths of creativity and idea generation. Visual metaphors and the combination of text and images in the creative process. Sketchbook production as experimental tool and discovery. Module VII - Physical Interfaces Laboratory (36h) - Henri that Monnerat Concepts, practices and technical foundations in the development of man-machine interactive projects. Display cases and tools used in the creation of physical and interactive interfaces. Fundamental notions, hardware, boards, sensors. Development projects and practical exercises using the concepts presented. Module VIII - Digital Prototyping Laboratory (36h) - Bernardo Alevato Presentation techniques and tools that enable the prototyping and simulation of digital projects of diverse natures. The prototyping as a design methodology. Conducting usability testing and the generation of alternatives. The various prototyping stages and increase the complexity of the prototype. Collaboration and mentoring in the development of prototypes of course conclusion work. Module IX - Methods and techniques (42h) Eduardo Pucu Creative research (12h) Submission of dossiers and research methods from multidisciplinary umaabordagem inspired by ethnography, in order to feed new ideas. Analytical and creative techniques for each immersion step in the project. User-centric projects. Sustainability in design (12h) Concepts and definitions that approximate the sustainability ideas to the practice of design. Cases involving presentation of sustainability tools and digital media. Development of sustainable architectural design attitude. Presentation techniques (18h) Techniques and presentation methods. Critical analysis of notable cases. Construction speech and visual presentations. Digital and analog tools. Collaboration and mentoring in the development of the presentations of the course conclusion work. Thematic seminars (30h) Meetings with market professionals bringing transversal contents to all of FDI Rio postgraduate courses, in order to bring the students cause projects in collaboration and the creation of a community that can support the development of innovative and creative projects. TCC completion of course work (40h) - Isabel Xavier Completion of course work development aggregating the information, concepts and experiences shared by all current chairs in designing a complex project. We seek a final result of excellence to present the awareness of design practice, appropriate technical knowledge, clarity and objectivity exposure. [-]

Master’s in Innovation and Design

Mälardalen University
Campus September 2017 Sweden Eskilstuna

We are convinced that broad competence in innovation and design from a holistic perspective is needed to deal with future challenges. In the international Master’s programme in Innovation and Design, you acquire specialist theoretical knowledge and practical skills for interacting in a global market. After your studies you will be competitive in the labour market and prepared for doctoral studies. [+]

