Distance learning Master's Degree in Design

See Distance learning Masters Programs in Design 2017

Design

A masters is the first level of graduate coursework and can be obtained after you receive a bachelor’s degree. Earning a masters usually requires two years of full-time study, which amounts to 36 to 54 semester credits.

 

Skilled design professionals are needed in many organizations to tool custom solutions for common problems. Because the design field encompasses a broad variety of environments and applications, specialists are needed in small business, large corporations, education, non-profits, and government.

 

While distance learning courses have due dates that must be met, there is a fabulous deal of compliance as to when you can carry out assignments when studying at a distance. With the online option, You could exit the discussion group as required to return to work and then join after work if needed. Distance learning courses can be taken in whatever place you have Internet access. You can even complete classes from the Internet lounge in any hotel around the world if you need a vacation.

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Master of Education in Learning Design and Technology

Saint Mary's University of Minnesota Online
Online Full time Open Enrollment USA Winona

Integrating technological insights and groundbreaking research, the M.Ed. in Learning Design and Technology program redefines what constitutes teaching by exploring the way people learn. Educators are transformed into master teachers, ready to connect with today’s diverse learners. [+]

Best Distance learning Masters in Design 2017. Integrating technological insights and groundbreaking research, the M.Ed. in Learning Design and Technology program redefines what constitutes teaching by exploring the way people learn. Educators are transformed into master teachers, ready to connect with today’s diverse learners. Benefit from our: Innovative Curriculum: Designed by leaders in education in partnership with representatives from leading companies in the technology industry. Applied Learning Experience: Goes beyond theory to help you discover new ways to educate and inspire your students. [-]

Online Masters Degree in Photography

Flexible Learning with Falmouth University
Online Part time 2 years January 2017 United Kingdom Cornwall

Study with talented practitioners in photography on an international scale Be part of a global community of like-minded professionals [+]

Course overview This course will equip you with the knowledge, understanding and skills to meaningfully engage with a technologically and socially evolving medium, and succeed within the increasingly complex and competitive creative industries. Throughout the course you will realise the potential of your own ideas and practice by locating your individual specialism within the creative industries, enabling you to succeed and make significant contributions within a range of professional contexts. This course brings together talented practitioners on an international scale with the ambition to succeed, innovate and lead, allowing for the dynamic cross pollination of approaches in photography and exploration of critical perspectives. On successful completion of this course, in addition to having an internationally recognised postgraduate qualification, you will have an individual, or group of, sophisticated projects of a publishable standard that you will be able to use as the foundation to take you to the next stage in your career and sustain your practice beyond. Level: 7 Duration: 2 years Mode of study: Flexible learning Who is this course for? The aim of this course is to enhance the creative, critical and professional skills of practitioners who are at an early stage in their careers, as well as to give those who have already established themselves within the professional arena an opportunity to interrogate their practice and deepen the quality and sophistication of their creative output. It is designed to accommodate a broad range of practitioners, from those who use photography to question the world around them to those whose practice interrogates the medium itself. Typical applicants may be working as photojournalists, critics in photography, curators, freelancers, or business or studio owners. Course content You will need to complete four 30-credit modules and one 60-credit project (180 credits in total). Positions and practice 30 credits Informing contexts 30 credits Surfaces and strategies 30 credits Sustainable prospects 30 credits Final major project 60 credits Assessments Coursework assessment with no formal examinations Projects, individual reports and live online presentations How you study You may choose to: Study entirely online without attending any face-to-face workshops Study online and attend optional residential workshops, held biannually at various locations such as the UK, USA, Asia or the Middle East. A typical workshop will start on Friday and end on Monday. Workshops are organised to coincide with major festivals and events. Falmouth will aim to provide information regarding these residential opportunities around 4 months in advance so that you have plenty of time to arrange attendance. Attendance is strongly encouraged although not compulsory. Learning activities There will be guided learning activities consisting of: Concise online presentations to introduce key concepts Small group and class discussions and crits to facilitate interaction and dialogue Online critiques to test assumptions, ideas and to receive feedback from peers and tutors Individual and group tutorials throughout the course Independent study Self-evaluation and peer feedback Financing your studies You can take advantage of: Falmouth Flexible Scholarship: Maximum £3,300 per eligible student Alumni discount (15% to Falmouth alumni) Please check application deadlines for scholarships. For more information about these scholarships and other financial assistance, please call us on +44 (0)1223 447713 How to apply For full details of how to apply please visit our website www.flexible.falmouth.ac.uk Submit a copy of your first degree certificate or Level 6 equivalent qualification and your IELTS/TOEFL certificate if English is not your first language Submit a description of your experience, motivations for studying the course, how you believe it will develop your career and aspirations Submit a project proposal which will outline the areas of interest and research objectives that you intend to explore and pursue during the course. All applications are considered on an individual basis. Invitations for online interviews may be made on an evaluation of your application. Late applications may be considered if places are available. Please contact us for FREE advice. Call 0800 5999123 or +44 (0)1223 447713 [-]

International Master In Event Management (measures)

ESODE
Campus or Online Full time Part time 7 - 10 months March 2017 Spain Madrid Spain Online + 2 more

Thanks to Master in International Events (MEAS) you can be part of an exciting sector such as events. With this program you will acquire the necessary skills to manage an event from start to finish, as well as direct as a true leader. [+]

Best Distance learning Masters in Design 2017. Program Presentation This master will provide the tools to learn to manage the management, monitoring and control of an event. Thanks to Master in International Events (MEAS), You'll be part of an exciting sector such as events. With this program you will acquire the necessary skills to manage an event from start to finish, as well as direct as a true leader. GOALS The training program International Master in Event MEASUREDPursues the following objectives: Provide knowledge, skills and specific techniques to train professionals who can manage, organize and manage all kinds of events, and thus become a real event organizer. Develop the skills and professional skills to lead and direct the management and organization of events. Provide a detailed knowledge of the wide typology of events, as well as the latest trends and practices in the industry to guide and consolidate a career in event management. Addressed to Graduates, graduates and university graduates who wish to specialize in management and event management of any kind. Entrepreneurs, managers or area managers currently developing exclusive or partially his career organizing and coordinating meetings, conferences, and any kind of events, both public and private. Persons interested in obtaining quality training in leadership, management and organization of events that allow them to develop professionally in this field. Agenda modules The program is divided into three thematic blocks. On successful completion of the entire program the student will obtain the title of Master of the school itself. STAGE 1 - PLANNING EVENT Management techniques and comprehensive event planning Corporate Social Responsibility Marketing communication tools and events The protocol and its application to the organization of events Locations and Spaces PHASE 2 - EVENT DESIGN Creative design Conceptual design events management skills New technologies applied to events PHASE 3 - EVENT PRODUCTION Production process Implementation. The day D" The post-event. Measurement and performance management Methodology The Master under any of the modalities, allows the student progresses according to their needs, and provide the opportunity to continue their professional activity while pursuing the master. The teaching program ON-LINE It will be held virtually, providing all teaching materials through VIRTUAL CLASSROOMAlso counting. with personalized tutorials. While mode BLENDEDBesides having the support of VIRTUAL CLASSROOM and personal tutorials, will face classes at weekend. Modality This master is taught in two ways: BLENDED: will last 10 months being imparted face classes one weekend per month. It also has the support of the virtual classroom and personal tutorials. ONLINE: It will last for 7 months. practices ESODE offers the possibility to students the opportunity to apply for placements in the sector *. These are not mandatory. * Subject to business needs. Announcement ONLINE ANNOUNCEMENTS October 2016 - Enrol March 2017 - Enrol BLENDED ANNOUNCEMENTS October 2016 - Enrol ADDRESS AND COORDINATION Academic Coordination: Ana Gallego Carmona Tutor / a: Nayra Montesinos Degree ESODE students once completed the training program will be awarded the Master in International Events, Own school. Price Online: 2,450 € Blended: 4900 € [-]

