Master's Degree in Design in Espoo in Finland

See Masters Programs in Design 2017 in Espoo in Finland

Design

A masters is the first level of graduate coursework and can be obtained after you receive a bachelor’s degree. Earning a masters usually requires two years of full-time study, which amounts to 36 to 54 semester credits.

 

Skilled design professionals are needed in many organizations to tool custom solutions for common problems. Because the design field encompasses a broad variety of environments and applications, specialists are needed in small business, large corporations, education, non-profits, and government.

 

Higher level scholars in Finland easily access higher education courses at practically oriented polytechnics or universities. The Finnish culture is easy to learn since the government has set a ministry which is responsible for enhancing cultural, youth policies, sports and international cooperation.

Espoo is the 2nd largest city in Finland. It is an urban municipality with over 200,000 residents. It is home to Aalto University and a branch campus of Helsinki University of Technology.

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Master in Human Computer Interaction and Design (HCID)

EIT Digital Master School
Campus Full time 2 years September 2017 Finland Espoo

The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. [+]

Masters in Design in Espoo in Finland. Why study the EIT Digital Human Computer Interaction and Design programme? The EIT Digital HCID programme offers: Front line technical content within the field Studies at two of Europe´s foremost technical universities leading to a double degree. A good integration with tailored Business courses in Innovation and Entrepreneurship A thesis work well grounded in industrial problems Access to the competence of eight EIT Digital innovation action lines at least through a summer school between the two years. Access to the co-location centers and innovation ecosystems of the nine EIT Digital nodes. What is the programme all about? The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. The HCID programme is an interdisciplinary programme that offers courses on design and evaluation of interactive systems with a strong emphasis on user-centered design techniques: understanding the human capacities and consequences of using information technology as a tool for solving work related tasks, and developing and evaluating the systems by putting the user at the center of the design process. In addition, the program will create a business thinking in terms of user profiles, user segments, house style, branding, and market development and product introductions. What are the career opportunities for graduates from the programme? Graduates from the HCID master’s programme will qualify for jobs in international and local organizations in both technical and business roles. Typical titles are: interaction designer or user experience designer, interactive systems engineer, human factors expert, usability engineer, business developer, product manager, or consultant. Through their multidisciplinary attitude graduates are valuable in open innovation settings where different aspects (market, users, social aspects, media technologies) come together. They will easily find jobs within companies that provide value-added products and services, such as telecom companies, game companies, e-learning, web developers, and entertainment. An alternative path would be to start your own company to provide product or technology development, media content, business development or consultancy services. How is the programme structured? The programme is a double degree programme with studies at a university in one country the first year (entry) and studies at a university in another country the second year (exit). The program has an integrated technical content (Technical major) and business content (Innovation & Entrepreneurship – I&E minor). The I&E minor is shared between all programs (link). An integral part of the second year is a Masters thesis (30 ECTS). The structure and content of the technical major is given below. Where can I study If I choose HCID? Entry - 1st year KTH UPS Aalto Twente Exit - 2nd year, specialisation Mobile and ubiquitous interaction (KTH - Stockholm) User modeling (Aalto - Helsinki) Situated interaction (UPS - Paris) Multimodal interaction (TU Berlin) Intelligent systems (Univ. of Twente) Affective computing (UCL - London) Cognitive interaction (UniTN - Trento) Specific Admission Requirements A B.Sc. degree in computer science, electrical engineering, computer engineering or information systems is required. In special cases students from industrial design, media technology, computational linguistics, and cognitive sciences with sufficient skills in mathematics, software design and programming can be considered. [-]

Master of Arts in Visual Culture and Contemporary Art - Visual Culture and Contemporary Art (ViCCA)

Aalto University
Campus Full time 2 years August 2017 Finland Espoo

Visual Culture and Contemporary Art focuses on tutoring students to develop and contextualize their own artistic, curatorial or theoretical work. It is open to artists and practitioners with different backgrounds. [+]