Best Part time Masters in Product Design 2017. We are convinced that broad competence in innovation and design from a holistic perspective is needed to deal with future challenges. In the international Master’s programme in Innovation and Design, you acquire specialist theoretical knowledge and practical skills for interacting in a global market. After your studies you will be competitive in the labour market and prepared for doctoral studies. The Programme The international Master’s programme in Innovation and Design has been developed in collaboration with stakeholders outside academia and is aimed to create a clear link to the labour market. You will acquire both theoretical and practical competencies, and learn about innovation management, design processes and communication in complex organisations. The study programme includes qualitative research methods and skills in how to collaborate with partners outside the University in interdisciplinary projects. The programme itself is multidisciplinary, combining disciplines such as engineering, the social sciences and the humanities, as well as perspectives drawn from the arts. The courses help you to develop your capacity for multidisciplinary collaboration, both nationally and internationally. You will also develop your knowledge in an area defined by yourself within the field of innovation and design. Employment and Future Prospects After your degree, you will have a broader understanding of central concepts and theories in innovation and design. You will also acquire the skills needed in innovation processes for service and product development to operate in international projects which span the humanities, the social sciences, engineering, and the health and welfare sector. The wide-ranging programme content will give you a solid advantage in securing an academic research career; it will also prepare you for qualified management work in the private and public sectors. Eligibility A completed Bachelor's degree from an institution of higher education of three years or more, equivalent to 180 credits, within the fields of innovation management, information design, product and production development, industrial economics and management, industrial design, engineering design, interaction design, mechanical engineering, or entrepeneurship. Graduates with Bachelor's degree in other fields are required to have at least one year of working experience in the related fields of design or innovation. A TOEFL test result, with a minimum score of 575 with a TWE score of at least 4.5 (PBT) or 90 with a TWE score of at least 20 (iBT) or an IELTS test result with an overall band score of at least 6.5 and no band score below 5.5 or equivalent is required. Outcomes Innovation and Design is an international master’s programme functioning as a bridge between undergraduate studies on the one hand and, on the other hand, research studies in innovation and design within the Mälardalen University third-cycle study area Innovation and Product Realization. The aim of the programme is for students to develop more in-depth knowledge of innovation and design and to thus prepare themselves for qualified leadership work in the private and public sectors as well as become eligible for third-cycle (postgraduate) studies. The programme is based on the first-cycle subjects information design, innovation technology as well as product and process development. Knowledge and Understanding On completion of the degree programme the student shall: demonstrate knowledge and understanding of innovation and design, including broad knowledge within the area as well as substantially deeper knowledge within certain parts of the field, and also a deeper insight into current research and development work, and demonstrate in-depth methodological knowledge of innovation and design. Aptitudes and Accomplishments On completion of the degree programme the student shall: demonstrate the ability, critically and systematically, to integrate knowledge and to analyse, assess and deal with complex phenomena, problems and situations even with limited information, demonstrate the ability, critically, independently and creatively, to identify and formulate problems, to plan and carry out, using adequate methods, advanced assignments within given timeframes, thereby contributing to the development of knowledge and also to evaluate this work, demonstrate the ability, in national as well as international contexts, to clearly account for and discuss, orally and in writing, the conclusions arrived at and the knowledge and arguments that form the basis of these in dialogue with different groups, and also demonstrate such skills as are required to participate in research and development work or to work independently in some other advanced activity. Ability to Evaluate and Assess On completion of the degree programme the student shall: demonstrate the ability, in Innovation and Design, to make assessments with regard to relevant scientific, societal and ethical aspects, and also demonstrate awareness of ethical aspects of research and development work, demonstrate insight into the possibilities and limitations of science, its role in society and the responsibility of human beings for how this is used, and also demonstrate the ability to identify his/her need of further knowledge and to take responsibility for his/her own knowledge development. Language of instruction The language of instruction is English, and the course literature is in English. Contents The Master’s Programme in Innovation and Design is an interdisciplinary education based on the three first-cycle subjects information design, innovation technology as well as product and process development. In the courses included in the programme, students will work with innovation and design from different perspectives regarding technology, the social sciences, the humanities and the arts, which are brought together to promote opportunities for innovative processes. In the programme, the focus will be on innovation and design processes in interdisciplinary projects and in cooperation with private companies or the public sector. In the first year, students acquire more in-depth knowledge within the main field of study, innovation and design, by defining and identifying challenges. Students are expected to be able to position themselves in the subject area and master the processes and models applied in the main field of study, for example regarding the planning, management and realization of projects, including risk management, as well as techniques for innovation and design processes. In addition, students will learn to apply research methods, mostly qualitative ones, that are of relevance in the main field of study. Students are expected to be able to motivate and problematize the choice of theories and methods for the collection and analysis of data. In the second year, there will be an opportunity to pursue one’s studies abroad. Students wishing to do so – or wishing to study elsewhere in Sweden – will plan for this during the first year of the programme. Those who wish to continue studying at Mälardalen University will be offered elective courses corresponding to a total of 30 credits. These will make it possible for students to acquire, within their degree, a more pronounced knowledge profile within innovation and design. Finally, students are expected to carry out an independent degree project, which includes the critical and creative identification and formulation of research questions and the completion of qualified tasks with adequate methods and within given time frames. Choices within the program In the second year of the programme, students freely choose courses corresponding to 30 credits, either at Mälardalen University or at another university in Sweden or abroad. University degree The degree programme is so designed that the studies will lead towards fulfilment of the requirements for the following degree: Master of Science in Innovation and Design If the programme contains elective or optional components, or if a student chooses not to complete a certain course, the choices made can affect the possibility of fulfilling the degree requirements. For more information about degrees and degree requirements, consult the local degree regulations which are published (in Swedish only) on the university website. [-]

MASTER IN UX DESIGN

LISAA Paris
Campus 1 - 2  September 2017 France Paris

This course is aimed at students who wish to learn about User Experience design issues for digital creations: websites, applications, software, interactive machines, etc [+]