Master's Degree In Interior Design

Escuela Superior de Diseño de Barcelona
Online Full time 12 months May 2017 Spain Barcelona

Tackle interior design projects adjust to the needs of users who will occupy the space. [+]

Look around and look at the space around you, one way or another has been designed from an intention, has been designed to meet a specific need, to solve a problem. In essence, this is one of the facets that define the design, a relatively young in their teaching discipline, but that is part of our DNA and emanating from our creative ability to find solutions for those problems that arise us. This requires a transformation process that begins in the field of the idea and eventually develop in this case tangible spaces, homes to inhabit and develop a part of life of every human being. That is why the design market housing is extremely large, we all need a place to live, and requires professionals able to develop projects that can fit like a tailored suit each user, which transmit, not only a needs basic, but a personality, a social projection. However, the design of interior spaces is more complex than at first may seem, consisting of a sum of several procedures to follow in order to successfully meet the project task. From the first ideas to the delivery of a work spend several months in which you have to follow a methodology of work scheduled, rigid contrasts with the creativity of the idea, which is the heart of any project. In the Masters in Interior Design we will give the necessary for students to learn and develop a methodology customizing your proyectual language and enable it to meet future interior design projects, based on the field of creativity, helping tools to look for a language as allowing each represent and present ideas with a cultural basis behind to solve in an imaginative way the different projects that may arise and thus deal with its complexities. This methodology should combine creativity through design and material production of that idea into a space, following a more rigid guidelines that involve the writing of the entire project in detail, calculation and cost control, management of the work, to housing delivery to the customer. GOALS The main objectives of this program are: Acquiring a personalized work methodology to optimize, manage and control the different runtimes of a project. Provide the tools to be able to direct, design and implement an interior design project from inception to delivery of the work to the client. Take economic control of the work, since the presentation of customer fees, measurements, control of budgets and work. Deepen knowledge of the different rooms to help project with greater agility. Learning to control the project at different scales until the development of construction details. Provide students with the knowledge and techniques of representation to present a visually neat project. At the end of the course, students will have material generated to develop a digital portfolio, enabling them to promote themselves in the workplace. CURRICULUM The Master in Interior Design is structured around the following subjects that are integrated into a final master project to provide the necessary tools to develop an interior design project. Space for reflection Provide the student references key figures in interior design housing which at the time represented a transgression or innovation, either by their way of being inhabited, or the use of construction materials, how to work with light, seeking to open the existing framework and sometimes too typecast you have the housing interior. It will seek to open the framework of the student, with the analysis and critique of space, the functional program to motivate students to experiment, investigate and transgress in the housing interior and generate a custom map references. Methodology and management: next steps in the project The student must master the steps in each phase of the project, based on a methodology that will allow customizing and should control the project from its beginning to its delivery to the customer. From the first idea from the customer briefing, calculate fees, through each phase of the project, reports, measurements and all necessary documentation to know how to manage the work, looking at the end of the course each student develops a personal process methodology . Facilities Introduce students to the implementation of a project installations, dimensioning. From the best location thereof within the project, the crossroads of different facilities and their problems. We work on the importance of light in the interior, from the analysis of the incidence of natural light in space, to the artificial light at the technical part such as light temperature, color rendering, types and effects to control one of the most important aspects interior design. plumbing, gas, electrical, data, air conditioning and heating are also covered in the interior design project for proper execution. Spaces and relations between them A historical and evolutionary view of space, combined with the functional and programmatic analysis of each stay and the possible relationships between them. The kitchen merges with the room and this in turn is related to the living room. Bathtubs leaving the bathroom to be located in the room where the bathroom is becoming a small spa. We delve into the degrees of privacy of a home that represents each stay. Sociology, new ways of living Most of the construction done today is aimed at what we call the "standard" family (father, mother, children). However we find great changes in the lives of individuals and social. Housing for young couples (with prospects of increase), housing for the elderly, single-parent homes, homes of youth groups, among others; which together with the increase of experience as co-living or co-hosting, posed changes focus when designing housing and adapted to new social needs. Designing spaces that can accommodate multiple uses and are adaptable, sometimes functional needs may limit future use. Work at home This module seeks to deepen programmatic issues that students can be found. It is increasingly common to find people who can do their work from home instead. We must therefore find a place within it that is comfortable, ergonomic, encouraging ... Working from home loosens many aspects to make your own schedule, avoid displacement, among others, but also need to create a separate space that psychologically allows spatially differentiate home to work giving special treatment to develop the activity in the most productive as possible. A part of the study and analysis of caseloads of shophouses, the student will look deeper into aspects related to work such as ergonomics. Styling, feel at home Colonize the interior of the projects by the people who occupy and work together to integrate the furniture, paintings, carpets, personal collections, curtains, objects in detail. The goal is to make housing a personalized, unique place where you feel comfortable, while we seek a harmony of all elements with space. Construction and production, we enter work Once you have written the technical side, begins the construction phase. Since it is extremely complex, it is necessary to have enough technique to build what we have projected. It is the time where the designer has to manage the relationship with industry, be able to solve problems that arise in the process and make decisions in a short period of time, it is to introduce students into the work with the different phases that compose, from demolition to housing coatings either level floors, ceiling, walls, woodwork and furniture, controlling the execution times to deliver the completed project to the client. Construction and production, materials The materials are a fundamental part of a work. You have to have control and sufficient knowledge of the different materials for proper execution, its different uses and ways to work them under different conditions to finish developing the most detail any constructive element, designing and solving possible problems. Representation techniques The importance of knowing how to present ideas to the client a visually appealing and intuitive way to give students the necessary tools for layout and prepare all the different documents generated in different programs into a single document or file ahead of its presentation. Also we give you the tools to see photo mount images that help sell the idea to the customer. The visual aspect is an essential tool for the project comes through the eyes tool. Master Thesis The Final Master Project encompasses all learning that the student has acquired throughout the Masters in different subjects. It will be to implement a housing program in a predefined space with a briefing of a prospective customer with their needs and where they seek the student to demonstrate that it is able to apply all the knowledge taught in different subjects, and perform a work from the inception to delivery of the same customer. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Space for reflection 5 Methodology and management: next steps in the project 5 Facilities 5 Spaces and relations between them 5 Sociology, new ways of living 5 Work at home 5 Styling, feel at home 5 Construction and production, materials 5 Construction and production, we enter work 5 Representation techniques 5 Master Thesis 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who meet the following profile: Graduates in Design architects technical architects Building engineers Fine Arts graduates In cases where the student proves previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Interior design studios Study interior architecture department specialty shops of furniture or interior design services Large corporations focused on housing rehabilitation as well as new construction homes that offer products "turnkey" [-]

Master Web Analytics, Usability And User Experience (ux)