Visual Culture and Contemporary Art focuses on tutoring students to develop and contextualize their own artistic, curatorial or theoretical work. It is open to artists and practitioners with different backgrounds. The program explores new forms of artistic production and professional agency within the broader field of contemporary art and visual culture. Theory and practice are tightly interwoven, and emphasis is put on developing each student’s artistic, curatorial and theoretical thinking. The program has two majors: Visual Culture and Contemporary Art (ViCCA) and Curating, Managing and Mediating Art (CuMMA). The ViCCA major works through four focus areas: Sites, Senses and Situations; Words and Spaces; Beings and Things, and CuMMA, of which CuMMA is also a separate major. The CuMMA major focuses on the professional skills needed for curating and mediating art. In both majors some of the courses are also available for the students of the other major. Goal of education (Learning outcomes) ViCCA (Visual Culture and Contemporary Art) is a two-year major, which connects the worlds of art and non-art. Central for the program are new and emergent professional practices, which are born and developed in this new space of cultural production. In the major, art is made and new professional agencies are explored within the broader field of visual culture. Aalto University offers a very good multi-scholarly context for this. The art of our times works increasingly in interaction with research, planning, activism and public debate. The goal of the ViCCA major is to explore and develop systematically these new territories and modes of artistic work. Art in supermarkets, art claiming parks and experiments of artistic research are, for example, central for many artists of today. This motivates having teachers in the program not just from the arts but also from e.g. philosophy, social sciences and urban research. Sensing, experientiality, and experimentality have a key role in the studies as methods of gaining knowledge and creating art. The strong theoretical base together with a multi-artistic framing of creative work gives concrete tools for working in many new professions in contemporary society in addition to those in the fields of art, production and culture. Students also learn literacy and skills in other arts than the one they originally were experts in. The program offers holistic views and skills on how to extract knowledge out of professional experience. The Major is tailored for artists and professionals of arts and scholarship who want to develop their own professional agency and broaden their way of looking at the world and its phenomena by using artistic tools. It offers a study path for students to reflect on their professional role in new ways through arts and visual culture. The Major offers great opportunities to develop research abilities and a sense and taste for artistic and critical thinking. For artists, the program offers an opportunity to broaden their professional identity and to create new ways of working, and new forms of professionalism. ViCCA Major learning outcomes: Content outcomes: Students learn to rethink and reshape their relation to the world and lived environment through artistic means Students have a wide understanding of contemporary and emerging artistic practices Students comprehend visual culture beyond the visible and theory beyond the academic Students have a creative understanding of the possibilities of art as a tool in social contexts and environments Skill outcomes: Students learn to enrich their competence in their own practice, media or field Students learn to reflect on their own practice in relation to those of other fields Students acquire an experimental attitude and tools for utilizing it Students have concrete experience of projects where theoretical thinking and artistic practice merge Academic skills: Students have comprehensive research skills, which prepare them also for doctoral studies Education content Studying in ViCCA consists of theory workshops, experimental laboratories, concrete projects and a thesis. In the Major here are four different modules for advanced special studies: Sites, Senses and Situations, Words and Spaces, Beings and Things, and Curating, Managing and Mediating Art (CuMMA), of which CuMMA is also a separate major. The student can