This course is aimed at students who wish to learn about User Experience design issues for digital creations: websites, applications, software, interactive machines, etc. PROGRAMME OPENS IN SEPTEMBER 2016 The course is taught by active professionals who are recognised in their fields, and brings together theoretical and practical classes with several work placementsat businesses in partnership with the school. The quality of teaching at LISAA has led to it being recognised by the Ministry of Culture and Communication. MASTER-EQUIVALENT QUALIFICATION The advanced course in User Experience Design takes place over two years – a master-equivalent level – and is open to students who have already completed a graphic design, technical or computer science course to a bachelor-level or equivalent (university or business school). Advantages of the Course Courses taught by industry professionals who are up-to-date with current technological issues and industry changes A vast network of alumni and prestigious partner companies (Canal+, Vente Privée...), who have a role in advancing the careers of graduates Classes in the workshop, centred around real projects in order for students to obtain practical skills Student follow up for the construction of their portfolio, work placement reports and professional project A comprehensive course on digital media: video, motion design, web, mobile. Careers UX Designer Web designer UI Artist Entry Requirements & Application Admission to LISAA Paris is subject to both the presentation of a portfolio of work and an oral interview. The objective of these conditions is not merely to assess the candidate’s level but also — and above all — to gauge his or her motivation. [-]

Master of Furniture Design

CEPT University
Campus 2 years July 2017 India Ahmedabad

Furniture is an integral part of human habitat. Depending on the type of living environment, furniture could be the result of a bespoke design or it may be an object that is mass produced. The M. Design – Furniture Design program is a pragmatic response to the growing needs of the furniture industry and of the retail market to-day. The exponential rate of growth across all metro cities is leading to a huge demand for high quality affordable furniture in all sectors. Currently, a large percentage of furniture supplied to the market comes from abroad and could as easily be designed and made in India. [+]

Best Part time Masters in Product Design 2017. Master of Furniture Design Faculty of Design –CEPT University Furniture is an integral part of human habitat. Depending on the type of living environment, furniture could be the result of a bespoke design or it may be an object that is mass produced. The M. Design – Furniture Design program is a pragmatic response to the growing needs of the furniture industry and of the retail market to-day. The exponential rate of growth across all metro cities is leading to a huge demand for high quality affordable furniture in all sectors. Currently, a large percentage of furniture supplied to the market comes from abroad and could as easily be designed and made in India. In the spirit of the new ‘Make in India’ initiative promoted by the national government, this program will prepare students to be a part of the emerging reality of India as a global, high-tech, high-skill industrial hub. The program aligns with the ‘Make in India’ initiative in its vision to: Foster Innovation Enhance skill development Protect intellectual property Build best-in-class manufacturing infrastructure Addressing this reality, the program will equip students with the tools to be able to add value to all aspects of the furniture industry. "Adding value" is the key objective for the designer whereby the detailed understanding of materials and manufacturing processes enable better products to be made. In addition, the needs of the consumer, either private individuals, corporate or institutional customers, will be understood so that the most appropriate design solutions may be arrived at. The recently introduced 2-year full-time post graduate program leading to Master of Design – Furniture Design, is a skill-based professional program which will prepare students as designers and innovators for the rapidly developing Indian furniture industry. The program will address contemporary issues in design such as mass production, customization, future technologies, environmental concerns and sustainability. Students will be taught by highly-trained academic staff who are also practising professionals in the field. They will have access to a first class workshop facility which will be integrated into the learning process; where ideas can be tested and full scale models made. All the resources of CEPT University campus will be available to the students of the program and they will be encouraged to engage with different design disciplines. Curriculum The program spans four semesters that are each structured around a specific design theme, starting from small scale simple domestic elements and leading to an understanding of complex specialized needs of institutions. Students will spend their fourth semester as interns working on a live-project with a company to acquire first-hand industry experience before they graduate. Students may have the opportunity to be engaged by design studios overseas to undertake their internships. Overall, the program equips students with in-depth understanding of furniture design and production and encourages them to investigate the current trends in materials, technology and consumer behavior in order to develop innovative, efficient and culturally relevant furniture for the Indian market. The M. Des Furniture Design Program focuses on the following methods of teaching: Hands-on learning Group dynamics - participation, discussion, brain storming Thesis and antithesis – independent thinking, research, exploration Learning from industry specialists in various fields related to furniture design. High faculty to student ratio leading to increased interaction and attention for each student and their specific needs as design students. Access to visiting faculty from industry and practising professionals Multidisciplinary interaction of students across CEPT University through projects, electives and summer/winter schools Studio visits / visits to industry, manufacturing units. Admissions and Prerequisites All applications to the program are evaluated based on a portfolio, a statement of purpose and an interview (in person or via tele conference). The three stage selection process culminates with the final merit list of all eligible applicants. Minimum qualification for applying to the program comprise: Bachelor’s degree in Architecture recognized by the Council of Architecture, OR Bachelor’s degree in Industrial Design (four years or more), OR Diploma and/or Degree in Interior Design or Interior Architecture or Design of minimum four years duration (12 + 4), provided that the program is considered equivalent to a degree program by the Equivalence Committee of CEPT University Bachelor's Degree in Mechanical Engineering or Civil Engineering (minimum 4 years program). International Entry Requirements CEPT’s guiding principal for International Admissions is to seek equivalence between International standards achieved and those of Indian home students. There are differences between Europe, America and India in degree length, academic standards and award structure. CEPT will therefore consider each International application on its merits seeking international equivalence and bearing in mind any professional requirements that these Programs have. [-]