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 600 hours October 2017 Spain Barcelona

In the Master in Web Analytics, Usability and User Experience (UX) you formed to monitor, measure and improve investment company through a plan of action and continuous improvement, covering the art and science of achieving success through the data, usability and conversion to drive change in online business. [+]

Best Distance learning Masters in Design 2017. The boom and professionalization of the digital sector along with increased competition in sectors such as the "mobile" or "e-commerce" force companies to monitor, measure and optimize the advertising process and buying in each of its stages, and turn each visit into a business opportunity by offering memorable experiences. In order to solve these problems and with the sole objective of improving results emerge new professional profiles such as digital analyst and conversion optimizer (CRO) and user experience (UX). In the Master in Web Analytics, Usability and User Experience (UX) you formed to monitor, measure and improve investment company through a plan of action and continuous improvement, covering the art and science of achieving success through the data, usability and conversion to drive change in online business. What will I learn? Upon completion of the Master in Web Analytics, Usability and User Experience (UX) you will be perfectly able to: Optimize performance and user experience of your site. Define, plan and implement a program of continuous improvement focused on the customer. Optimize conversion and user experience (UX). Using web analytics to drive change in online business. Define key factors (KPIs) and make Dashboards. Define, implement and operate a web analytics system efficiently. To whom it May concern? The Master in Web Analytics, Usability and User Experience (UX) provides training specifically geared to the following profiles: Online marketing professionals who need to optimize your campaigns and digital marketing investments, improving investment efficiency, increasing return on investment and optimizing the cost. Entrepreneurs who need to promote a change in their online projects. Managers and marketing managers, webmasters, web programmers and responsible internet portals who need to catch up on the latest techniques of web analytics. Directors and managers of SMEs who want to optimize conversion through their websites. Young graduates who wish to develop their career in the world of Internet, digital marketing and new technologies and want to specialize in web analytics, usability and user experience. Curriculum The structure and materials of the Master in Web Analytics, Usability and User Experience (UX) is organized as follows: Module 1. Introduction to Web Analytics web analytics, definition, properties and ecosystem Web analytics tools The customer as a source of information Google Analytics module 2. Basic Home and administration of Google Analytics Create goals and funnels Events, custom variables, profiles and filters Creating segments and campaign tracking Integration with AdWords and Webmaster Tools Transaction Tracking Alerts and customized reports 3. Google Analytics module Advanced Page tagging and advanced filters regular expressions Excel to Google Analytics Module 4. Analysis of Digital Marketing Analysis of media and campaigns Ecommerce Analysis Multichannel and remarketing with Google Analytics Analysis Analysis of social media Uptake test leads Analysis of offline actions ROPO Analysis of contents Design analysis and UX Module 5. KPIs and Scorecards Defining KPIs and dashboards online Scorecard for online display advertising campaigns Scorecard for SEO campaigns Scorecard for PPC campaigns Scorecard for user experience Scorecard for social media campaigns Scorecard for email campaigns 6. Module User Experience User-centered design, definition, properties and trends UX Research Methods Defining metrics and goals UX The planning process UX Writing for Web-centric user Module 7 Introduction to Conversion Optimization Conversion optimization, definition and properties Trinity Conversion Method Defining metrics and conversion goals Planning tests, where do we start? Planning tests, how we prioritize? Customer buying cycle online Creating pages input Test A / B and multivariate Module 8. Optimizing Website Optimizing for mobile devices Optimization of the homepage and product Tools conversion optimization Graduate Final Project [-]

Master In Gamification And Transmedia Storytelling

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 750 hours October 2017 Spain Barcelona

The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. [+]

The gamification and application of methods gaming world in no recreational environments is increasingly more applications and benefits in the field of business and marketing, health, education, people, etc. Why are more and more companies that bet and apply this discipline. The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. In these virtual collaborative environments are the games that comes with various disciplines around the 4 axis design memorable experience: good stories based on decisions made by users are counted; powerful visual aesthetic chords are designed to "target group"; game elements are assembled and final implementation platform is decided. With the Master in Gamification and transmedia storytelling you learn to know the basics of gamification and the laws of Game Design and its applications to the world of business, create scripts transmedia and finally to plan, prototiparlo and run. What will I learn? Upon completion of the Master in Gamification and transmedia storytelling you will be perfectly able to: Design and implement a technical plan in Gamification and Transmedia. Implement loyalty campaigns on all platforms, both analogue and digital. Know the laws of "Game Design" to ensure the implementation of "memorable experiences". Leading innovative projects in the gamification and the achievement of objectives based on rewards. Increase the participation of customers and users through game mechanics. Innovate and lead change within an existing business. To whom it May concern? The Master in Gamification and transmedia storytelling provides training specifically geared to the following profiles: Entrepreneurs who want to develop new business models, trends and apply specialize in the field of gamification. Marketing professionals, ux, communication, design development and seeking new models and practices integrate loyalty. Managers and consultants who are seeking new business models and applying new techniques to existing. Technicians and engineers who want to expand their training and knowledge fields. Professional digital environment. Curriculum The structure and materials of the Master in Gamification and transmedia storytelling is organized as follows: Module 1. Game Design Play and play. What is this about? Not just video games. 4 axes Qualities and skills of the game. Players and people Metrics. Onboarding and balancing Player types. User person. Target group and taxonomy Metrics. Flow, Maslow and interest curve Monomyth and uncanny valley More metrics. Pleasures, mechanical, rules and goals The game design to gamification. Protocol. Rewards. ROI Module 2. Environments Transmedia Transmedia narratives keys Structure and cases of a transmedia narrative Transmedia tools to build your architecture The consumer in the transmedia era media and media innovation Architecture Transmedia Bible your final application of transmedia narrative Module 3. Guion Nonlinear Dramaturgy and script The open method. The fundamental mechanisms The open method. The structural mechanisms A closed method. The stages of the journey of the hero and the archetypes From idea to storyboard The practical construction of the script Module 4. Game Design Pro What I bring marketing What brings me the gaming Module 5. Psychology, serendipity and creativity Moments of insight. Attitudes creativity Opening the can. Ideation techniques Food for creativity. What do I need to continue being creative? And now that? Evaluation of ideas Emotion as a creative process and objective product Motivations. What determines my motivation and my users? Gamification as learning process and conditioning Module 6. Game Storytelling and analog game Logic and game engines Module 7 UX Essentials DCU techniques I techniques II User experience I User Experience II iterative design gameplay 8. Practical Applications module. gamification Trends in gamification. Some concepts and tools Gamification in the fields of medicine, physiotherapy, sport and wellness Gamification in the field of Human Resources Gamification in the field of education and training Gamification in the field of marketing Gamification in the fields of solidarity, the environment and social awareness Gamification in the field of culture 9. Playful Learning Module Gamificando in training for HR What is that the "game-based learning"? 10. Prototyping Module and Playtest Introduction to prototyping Basic tools What, when and how? advanced tools Low cost prototyping maximum performance Conclusions and recommendations for the final project Module 11. Accessibility Essentials regulations Design for all Tools Dispositives Master Final Project [-]

Executive Master In Digital Marketing, Analytical And Ux

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 1125 hours October 2017 Spain Barcelona

The Master in Digital Marketing, Analytics and UX is a program designed to meet this need, the hand of great professionals who practically will teach the most advanced techniques that integrate digital marketing, structured in three phases: Uptake "Traffic Management "conversion and Usability" CRO and UX "and Measurement and Analysis" Analytical Digital ". [+]