build her/his package of studies quite freely, choosing from different modules, or just focusing on one. Advanced Special Studies Sites, Senses and Situations offers a framework for exploring and discussing our lived environment, focusing on sensory perception and issues related to space, site and social context. Spaces and environments are studied through artistic practices from both contextual and experiential points of view. We observe our environment on multiple levels and seek to actively engage with it. Interventions in public spaces and institutions, participatory projects and spatial experiments are among the methods used. Through our multidisciplinary approach we encourage students to explore new forms of artistic practice and collaboration. Words and Spaces views theory beyond the academic and as something embedded within artworks. How can philosophy, adventures in artistic research, and working hands on with words and images be newly relevant in the changing world we live in? We experiment with the materiality, transparency and metaphorics of language and explore especially its role and potentials in contemporary art and artistic research. Criticism, fiction, experimental writing and textual performance are among the methods we use in exploring the margins, boundaries and contexts of artistic work. Beings and Things provides a platform for discussion and investigations into how we might rethink and reshape our connections to the living world – as part of that world. We probe, for example, the intersections of objects, microbes, resonances, human and non-human life forms. We focus on inter-relational and sensorial levels of life and on phenomena that are not necessarily consciously observed or sensed. We might talk about “aesthetics of atmosphere” and “sense-sphere”. Beings and Things trains the students to become facilitators of new modes of creative/artistic practice ranging from building to breathing, from fermentation to fragmentation. Curating, Managing and Mediating Art, CuMMA, provides a structure for reflection and acting, learning and organizing in art institutions and the public sphere. We aim to explore possibilities to understand and shift the paradigms of contemporary art and the world around us. Thus we understand curating, educating and organizing as ways of being active, of creating relations and of being open for unexpected encounters, thoughts and knowledges. The Major offers its student a broad variety of minor studies, which are available in the School of Arts, Design and Architecture and other schools of Aalto University. This combination of design, media, economics and technology as a part of the visual culture and contemporary art The Major opens up new professional career paths. Career opportunities Students that graduate from the program can work in a variety of already existing professions in the field of arts and culture. Besides this, the program encourages students to build their own creative positions and professional agencies in the multi-faceted, constantly changing and multi-disciplinary world. The students who have a background outside of visual culture and contemporary art enrich their own fields of expertise with a new point of view – and a broad array of new methods of working with it. Titles Students graduating from the ViCCA programme may work as artists, producers, researchers, scholars, third sector activists and in think tanks – and in a range of new professions yet to be imagined. Internationalisation The Major is international and the main language of teaching is English. The Major is well connected to international networks, which are constantly built up and developed. Through these networks students have a possibility to do a training abroad or to study a part of their diploma in other countries with the help of exchange agreements. Admission procedure Applicants for the Master’s Programme in Visual Culture and Contemporary Art; Visual Culture and Contemporary Art (ViCCA) apply in the Master’s level admissions in the field of Art and Design. The students are selected through a two-part examination, of which portfolios form part 1, and interviews/presentation part 2. Criteria for selection are skills and background knowledge, suitability for the program and the field of work the program is built for, and suitability for university studies. [-]