Master in Interior and Product Design

Scuola Politecnica di Design SPD
Campus 1 year October 2017 Italy Milan

The Master in Interior and Product Design provides overall competence in both Industrial Design and Interior Design. [+]

-- One year Master's course


-- Starting date: October 20th 2014


-- Academic training + internship

The Master in Interior and Product Design provides overall competence in both Industrial Design and Interior Design.

It is intended for students who are interested in two masters of the same area, to provide them with the possibility to attend a Master course with a double specialization.

This kind of course foresees a higher number of lessons per week and a strong commitment during project works, but it’s also an interesting chance to specialize in two different subjects.

Duration


The Interior and Product Design Master's course lasts for one year (from October to December, with a summer break in August).There will be a minimum of 30 hours of lessons per week. Attendance is compulsory and full time.... [-]


Master's Degree In Food Design Project Experience

IED – Istituto Europeo di Design Rome
Campus 12 months March 2017 Italy Rome

The course aims to train designers who have the critical-design skills to be able to independently manage the professional and managerial relationships, developing the propensity for innovation determinant in defining different visions of the systems in which we act. Being the figure of the designer in continuous evolution, the Food Designer must acquire the knowledge that will allow him the flexibility to deal with different design fields but contiguous, in which to apply their design skills, with particular focus on involving users in defining paths needs and expectations. [+]

Best Part time Masters in Product Design 2017. THIS PROGRAM 'TAUGHT IN ITALIAN Who should attend: The course is open to those who are in possession of the title of Academic Study of First Level, lasting at least three years in areas related to architecture, to design, to interior design, visual communication, the Food Science or other related disciplines addressed in the course. It will verify the ability to deal independently both speculative activities that executive. The course includes a theoretical and practical course that involves students in practical research and design. The Master provides simulations and specific projects in collaboration with agencies and private companies, where to apply theoretical principles, techniques, tools and methodologies acquired during the course. The Master program is structured to meet the needs of the labor market, preparing professionals able to design and implement innovation, to meet the technological and strategic challenges of the coming years in a rapidly changing industry. The food is not only a primary need, but an experience of the senses. Experience that must be seen in all its aspects, from the use of raw materials to the definition of consumption patterns. The incessant development of competitiveness and strategic needs of companies require the ability to communicate the designer, as appropriate, with experts from the marketing and the technical area with the engineers, with the corporate image consultants and with the ' graphic-creative apparatus, with the planners of communication and those involved in the creation of places. The Master therefore also provides for the acquisition of soft skills, related to the analysis and interpretation of the needs and behavior of consumers, the conception of scenarios relating to new products, presentation and communication of your project, highlighting the specific values ​​that can determine their success. A first theoretical part will introduce the compulsory subjects of matter and then to address, through four project areas, activities related to Packaging Design, Place Design, Food Design and Communication. Each area includes a step in which the teachers-professionals pass on their knowledge through lectures, external interventions, practical examples; this will follow a workshop phase in which students apply the skills acquired and then arrive at a final synthesis project. An important part will be devoted to the activity of internships at partner companies and the industry, and the implementation of social networking activities with the relevant community. [-]

M.Des. in Human Centered Design

Srishti Institute of Art, Design and Technology
Campus 2 years July 2017 India Bangalore

The vision of this program is to create designers who will empathetically explore and apply understanding of human behavior, context, and technology towards creation of digital products and services that enhance the users lives. They will not only, what David Kelly, IDEO says, “Have a dream that goes beyond what exists, rather than fixing what exists”, but also realize this dream. [+]