Best Distance learning Masters in Design 2017. Internet and digital media have become essential marketing channels and sales -ecommerce-. The shortage of really qualified professionals in digital marketing makes this one of the most demanded profiles, both digital native companies, such as companies in the digitization process. The Master in Digital Marketing, Analytics and UX is a program designed to meet this need, the hand of great professionals who practically will teach the most advanced techniques that integrate digital marketing, structured in three phases: Uptake "Traffic Management "conversion and Usability" CRO and UX "and Measurement and Analysis" Analytical Digital ". In the Master in Digital Marketing you will learn to design digital marketing strategies, optimize attracting traffic, improve conversion and user experience, developing your analytical skills to interpret the data and improve the process. What will I learn? Upon completion of the Master in Digital Marketing, Analytics and UX you will be perfectly able to: Define, plan strategically and manage digital marketing campaigns. Get the most out of the online channel customer acquisition. Getting traffic to your website or App by SEO, SEM, Display and Social Media. Optimize conversion and user experience (UX and CRO). Define, plan and implement a program of continuous improvement focused on the customer. Learning to use web analytics to drive change in the digital business. Define, implement and operate a web analytics system efficiently. To whom it May concern? The Executive Master in Digital Marketing Online provides training specifically geared to the following profiles: Online marketing professionals who want to maximize the presence and visibility of their businesses on the Internet. Entrepreneurs with innovative projects that require training to enhance their knowledge in Internet and digital environments at an advanced stage of your project. Managers and professionals involved in the transformation processes of their companies. Managers and professionals who want to recycle their training and incorporate strategic developments that technology and the Internet offer companies. Marketing graduates with experience who wish to develop their career in the world of Internet, digital marketing, web analytics and new technologies. Curriculum The structure and materials of the Master in Digital Marketing is organized as follows: Module 1. Online Media Planning Advertising in online media evolution and trends Online planning strategy Sources of information and customer tracking Multichannel analysis and attribution models Module 2. Introduction to Web Analytics web analytics, definition, properties and ecosystem Web analytics tools The customer as a source of information 3. Google Analytics module Basic Home and administration of Google Analytics Create goals and funnels Events, custom variables, profiles and filters Creating segments and campaign tracking Integration with AdWords and Webmaster Tools Transaction Tracking Alerts and customized reports Module 4. Graphic Advertising Online Efficient management of online display advertising Advertising networks, advertising formats and trends Display advertising with Google Display Ad Builder 5. Search Module Search engine advertising, definition, properties and trends Defining metrics and goals in SEO and PPC efficient management of paid search campaigns. PPC AdWords Editor I. Introduction SEO seekers SEO II. keyword research SEO III. linkbuilding SEO IV. Inbound marketing V. SEO SEO Audit 6. Google Analytics module Advanced Page tagging and advanced filters regular expressions Excel to Google Analytics Module 7. Analysis of Digital Marketing Analysis of media and campaigns Ecommerce Analysis Multichannel and remarketing with Google Analytics Analysis Analysis of social media Uptake test leads Analysis of offline actions ROPO Analysis of contents Design analysis and UX 8. Social Media Module social networking and community management Building and maintaining a social network Campaigns and social media strategy Advertising in social networks Content viralization Module 9. Email and Affiliate Networks Email campaigns, definition and properties Building and maintaining contact databases Tools for email campaigns Write emails that convert Affiliate networks Module 10. KPIs and Scorecards Defining KPIs and dashboards online Scorecard for online display advertising campaigns Scorecard for SEO campaigns Scorecard for PPC campaigns Scorecard for user experience Scorecard for social media campaigns Scorecard for email campaigns Module 11. Legal Aspects Classes legality. Privacy online European and international regulations 12. Module User Experience User-centered design, definition, properties and trends UX Research Methods Defining metrics and goals UX The planning process UX Writing for Web-centric user Module 13. Introduction to Conversion Optimization Conversion optimization, definition and properties Trinity Conversion Method Defining metrics and conversion goals Planning tests, where do we start? Planning tests, how we prioritize? Customer buying cycle online Creating pages input Test A / B and multivariate 14. Module Website Optimization Optimizing for mobile devices Optimization of the homepage and product Tools conversion optimization Final Project Master of Digital Marketing [-]

Mastère Professionnel Global Design

ESMAC : École Supérieure des Métiers des Arts appliqués et de la Culture
Online Part time 2 years Open Enrollment Niger Niger Online Tunisia Tunisia Online Lebanon Lebanon Online Senegal Senegal Online Algeria Algeria Online French Polynesia French Polynesia Online Côte d'Ivoire Cote d'Ivoire Online France France Online Mauritius Mauritius Online French Guiana French Guiana Online Belgium Belgium Online Reunion (Fr.) Reunion Online Martinique (Fr.) Martinique Online Switzerland Switzerland Online Democratic Republic of Congo Congo DRC (Zaire) Online Guadeloupe (Fr.) Guadeloupe Online Luxembourg Luxembourg Online Congo Congo ROC (Brazzaville) Online Morocco Morocco Online Canada Canada Online + 38 more

Le MASTERE PROFESSIONNEL SDS® GLOBAL DESIGN est un diplôme européen délivré par l’INSHED. La formation permet d’être professionnellement opérationnel dès le début de votre carrière et de bénéficier d’une bonne employabilité, au-delà même de votre pays d’origine. [+]

FORMATION Suivre sa formation à distance Appréhender les différentes étapes de l’élaboration d’un projet culturel Savoir piloter simultanément plusieurs projets. Elaborer un projet personnel. Asseoir un niveau d’anglais professionnel opérationnel. Maîtriser toutes les techniques pluridisciplinaires dans tous les types de design : graphique, architecture et objet. DÉBOUCHÉS PROFESSIONNELS Le MASTERE PROFESSIONNEL SDS® GLOBAL DESIGN est un diplôme européen délivré par l’INSHED. La formation permet d’être professionnellement opérationnel dès le début de votre carrière et de bénéficier d’une bonne employabilité, au-delà même de votre pays d’origine. Admission Pour amorcer votre projet de formation, rien de plus simple, il vous suffit de télécharger la présentation détaillée de la formation qui vous intéresse. A partir de ce moment-là : Nous vous accompagnons dans votre réflexion, Nous réfléchissons avec vous sur l’adéquation de votre parcours avec la formation choisie, Nous validons avec vous tous les aspects pratiques (stage, examens, emploi, alternance…), Nous vous conseillons également sur les différents financements possibles, Et bien sûr, nos conseils, comme la prise en charge de votre dossier, sont gracieux. [-]

Mastère Professionnel Design Management

ESMAC : École Supérieure des Métiers des Arts appliqués et de la Culture
Online Part time 2 years Open Enrollment Lebanon Lebanon Online Senegal Senegal Online Algeria Algeria Online French Polynesia French Polynesia Online Côte d'Ivoire Cote d'Ivoire Online France France Online Mauritius Mauritius Online French Guiana French Guiana Online Belgium Belgium Online Reunion (Fr.) Reunion Online Guadeloupe (Fr.) Guadeloupe Online Switzerland Switzerland Online Democratic Republic of Congo Congo DRC (Zaire) Online Martinique (Fr.) Martinique Online Luxembourg Luxembourg Online Congo Congo ROC (Brazzaville) Online Morocco Morocco Online Canada Canada Online Niger Niger Online Tunisia Tunisia Online + 38 more