Master of Arts in New Media - Sound in New Media

Aalto University
Campus Full time 2 years August 2017 Finland Espoo

Are you passionate about discovering and widening the scope of sound design in the digital era? Welcome to study Sound in New Media Major Subject. The education is project-oriented, joining practice with theory. It combines art, design and media driven aspects of sound, covering a wide range of disciplines from concept design to live performance and from storytelling to programming. [+]

Masters in Design in Espoo in Finland. Are you passionate about discovering and widening the scope of sound design in the digital era? Welcome to study Sound in New Media Major Subject. The education is project-oriented, joining practice with theory. It combines art, design and media driven aspects of sound, covering a wide range of disciplines from concept design to live performance and from storytelling to programming. Teaching is fully in English, and students can write their Master's thesis in Finnish, Swedish or English. Learning Outcomes The general learning objectives of Sound in New Media are the following core competences, which the students will develop during their studies: project management skills, design skills, transdisciplinary and teamwork skills, musical competence and creative use of software The studies at Media Lab emphasise interdisciplinary and collaborative work, while individual skills are studied in workshops and through tutored studio work according to a personal study plan. You will also learn the theory related to sound design and music culture. Academic communication and writing are a part of the studies, and more research courses can be chosen if you are planning to become a researcher. Students are encouraged to network internationally and have an option to spend a part of their studies abroad. The curriculum contains some essential software and programming courses, but in general we expect students to be either proficient in using the tools of the trade, or willing to set aside time for self-study. For this, we provide a library of tutorials, as well as one-on-one coaching. We work in close collaboration with the best units and faculties in various universities in the Helsinki region, for example Centre for Music and Technology in the Sibelius Academy, as well as the Department of Computer Science and the Department of Acoustics and Signal Processing in Aalto University. The curriculum is designed in co-operation with other academic institutions and the industry, which supports the students' career planning. Career opportunities During your studies, you can specialise according to your personal skills and motivation. Your future careers can relate to the various fields of sound and music design both in private industries and public sector (academia, museums etc.), including game audio and music, sonic interaction design, sound design for animation and sound in media art. Aalto University supports entrepreneurship in various ways, and many graduates work as entrepreneurs. Across the wide range of positions, Sound in New Media graduates are independent professionals who have the capacity to lead and manage the development of their field internationally. Admission procedure and criteria The programme is targeted for students who have completed their BA, BSc or similar degree in sound design or music, or have gained basic sound design skills through other kind of activities. The selection process is aiming at a diverse and well-balanced group of students with different backgrounds, i.e. the chances to get selected depend also on other applicants' profiles. The selection to the MA in New Media, Major in Sound in New Media happens in the ARTS Aalto master's students admission process. The criteria includes strong professional interest towards sound design and/or music in the context of new media insight into new media design and/or new media production and/or related research some proven musical competence and talent fluent oral and written English language skills Deciding factors are demonstrated talent and suitability within the field of study. The selection is based on application documents, the applicant's personal aims and motivation as a student, an interview and possible entrance test assignments, prepared in advance, as well as work presented during the interview. [-]

Master of Arts in New Media - New Media Design and Production

Aalto University
Campus Full time 2 years August 2017 Finland Espoo

Would you like to explore the exciting opportunities new digital technology opens to communication, interaction and expression – and find a career where you can utilise your creativity? New Media Design and Production is a major subject within the Master’s Programme in New Media, focusing on art and design in interactive media. [+]

Would you like to explore the exciting opportunities new digital technology opens to communication, interaction and expression – and find a career where you can utilise your creativity? New Media Design and Production is a major subject within the Master’s Programme in New Media, focusing on art and design in interactive media. The education is project-oriented, combining practice with theory. You can focus on dynamic visualisation, art & culture, interaction design and interactive & generative storytelling. The programme is fully taught in English, and your master’s thesis can be written in Finnish, Swedish or English. Learning outcomes Graduates from the programme have the ability to understand the complex demands of New Media and the skills for creative collaboration, concept development, design and realisation a broad understanding across disciplines, in addition to a deepened knowledge into one's own special expertise the capability to critically analyse and develop established design traditions the ability to extend their professional competence a good foundation to continue external or doctoral studies During the studies you will get familiar with a variety of tools to understand the characteristics of new media. Academic communication and writing are a significant part of the studies, and additional research oriented courses can be chosen if you aim for an academic career. Students and researchers are encouraged to network internationally, and have an option to spend a part of their studies abroad through any of our exchange programmes. For further details on the education content, see the study guide for the academic year. Career opportunities The students have an excellent basis for an international career. Their future professional profiles relate to the various fields of new media design and research, including interface design, interaction design, information design, interactive storytelling, new media production, media art & design, software design and digital animation. Admission procedure Entry to the MA in New Media, Major in New Media Design and Production takes place through the Aalto ARTS master's student’s admission process. A batch of students representing a variety of skills, backgrounds and talents are selected every spring. The procedure consists of three stages: (1) a written application letter which describes your background, experience and motivation, followed by (2) a set of assignments and finally, (3) an interview, which also includes a portfolio pitch. Grounds for the selection of students is based on a holistic review of the application, including proven artistic/designer talent, motivation and personal development potential as well as the applicant's academic history, cultural activities and previous activities in the field of new media. Deciding factors are demonstrated talent and suitability within the desired field of study. In addition, New Media Major applicants are expected to have work experience in digital media environments insights into new media design and/or new media production and/or related research fluent English (oral / written) [-]