M.Des. in Human Centered Design The vision of this program is to create designers who will empathetically explore and apply understanding of human behavior, context, and technology towards creation of digital products and services that enhance the users lives. They will not only, what David Kelly, IDEO says, “Have a dream that goes beyond what exists, rather than fixing what exists”, but also realize this dream. Human Centered Design is about keeping focus on “people” while creating products and services. It is about creating rich user experiences that aim at solving existing problems, creating delight for people and making products and services usable and useful. At Srishti Human Centered Design concentrates on Interaction Design and User Experience Design. We think about human-centered design as not just “user-driven” in its traditional sense, but more about “designing for emerging usages”. We foster a combination of creative Art & Design thinking, along with critical thinking of the Humanities to explore a human-centered design that not only produces great digital solutions, but also critically questions and explores future ways of interacting with digital technology and their implications. Human-Centered Design at Srishti not only covers the traditional reductive aspects of User-Centered Design & Human-Computer Interaction such as Historical Frameworks & models (e.g. cognitive psychology models, cooperative design, participatory design, contextual design) Design Elements (visibility, accessibility, legibility & language) Creative Design (Ideation & brainstorming, concept development) Analysis tools (persona, scenarios and use-cases, usability and experience evaluation) Evaluative tools (requirements, usability)but also covers aspects such as Theory of Persuasive & Emotional Design, including how to design for human emotions, aesthetics & pleasure Designing meaningful interactive products and services across different cultures through applying Cross-cultural and trans-cultural design frameworks Emerging trends around transitions in human behaviors, cultures and societies and their implications on Design Emerging trends in technology and interaction modalities Methods and frameworks for creative thinking and innovation, such as participatory enactment, alpha ideation, vision-driven design, etc Frameworks & models (e.g. cooperative design, participatory design, contextual design) Design Elements (visibility, accessibility, legibility & language) Rhetorical situation (audience, purpose & context) Analysis tools (persona, scenarios and use-cases) Evaluative tools (requirements, usability) Apart from these, the course also covers aspects such as Emotions, aesthetics & pleasure Cross-cultural and trans-cultural influences Trends around transitions in behaviors, cultures and societies Trends in technology and interaction modalities Creative thinking and innovation The Postgraduate studies in Human-Centered Design is rooted in the historical evolution of the field of Human-Computer Interaction, from the early versions of a cognitive human to the current understanding of designing for the emotional and socially situated humans, with their own needs, desires and aspirations. However, we also make the students capable of exploring the emerging understandings of humans in transition, and explore and construct a future that seems to go beyond human-centered design. Graduates of the Human Centered Design at Srishti will be able to contribute in the areas of strategic user experience design, interaction and user-interface design. They will be involved in designing and enhancing digital products and services and their interfaces such as Zomato, Cleartrip, etc. They could also shape the emerging markets through designing new digital products & services in the areas of healthcare, and smart and sustainable living. Disciplines The course is informed by the following learning disciplines: Industrial Design – namely Product Design, Furniture Design & Services and Systems Visual Communication Design Anthropology, Sociology, Cognitive Psychology & Cultural Studies Sustainability Information Technology Research and Collaboration The students under this course will have the opportunity to work with the following centers and labs at Srishti. Grass Roots Innovation Design Studio (GRIDS) Srishti Labs (Slabs) IMPACT EDGE Design+Environment+Law Laboratory (DEL Laboratory) Center for Education, Research, Training, and Development (CERTAD) Pandimonium Lab Frugal Design Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach Learning is driven by an inter-disciplinary engagement with theories, methodologies and advanced skills of Design Thinking. Learning will primarily happen from “doing” and “experiencing”. When students are able to apply theories and frameworks to what they design they not only value the research and constructs created by others, but also question and reformulate existing norms. Learning will be through solving real life problems through the application of theories, frameworks and methods of Human-Centered Design. Skills and tools will be picked up along the way, however “application” of design principles in the context of real-world design problems will be the primary mode of learning. Discussion-based learning, learning by teaching, and project-based learning are some of pedagogical tools employed to create insights into real-life situations and industry needs. The learning approach will encompass hands-on design thinking, design research, deep understanding of human-centered design approach, and creative thinking, in combination with critical humanist thinking. The program prepares the students to participate and function in the areas of innovative digital product & service design by training and exposing them to various skills such as but not limited to Design Thinking & Processes, Collaborative projects, Leadership Skills, Social Concerns, and Technical & Written Communication. Capability Sets Upon successful completion of the course, graduates will have the capabilities to: Understand the essence of centering the human in a design process and apply the principles of human centered design to formulate value-driven digital solutions Understand and develop an individual stance on historical, current and emerging trends about the relationship between human experience and digital technology Observe and systematically evaluate everyday human activities and develop empathetic & nuanced understanding of human experience Engage with multiple forms of data sourced from multiple stake-holders through participatory methods and synthesize into novel insights that will inform design Develop divergent and convergent design thinking abilities to convert the empathetic insights from research into purposeful & value-laden ideas of digital interactions & experiences Apply principles of user experience & interaction design to craft usable, desirable & appropriate digital artifacts Work with multiple media and materials rapidly to make technological artifacts available for iterative evaluation. Speculate, craft and utilize interactive mockups as tools of inquiry into contemporary & future digital experiences. Take a critical & cross-cultural stance towards complex issues and the role & implications of a human-centered designer in shaping and solving the issues. Communicate compellingly the design process to invite critique & develop a community of stakeholders for the work. Opportunities Students of the Human Centered Design at Srishti will be able to contribute in the areas of strategic user experience design, interaction and user-interface design at numerous MNCs, startups, R&D centers across India and abroad, involved in developing technology based products, interfaces and services. Training in HCD also opens doors in the areas of strategic design thinking and innovation. Enquiries This course is led by Dr. Naveen Bagalkot For further information, kindly email Girish Prabhu at girish@srishti.ac.in [-]