Le MASTERE PROFESSIONNEL SDS® DESIGN MANAGEMENT est un diplôme européen délivré par l’INSHED. La formation permet d’être professionnellement opérationnel dès le début de votre carrière et de bénéficier d’une bonne employabilité, au-delà même de votre pays d’origine. [+]

Best Distance learning Masters in Design 2017. FORMATION Suivre une formation online. Elaborer un projet personnel. Savoir concevoir toutes les étapes de l’organisation d’un projet design. Prendre la mesure des réalités économiques et des enjeux de la fonction managériale. Pouvoir se positionner comme un manager d’une équipe projet. Obtenir un bon niveau d’anglais professionnel. Choisir sa spécialisation parmi les 3 proposées : Graphic Design, Industrial Design, Interior Design. DÉBOUCHÉS PROFESSIONNELS Le MASTERE PROFESSIONNEL SDS® DESIGN MANAGEMENT est un diplôme européen délivré par l’INSHED. La formation permet d’être professionnellement opérationnel dès le début de votre carrière et de bénéficier d’une bonne employabilité, au-delà même de votre pays d’origine. Admission Pour amorcer votre projet de formation, rien de plus simple, il vous suffit de télécharger la présentation détaillée de la formation qui vous intéresse. A partir de ce moment-là : Nous vous accompagnons dans votre réflexion, Nous réfléchissons avec vous sur l’adéquation de votre parcours avec la formation choisie, Nous validons avec vous tous les aspects pratiques (stage, examens, emploi, alternance…), Nous vous conseillons également sur les différents financements possibles, Et bien sûr, nos conseils, comme la prise en charge de votre dossier, sont gracieux. [-]

MA In Design And Product Development

Escuela Superior de Diseño de Barcelona
Online Full time 12 months November 2017 Spain Barcelona

Meet the tools necessary for the generation of a product from the first contact with the company through the different stages of development. [+]

How should an object? Think how it must have, for example, a chair, without having assessed before anything that affects our future chair itself, or in essence, the idea of ​​"gimmick" to support the buttocks; not only would like to start the cart before the horse, we would risk that it would be useless. Would he then meet our "gimmick" your goal? Clearly, an object must be beautiful to generate attraction to the potential consumer; but what value would generate a more beautiful chair, if uncomfortable, does not fit well with the table, mars the pavement when I move, does not fit the budget of the company, ... Worthless. Whenever not clearly specify the briefing we had to do an uncomfortable chair; for example, for a visitor not feel at ease and leave quickly. In this master's degree in product design propose understand how not the objective, but as a consequence. When all factors to consider (business, social context, target audience, usability, functionality, ...) are determined and analyzed by the student, the form will cease to be somewhat arbitrary. The program provides industrial design tools needed for the generation of a product from the first contact with the company through the different stages of development. GOALS The main objectives of this program are: To provide the knowledge and skills to create new objects. Training the ability to create creative, formally and conceptually innovative products. Learn to make and justify decisions that affect the outcome. Develop their own methodologies for the design process. Selecting the optimal methodology for each process. Selecting material and suitable production process for the product designed. Anticipate and solve production problems. Master the technical language of materials, processes and linkages. 3d generate agile physical volumes that serve to make the necessary changes in the project according to the analyzes of the pieces. Using digital modeling tools for communicating ideas and projects and for technical decision-making. Manage phases of a project. Calculate fees and budgets. Negotiate confidentiality agreements and collaboration with companies. Understand and define a briefing. CURRICULUM The Master in Design and Product Development is structured from the following areas and subjects that provide students with the knowledge and tools to project: Conceptual area Research and user experience analysis tools project context that may help students to identify opportunities and problems linked to the product will be introduced. Since creativity involved in the design process is impossible to create a methodology that paute the process and following it effectively guarantee us a successful outcome; but we can use different methods to help us project efficiently and locate areas for innovation. user-product relationships and user-context will arise. The course will help students to express themselves and understand the design vocabulary. cross readings He proposes a quick immersion in the creative world. A subject of projective character that aims to teach students to look at the world around you with different eyes; reading, interpreting, constantly questioning. Encouraging the student faces the project with the same active and critical attitude. It will analyze why and how objects are born; giving value to those objects that have a strong conceptual load and an intimate relationship with the user, these two factors that ultimately determine the shape. Management area Project management The design process and communication with companies from the point of view of management, conceptual and practical level to be addressed. Since contact with the company to exit the product to market, the student through the different phases of the project, legal nuances and economic conditions will be guided. Being familiar with the steps of the project, the student will have the ability to manage time and resources. Representation area 3D modeling / CAD the student will be initiated in the use of SolidWorks for 2D sketching and modeling parameterized 3D solid. Creating complex parts and assemblies. 3D rendering Prepare in 3dStudio MAX and VRay for rendering scenarios modeled parts: learn to light, place cameras, create materials and apply maps. graphic communication tools They are included in this course tools that help students in the correct communication of the projects; laying the groundwork for the preparation of clear, explanatory and attractive to serve the idea to communicate graphic documents. basic practices of photography, layouts, typography, graphics resources will be made, etc. Production area Materials and transformation processes (I) - Plastics, ceramic / glass the student will be introduced in the processes of transformation of plastics, ceramics and glass. We study the most common processes, highlighting the technical requirements, production volumes, fixed costs as well as the most important plastics. Composites and discuss the advantages of nanotech materials. Materials and transformation processes (II) - metals, woods the student will be introduced in the transformation processes of metals and woods. We study the most common processes, highlighting the technical requirements, production volumes and fixed costs. area Proyectual Projects (I) - The importance of the concept Projects I develop the creative capacity of students and motivate their taste for innovation, developing fresh, brief and agile projects. The projects in this subject generated creativity precedence over all other valuable aspects. conceptually strong products implementing the subjects learned in the conceptual area will be searched. focus on verbal communication and presentation of first ideas and projects will be provided. Projects (II) - The origin of form Projects II will implement restrictions linked to projects for companies with specific and limited brienfings. The projects emphasize the importance of decision-making at different stages of the design process. The student will become familiar with the formal work and understand where form arises, nothing random. While the concept projects I primábamos against other aspects; at this stage we experience the need for formalization consistent with studies and analyzes conducted before project start. focus on verbal communication and presentation of first ideas and projects will be provided. Master Thesis The final master project involves the realization by the student of a project that acquired skills in all subjects taught in the master apply. The subjects should not function as separate entities. The student will not be assimilated knowledge taught if you do not have the ability to apply learning to throughout the year in a practical project. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Conceptual Area - Research and User Experience 5 Conceptual area - Cross Readings 5 Area Management - Project Management 5 Projects I - - Projects Area Importance of Concept 5 Representation area - Graphic Communication Tools 5 / td> Representation area - 3D Modeling / CAD 5 Representation area - 3D rendering 5 Projects II - - Project Area The Origin of Form 5 Production area - Materials and Processes of Transformation I - Plastics, Ceramics / Glass 5 Production area - Materials and Processes of Transformation II - Metals, Woods 5 Projects Area - Final Master Project 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who have the following profile: Graduates in Design Engineers in Industrial Design Fine Arts graduates architects Graduates in the fields of engineering, technology, production or design university professors in the fields of engineering, technology, production or design. professional profiles with experience in this area In cases where the student accredits previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the CV and portfolio of the candidate and the curriculum completed, which should maintain a reasonable equivalence with existing studies degree in the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Industrial design studies technical and innovation departments Packaging 3D Modeler Materials Research Free-lance professionals, entrepreneurs, startups, startup company ... [-]

Masters Degree In Graphic Design And Publishing Projects

Escuela Superior de Diseño de Barcelona
Online Full time 12 months November 2017 Spain Barcelona

Specialize in Graphic Design and discover in depth all the elements that compose it. [+]

Best Distance learning Masters in Design 2017. Speaking of graphic design and different spheres of influence-confluence, not spend more than 10 seconds to start thinking about what their most complex and important disciplines are. And as you go along this stream thinker in your head, increasingly entrenched in it is the idea that the Editorial Design is 100% graphic design. We look at other disciplines and we see a series of cross that lead us to her ways; but when we get in front of the editorial discipline, we know that it is part of graphic design. From design or choice of typeface to work until submission of the final art, through discussion with the art direction on which photo or illustration must accompany that or another layout, any decision taken is pure graphic design. Today, any decision taken lightly can be a complete failure of the project. Each of the options chosen must be thought out, designed and programmed for optimum results. Therefore, in this Master in Graphic Design and Editorial Projects we will teach you to calibrate each of these decisions that will make your publishing project a successful project. Supports both analog and digital. Typography work at the micro level, sailing from the start of writing, why the whimsical shapes of some characters and the drawing of the letter itself. We will see how to start designing a typeface and what tools we will use for scanning. We study the evolution of the publishing world through the use of typography throughout history. We will see how to conceptualize a project that needs a certain way. To do this, we will work on decisions to consider to develop attractive content that later give the right shape. We'll see what leads us to choose a particular layout, why the choice of one or several different models, which is convenient flow reading to our consistent and attractive publication. We enter fully into the use indicated for the editorial design software and advanced form of work each and every one of the tools provided such software. Both print and digital level. We will make our computer work for us, not the other way around. And having tried the publishing project as a whole, try to give birth to the new publishing markets based on digital media as well as print production. We will investigate in new media publishing, digital kiosks and production of electronic journals. GOALS The main objectives of this program are: Assimilate historical, theoretical and practical knowledge for a correct understanding of the editorial project from the choice and content development to production. Being able to develop creativity and ability to find original and functional solutions. Learn to make decisions to achieve optimal results. Gain mastery of digital tools aimed at publishing. Mastering the language used in the middle and discipline. Learn each of the methodologies employed in achieving good publishing project. Acquiring the ability to be critical and to choose between a good publishing project and one that is not. Dominate stages of production and be able to develop good planning as well as to calculate fees and budgets. CURRICULUM The Master in Graphic Design and Editorial Projects are structured from the following subject areas are integrated into a cross-project developed over 11 subjects: History of Design Editorial Study of the evolution of the editorial process, design and market, through the use of typography in magazines, books and electronic publications. The project Editorial and content Analysis of the characteristics of the editorial project from parameters set as basis for the publication of the information and / or preset content (magazines, newspapers, etc.). Dimensioning of structures, fonts, editing, rhythm. It is assessing the versatility of the process will make the reading and understanding of the information published. Design and publishing project I After defining the contents of the publishing project, it is getting narrow each of the decisions to be taken in order to create a coherent work in finding graphic solutions. Choice of formats, typography, grid, photography, illustration, etc. Tools - I InDesign InDesign as the flagship of the editing software; the most powerful, comprehensive and dedicated program used to design. Not only is a layout and page makeup software: it is a tool to make our lives easier designers. Illustration art direction, photography and infographics An important aspect is editorially sometimes misnamed Art Direction. Knowing what to say and how to say is fundamental to the society in which we live and know how to do in the publishing environment is a must, no more. Therefore, we focus the content of this module in the right choice for all those objects that accompany the strictly graphic elements we design. We will work as a workshop in these three areas, so we end up managing and controlling the trends that mark the passage of time in these disciplines. Design and publishing project II After defining the contents of the publishing project, it is getting narrow each of the decisions to be taken in order to create a coherent work in finding graphic solutions. Choice of formats, typography, grid, photography, illustration, etc. Tools - InDesign II InDesign as the flagship of the editing software; the most powerful, comprehensive and dedicated program used to design. Not only is a layout and page makeup software: it is a tool to make our lives easier designers. publishing The publishing today has undergone numerous changes due to the evolution of technology. But in essence, the philosophy is the same. This module issues related to printing on reproduction and printing of graphic product, which supports and characteristics of each can tell, what colors and inks we use, etc., and also see how to carry out will be addressed budget calculation as accurately as possible; tools and methods of cost optimization, basic rules to get to the good understanding with our customers and suppliers. The digital publishing project I Speaking of publishing projects, we can not ignore the importance of new digital media in the use and consumption of the same project. We help students to think about these new media, where the receiver itself decides what kind of information you want and when you want. The designer must anticipate new forms of editorial product tailored to the new digital media; it is the right choice of font, color, image, structure, etc., besides knowing the limits of enlargement, consultation and research of the contents, getting an innovative, intuitive and attractive user usability. It will address the digital book in its various types. Book reading (fiction, scientific and referential), Book object (piece of communication). Book production - Print vs Ebook. Electronic digital publications for iPad and Android tablets. The digital publishing project II Speaking of publishing projects, we can not ignore the importance of new digital media in the use and consumption of the same project. We help students to think about these new media, where the receiver itself decides what kind of information you want and when you want. The designer must anticipate new forms of editorial product tailored to the new digital media; it is the right choice of font, color, image, structure, etc., besides knowing the limits of enlargement, consultation and research of the contents, getting an innovative, intuitive and attractive user usability. It will address the digital book in its various types. Book reading (fiction, scientific and referential), Book object (piece of communication). Book production - Print vs Ebook. Electronic digital publications for iPad and Android tablets. Master Thesis Besides overcoming the credits of the above modules, all students should develop a comprehensive Master Project, consisting of a personal project of editorial design from the content taught in the course. Workshop and Learning units Writing, calligraphy, lettering and typography Locate in the historical moment of the appearance of writing and the alphabet, through manual and typographic writing, typography typographic lead and the various types. We discuss the relationship between writing, calligraphy, lettering and typography. We will practice sessions Lettering and redraw the letter with different tools. typographic design (I) Introduction to the analysis and design of the letter. It will work on the creation of alphabetic characters from different perspectives, considering their final application in the environment of graphic design. typographic design (II) Production of digital typography. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS History of Design Editorial 4 The project Editorial and content 6 Design and publishing project (I) 5 Tools - InDesign (I) 5 Illustration art direction, photography and infographics 5 Design and publishing project (II) 5 Tools - InDesign (II) 5 publishing 5 The digital publishing project (I) 5 The digital publishing project (II) 5 Master Thesis 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who meet the following profile: Graduates in Design Graduates in Communication and Advertising Fine Arts graduates Graduates in Journalism Graduates in Advertising and Public Relations Graduates in Audiovisual Communication In cases where the student proves previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Graphic design studios DTP departments in Magazines and Publishing Creative departments of advertising agencies Free-lance professionals, entrepreneurs, startups, startup company ... [-]