Master of Arts in Product and Spatial Design

Aalto University
Campus 2 years August 2017 Finland Helsinki

The programme educates designers with a distinct design personality. Students will learn to manage design processes, learn about the regulations in construction, material knowledge, skills in 3D composition, and understand the spatiality of people and products. [+]

Best Part time Masters in Product Design 2017. http://psd.aalto.fi/ Goal of education Content outcomes The programme educates designers with a distinct design personality. Students will learn to manage design processes, learn about the regulations in construction, material knowledge, skills in 3D composition, and understand the spatiality of people and products. They deepen the skills learned in Bachelor's studies and broaden their knowledge in spatial design, furniture design or product design. They learn to practice design in the broader operational environment of product development, business, and culture. Skill outcomes Students learn to interpret and transform living environment and culture through their insight and professional skills. They develop an artistic and designerly insight, learn to master their creative design process, and deepen their expertise in materials, knowledge of design tradition, and cultural discussion. The programme trains students in personal design expression, gives them ability to master design processes, and to understand the discipline’s tradition and presence as a base for curiosity and experimentation. Students are also trained to develop technical, aesthetic and research skills to support the design process. They become competent in exploring technologies and visualising, creating and demonstrating innovative concepts and experiences using the latest technology. They become professionals versed in design tradition with skills in multidisciplinary teamwork. Academic skills The programme enhances students’ presentation skills in writing and visualisation. The students learn skills in problem-setting and problem-solving relevant to the product and spatial design and in practice led design research. They also learn to gather and analyse information and apply it to design and research. Education content The programme is based on an exploratory approach to design-based problem setting, elaboration and solving. It emphasises the skill to manage the entire design process from the beginning to the final outcome. An essential part of the education is project-based hands-on learning. In the projects, the students are encouraged to utilise artistic and experimental approaches and find their personal expression and voice as a designer. Career opportunities Career opportunities vary from entrepreneurship to expert tasks in private and public organisations. Graduates work as interior designers in design and architect studios, as independent entrepreneurs, and as in-house designers in industry. They also work as designers, managers, researchers and teachers. The programme prepares its graduates also for doctoral studies. Internationalisation Students are encouraged to apply for international exchange studies or internships. They are also encouraged to participate in international competitions, exhibitions, conferences, and trade fairs. Admission procedure Applicants for the Master’s Degree Programme in Product and Spatial Design apply in the Master’s level admissions in the field of Art and Design. The main criteria are competence and suitability. Specifically, the programme seeks students who understand processes and structures, to create personal design solutions both individually and in teams, with personal and artistic insight, ideation skill, and goal-orientation and motivation. Eligible applicants for the programme have earned a Bachelor of Arts or completed equivalent studies. The Master’s Degree Programme in Product and Spatial Design consists of advanced studies, which can be completed in two years. Students are granted admission to the programme through a two-phase process. In the first phase students are evaluated based on the application as a whole, including portfolio, previous studies, CV and letter of motivation. In the second phase, the most suitable applicants are invited for an interview, from which a smaller subset of applicants is offered a study place. Applicants accepted to the programme may be required to take supplementary studies. [-]