Masters In Advertising Design And Innovation In Brand Communication

Escuela Superior de Diseño de Barcelona
Online Full time 12 months November 2017 Spain Barcelona

With this program you'll be a communicator with an open and creative mind, and get a view of the cross-sectional design. [+]

Society as we knew a few years ago no longer exists. The influence of technological progress is so great that no one dares to make long-term predictions about where we are headed. Any race, especially those related to communication and branding requires a constant questioning of its own parameters and rationale. What it was 10 years ago, it is history. What matters is how we adapt our way of working to the constant digital and social progress. Communicators today must understand the deep relationship between technology, personal values ​​and human relations to apply to branding. Otherwise, they will not get generate relevant messages for brands and products. This reflection is born this Masters in Advertising Design and Innovation in brand communication. And also the fact that, fortunately, always a known starting point will be necessary: ​​Creativity. An idea, a story to tell, an App that connects with people, a tweet to mobilize thousands of people. In short, creativity, in its broadest definition, it becomes more than ever the benchmark for any communicator. At the starting point and also the very purpose of brand management. Today communicators must be genuine knowledge sponges. Only becoming aware of the way in which people interact and express decided may arise thoughts, suggestions, ideas, products or relevant actions. It is no longer enough to persuade. Now we have to move. Advertising, like other disciplines of commercial communication, must step forward and evolve at least at the same speed as society. And in this Master we propose to train professionals and prepare them to take charge of this new and exciting environment. GOALS The main objectives of this program are: Living with vertigo. The feeling that you can not control everything has been put in place to stay. Long gone are the campaigns that did not take into account the social component and adapting them in real time depending on consumer reactions. This feeling must be understood and accept it as another parameter. To train professionals with an open and creative mind. To value creativity. Claim it as a lifestyle, a way of thinking, rather than as a tool that can help us to get notoriety at a particular time. Zoom and publicize the latest trends in social behavior. Only deep knowledge of the social and individual behavior, will a take valid decisions. Family structures, consumption patterns, new priorities and needs, more than ever ... are the starting points for marks. Addressing the different types of consumers from an emotional and technologically. A much more humane and sensitive to purchasing motivations and behaviors new perspective. Exercising the ability to generate relevant content through many proposed and supervised by top-level professionals practical exercises. Offer designers and communication professionals a vision of the cross-sectional design. Digital media and physical media to be found in the design and creativity coherence and continuity of messages. Give students a sufficiently broad of new technologies and emerging knowledge, and how they affect the relationship between people and brands. Acquiring the ability to find points of contact that can connect consumers and brands / products. Learning to tell stories around brands that generate sustainable, relevant and return emotional ties. Analyze the role of brands in society from the point of view of the consumer. What is expected of brands and what they have to offer in exchange for a commercial transaction. Understand the purpose of the different social networks and their specific function as a vehicle to convey emotionality and share information. Knowing how to drive the speech of the same brand leveraging the characteristics of each Technical Characteristics. CURRICULUM The Masters in Advertising Design and Innovation in Communication Trademark structure from the following subject areas are integrated into a cross-project developed over 10 subjects: Keep Calm and Be Creative Creativity is not a tool, but a way of understanding the world. Only minds more creative they develop new solutions to recurrent problems arise. This module not only understand the mechanisms of a creative mind, but also the way to bring to the forefront of our lives. We allow addressing creativity from a broader perspective to then implement it in the field of communication, through case studies and exercises. Target: An approach from the excitement and technology How is a housewife in 2015? What about a single? And a teenager? Understanding what motivates them, how they have been immersed in the digital world and how they communicate and interact, they are aspects that this module brings to the table. This course will delve into more consumer groups used in marketing, usually grouped by age and socio-economic level from a perspective that combine the emotional and psychological part with the way we use technology throughout the day looking for solutions. Soul Brands: Brands with soul Already far behind the time when brands launched unidirectionally messages. Today there is no brand that does not have the ultimate purpose of establishing a lasting relationship with its customers from a very human perspective. Contribute something to society, become one more in conversations around issues of concern or illusions that move. A social role that can not be fictitious or to the gallery. Brands must learn to perspire that reality and honesty to connect permanently. Storytelling & Branded Content Why are brands that have nothing to say? Who cares if a factory was opened in 1952? What are some brands crawling on Facebook as late forties in nightclubs? Why a brand of shampoo want me happy Monday? Brands and products must find its own rationale, why they are in this world, beyond selling cookies or sneakers. This module will give the keys to finding the connection points between a brand and a specific audience and make their own history involving the consumer. Technology Never before has technology had gotten much influence in our lives. Recent advances in neuromarketing, the Internet of things, 3D printing, augmented reality, artificial intelligence, Big Data ... All he does move society from a technological point of view is likely to become a new way to interact with the consumer. This module will review all the technology is exploding right now and presumably will have an important role in the coming years. This is not to become technology experts, but know their potential from the perspective of brands. Social Trends How to buy, things we eat, where we find the couple, the management of our time, the way we move, the relationship with our environment ... everything is changing. This module will discover a reality composed of many small changes as well as delve into the reasons is at the bottom of all these changes move. Design Transversal You might think that a good designer or communicator must be able to synthesize a design or an idea of ​​the scale that is needed at any time, either half page vertical or App, through a TV spot or sweatshirt. This module wants to go a little further. It aims to deepen the visual dimension of the brands to be able to understand how to build brand image through it. How to synthesize the values ​​and purposes of the mark, far beyond the logo or corporate identity. Social media This module explores the role of brands in social networks. And in the role of social networks in the lives of consumers. Each social network has its own language and way of expression. And today is almost more important to know how not to use them otherwise. students will be guided through a tour of the different social networks in order to get a mental map through practical exercises and real examples we reveal the best way to use these social networks with the aim always to establish connections and complicity with our consumers. Mobile Devices human appendages Tablets and smartphones have been established in the pockets and homes around the world and no longer conceive our life without their invaluable help. They have become a revolving door for circulating information and content at a breakneck speed. Everything is taken quickly and without looking back. We understand the dynamics of this relationship and understand the way into the lives of our consumers in a noninvasive way. Master Thesis They propose a project that allows applying the highest number of knowledge acquired during the Masters. The final number of students will determine the format and focus of the project, so that both the teacher and the student is a useful and inspiring tool. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Keep Calm and Be Creative 6 Target: An approach from the excitement and technology 6 Soul Brands: Brands with soul 6 Storytelling & Branded Content 6 Technology 5 Social Trends 5 Design Transversal 6 Social media 6 Mobile devices. human appendages 4 Master Thesis 10 TOTAL ECTS 60 Requirements  Recommended profile This program is aimed at people who have the following profile: Graduates in Design Graduates in Communication and Advertising Fine Arts graduates Graduates in Audiovisual Communication Graduates in Marketing Accredited professionals in the field of design experience, advertising or communications departments of companies with experience creditable academic curriculum and / or portfolio. Creative Directors and Directors of Strategic Planning of Advertising Agencies to feel interest in advertising and communication, having the feeling of being overwhelmed by the constant evolution of communication tools, the digital world and new consumer behavior; and / or they need to be recycled or update their knowledge in a pragmatic and applicable to their projects. In cases where the student proves previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students who take this program can develop their career in the following areas: Creative departments of advertising agencies. Strategic planning departments agencies or advertisers. Marketing departments and communication enterprises. Accounts departments of advertising agencies. Corporate branding and graphics studios, media agencies. Free-lance professionals, entrepreneurs, startups, startups ... [-]