Master in Product Design Labs

IED – Istituto Europeo di Design Madrid
Campus January 2017 Spain Madrid

In the Master of Product Design Labs students will learn how to research, develop and deliver a product to high technical and quality standards, using a methodology based on the project, to understand fully and in great detail the development of processes and industrial constraints. [+]

THIS PROGRAM IS TAUGHT IN SPANISH In the Master of Product Design Labs students will learn how to research, develop and deliver a product to high technical and quality standards, using a methodology based on the project, to understand fully and in great detail the development of processes and industrial constraints. By providing access to industry tools, innovative materials and manufacturing processes, we create the ideal working environment for students, so that they can anticipate the needs of the market, looking for alternatives to the usual methods of solving problems, encouraging critical thinking and social awareness. Career opportunities: Senior designer. Design manager. Project manager. Product manager. Design consultant. Freelance designer. What is the Master of Product Design Labs? We are living at a time that echoes the early stages of industrial design, when designers’ work was not limited to \"aesthetics\", and when they instead played a key role in innovation, technology development, the development of product strategy and the creation of new businesses. The Master of Product Design Labs focuses on carrying out ideas through the tools offered by the industry, innovation in the field of materials and manufacturing processes, in order to creatively anticipate market demands. The Master of Product Design Labs creates favourable conditions in which to achieve, over a year of learning and experience, the following objectives: - Leading multidisciplinary teams during the production process. - Establishing personal contacts with various professionals. - Managing the logistics of a project. - Conceptualizing, developing and communicating innovative ideas. - Incorporating innovation, both conceptual and technological The contents covered in the course are organized into modules: - Foundation (critical historical analysis, methodology, sustainability, visual communication...) - Specific (socio-economic and needs analysis of users, anthropology, materials, production systems and processes, product launch processes, new technologies, projects) - Transverse (design culture, applied creativity, team building, design research, design thinking, job placement…) - Thesis / research project (concept, idea, development, production, prototyping, display...) Why study the Master of Product Design Labs? - Because we learn by doing: only then is it possible to really learn. - Because we foster research and delve into the boundary between design, strategy and communication. - Because the multicultural environment between students and professionals from different places enriches their personal experience. - Because we offer the chance to network with companies and professionals of national and international renown. - Because the programme is based on an innovative and transverse learning methodology. - Because travel and visits enrich the knowledge areas. - Because the cultural activity during the course is intense and helps to complement the experience. - Because it takes place in Madrid, a European capital that is home to major institutions and companies, with intense cultural activity and highly accessible and multicultural. How do students learn in the Master of Product Design Labs? - Project culture is the basis of the work dynamic and students learn by conceptualizing, developing, producing and communicating. - The course is methodologically developed on the basis of: - Creative workshops - Activities and workshops during international trips to institutions, firms and companies. Previous editions have included visits to such diverse destinations as San Francisco, Silicon Valley, China, Milan, London, Denmark, Portugal, Barcelona and Paris-Boisbuchet. - Seminars and lectures - Case Studies - Conferences - Activities and cultural events - Tutorials for the development of specific projects - Thesis research carried out throughout the master's program At whom is the Master of Product Design Labs aimed? Designers in any area, architects and engineers with academic and professional experience who want to specialize and materialize an idea with a specific product or project. It is recommended that participants arrive at the master with a project in mind, as it will provide the perfect time and place to carry it out. This programme has been devised with a multidisciplinary and international approach, set in the border between design and production. [-]

Masters In Design - Innovation And Product For Superior Craftsmanship

IED – Istituto Europeo di Design Florence
Campus 12 months March 2017 Italy Florence

The Master in Design - Innovation and Product for the High Arts aims to develop in future Designer understanding of the craft product as a fusion of experiences coming from the tradition (skills) and innovation processes for excellence "designed and built in Italy". It focuses on knowledge and comprehension skills (knowledge and understanding) of the product, its tangible and intangible values ​​and the applied production value of excellence (applying knowledge and understanding). The background knowledge serves as indispensable platform for developing Designer specializing in High Craft skills related to strategic design, to re-design or de novo design of products that express new creative energies within the manufacturing districts of excellence. [+]

Best Part time Masters in Product Design 2017. THIS PROGRAM 'TAUGHT IN ITALIAN Who should attend: The Master in Design - Innovation and Product for the High Crafts It is open to candidates who have a title of The Level, lasting three years, in the fields of Architecture, Engineering, Fashion and Design. At admission are valued in particular the attitude to laboratory design, knowledge / curiosity than materials and raw materials. It requires knowledge of the delivery of the course language equivalent to Level B2 (CEFR). The Master in Design - Innovation and Product for the High Crafts offers a training course in the classroom in which they develop frontal lectures and project activities, followed and supported by teachers. Within courses they are hosted actors of high-end manufacturing to provide an immersive reading of the production processes of contemporary design product, then connected with the trends of communication and international market. The research and design in the classroom are developed on external client briefs. In the development of the project activities is offered students the opportunity to interact directly with partner companies, business or directly visiting showrooms companies in the production chain but also museums and historic workshops. The teaching is organized in quarters dedicated to specific topic areas of the craft sector, through in-depth critical study of the system (History and Culture area), knowledge of processes and design methods (Design Methods) and knowledge of the product and communication processes the chain (Communication Labs). The Master in Design - Innovation and Product for the High Crafts students develop independent judgment in the selection and definition of the key contents of the value of products, communication skills, ability to develop the content of their own design strategy. Students learn to develop strategies to re-design the product, aimed at re-positioning and promotion of the artifact of craftsmanship on the contemporary market, and technological innovations in manufacturing processes through advanced manufacturing processes (eg. rapid prototyping or interaction technologies). The last part of the training course is dedicated to the development of the final project or thesis project, in collaboration with sector companies, during which each student develops a characteristic of the three themes addressed in previous quarters. [-]

Master's Programme in Food Innovation and Product Design

Lund University
Campus 2 years September 2017 Sweden Lund France Paris Ireland Dublin Italy Napoli + 5 more

The Erasmus Mundus Master's in Food Innovation and Product Design (EMM-FIPDes) is a two year academic programme in the field of food science and product development, operated by AgroParisTech (France), together with DIT (Ireland), UNINA (Italy), and Lund University. [+]

Programme overview

The European joint Master’s in Food Innovation and Product Design (FIPDes) is a two year academic programme in the field of food science and product development, operated by Université Paris Saclay and AgroParisTech (France), together with DIT (Ireland), UNINA (Italy), and Lund University. The FIPDes Master's aims to provide a European dimension in the knowledge-intensive area of food research and development and is highly relevant for both EU and third-country students who wish to be employed in the agri-food and drink sector. The programme was approved by the EU Commission in 2010 and started in 2011.

Programme modules/courses

Semester 1: Food Science and Technology, Sustainability, R&D Project Management. Semester 2: Culinary Innovation, Business Creation, Marketing. Specialisations: Semesters 3 & 4: Food Design and Engineering, Healthy Food Design, Food Packaging Design and Logistics, Master’s degree project.... [-]

Master in Transportation Design

IED – Istituto Europeo di Design Torino
Campus 2 years March 2017 Italy Turin

The Master in Transportation Design offered by the Istituto Europeo di Design sets itself up as an incubator for tomorrow's professionals and, thanks to an ongoing relationship with Companies closely involved in this sector, it intends to contribute to the creation of very sought after and highly specialised professionals. Over the course of two years on a full-time basis, the Master expects to hone and develop the student's competence in terms of his/her critical approach, analytical and methodological skills, providing the tools to start creating his/her own innovative concepts; in other words the aim is to train these professionals who will have the sensibility, courage and competence to imagine and design the vehicles of tomorrow. [+]

Best Part time Masters in Product Design 2017. THIS PROGRAM IS TAUGHT IN ENGLISH Target Admission to the Master Course is restricted to graduates from IED or from private schools of similar area and degree holders in fields of the Design area. One may also request to be admitted directly to the second year of the Master course if one is already provided with a diploma or a three years or five years degree in Transportation Design from a public or private institution that is equivalent to University level. Methodology and program The program foresees a first year designed to provide students with the theoretical design tools required for the production of 1:4 scale models that will represent the final projects of the first part of the Master Course. During the second year the students will be expected to perform as if they were in a real working environment, simulating the team work found in a professional design studio equipped with all the most innovative IT tools. At this final stage the Master course will actually operate as an experimental workshop. For every second course year a Style Centre will commission Istituto Europeo di Design of Turin to come up with a project to develop a concept car. The students will have to face up to the challenge and collaborate in carrying out this project, like a real team, handling all the various stages of project development and all the problems that a style centre has to deal with, right up to the production of a 1:1 scale model. [-]