Master In Multi-device Web Design And Programming

Escuela Superior de Diseño de Barcelona
Online Full time 12 months November 2017 Spain Barcelona

Domina any means so that the message reaches the user optimally adapted to each of the devices. [+]

Best Distance learning Masters in Design 2017. Have you thought about the amount of visual impacts that you receive daily from the web environment through their multiple devices? We continually inform, seek, share, relate, interact, analyze, discard, ... information provided on the Internet. So important is the reliability of information, such as how it is presented and adapts to each of the devices. The market is essential to have professionals capable of understanding the constant transformation of the environment, understand the user to send you information and message. The Master in Web Design and Programming Multidevice covers all aspects necessary for the student to acquire the skills and knowledge to enable it to undertake, manage, design and implement projects, services and Internet applications. Throughout the course, students will be able to better understand and address the needs, technology and the real possibilities of each client or project to provide an effective response to its objectives, as well as being able to offer graphic creative contributions made it is a unique and innovative piece. In this context they will be as important keys digital design and development of skills and guidelines for monitoring a project from capturing customer requirements to the presentation of the final product. With this training the student will have a detailed overview of the entire process of creating an interactive project where the business vision, the user experience (UX) technology and interface design are at the center. GOALS The main objectives of this program are: Understanding the new ways of seeing the present and the future in an online environment. Acquiring skills and knowledge of new concepts (interface design, usability, interaction or positioning) and adapt other already known graphic design to this environment. Being able to manage, design and implement an Internet project autonomously or be able to participate in a specialized roles defined for each participating team. Acquire a work process taking in every phase of the project: briefing, concept creation, strategic / objective definition based on customer needs, GUI development, prototyping, programming front-end. Learning to synthesize the site architecture, usability and strategy of a multimedia project by designing its graphical interface and work with wireframes. Understand the importance of user experience (User Experience) as a discipline that gives meaning to the joint work of technology, design and interaction. Learn communication protocols and proprietary technologies of multi-device projects and internet to better understand what requirements need each applying all of that on different media (web and webApp) in a multiplatform environment (screen, tablet and smartphone). Acquiring the ability to define web client strategy, plan the project on which to work, position both organically and through the web payment (SEO and SEM). Promote entrepreneurship, strengthen business skills to manage projects at the level of budgets, organizational charts, supplier management and planning. Professionals to share with the daily life of a professional studio, see how they tackle projects and the best way to solve the problems encountered in the development of a multidispositvo product. At the end of the course, students will have material generated to develop a digital portfolio, enabling them to promote themselves in the workplace. CURRICULUM The Master in Web Design and Programming Multidevice is structured from the following subject areas are integrated into a cross-project developed over 10 subjects: Digital media strategy and project management In this module the student faces the understanding of new ways of seeing the present and the future in an online environment. To do this you must assimilate new concepts (interface design, usability, interaction or positioning) and adapt others already known from graphic design to this environment. Learning methods and processes for developing a suitable product strategy, defining goals and success metrics, analyzing the current reality of business in the middle, as well as planning and strategy development. User Experience (UX) The student must master the key concepts that ensure a rich user experience. Explores factors such as interaction design, information architecture, accessibility, navigation flows, usability. We will work on all tasks applied in the development of specific outcomes (for example wireframes or prototypes) that advance product development and validation of these results. GUI design The purpose of this module is to synthesize architecture, usability and strategy of a multimedia project by designing your GUI. It affects fundamental aspects of interactive visual communication and the student is introduced to the inclusion of elements of interaction and navigation in multiple media (eg web interfaces for mobile and desktop). It will work from conceptualization through sketching visual to performing mockups and the definition of a library of design patterns. Frontend development The purpose of this module is to learn communication protocols own web projects and deepen the HTML5, CSS3, jQuery languages ​​... Responsive Design This module aims to raise awareness and experience in responsive web design projects: How do they adapt to different devices? How and what contents are displayed in each? For this purpose are defined all the new options, both the potential and requirements such as graphics software tools. At the end of the module will be designed, developed and implemented (a mock up level) output web solutions platform. Focus on issues of code (bootstrap) affecting development for multiple devices (responsive) will be used. Prototyping and End Arts The submission of proposals is one of the crucial points of the project, the module objective is to expand the resources and provide tools for submitting proposals to customers, improve argumentario, quality and finish more real (InvisionApp and Marvel). On the other hand it is essential to contextualize the various processes in a digital project and the various actors involved. We will give special attention to step between the original equipment design and programming, for a smooth passage between designers and programmers, minimize errors and save time (Zeplin). Managing a CMS A set of tools for content management (CMS), each specialized in a certain purpose (social, commercial, communication) will be. It will deepen the use of Wordpress, trying detailed installation, configuration and extension using modules and plugins. Finally, the student will know the dynamics of development in client / server environments and understand issues related domains, hostings, etc. Design in new digital environments and mobile devices WebApp, native application and hybrid application, adaptive design. In this block we will learn and will implement all aspects of creating projects for new digital environments: from conceptualization, the functional definition and design of wireframes, to the visual design and prototyping of Apps and WebApps and see the adaptive design. We deepen in a special way in the graphics and usability decisions and discover new professional tools (Sketch), new work processes and methods that will get our digital projects have the quality and the necessary finishes for travel and market success . Digital Analytics: metrics to optimize a website One of the great advantages of digital environments is the ability to measure any interactions made by users. This allows us to obtain valuable information about their type and behavior to optimize site performance and make decisions more successful business. The aim of the module is to understand the working methodology when designing a measurement system, learn how to deploy and configure the basic functionalities and obtain the necessary KPIs. Project management and business Detail the production phases of a digital project, from customer contact to the product launch. We identify the different roles and tools used in the management of a digital project. We will give an overview of the implications and requirements of the management of a digital project, so that students can be aware of them and take into account all the factors to successfully carry out the project. Master Thesis In addition to overcoming the credits of the various modules, all students must develop a final master project, consisting of a personal research project from the content taught during the program. Although most of the TFM is done individually, group and personal tutorials will be established at the beginning, to choose and plan the object of study, and during its development, to maintain the objectives and achieve the desired results. Workshop and Learning units Through industry experts, workshops where they acquire new knowledge, develop skills and exchange impressions will be delivered. Backend workshop This workshop will delve into issues related to the backend. It means the file structure issues and special attention will be given in languages ​​such as PHP, Javascript and jQuery. RRSS Establish strategies to maximize the power of social networks and increase the success of multimedia products. case studies will be presented. Sketch workshop Sketch is becoming the benchmark for your multimedia designs; the most versatile, comprehensive and dedicated software used to design in online environment. Not only is a web layout software: it is a tool to make our lives easier designers. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Digital media strategy and project management 5 User Experience (UX) 5 GUI design 5 Frontend development 5 Responsive Design 5 Prototyping and End Arts 5 Managing a CMS 5 Design in new digital environments and mobile devices. WebApp, native application and hybrid application, adaptive design 5 Digital Analytics: metrics to optimize a website 5 Project management and business 5 Master Thesis 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who have the following profile: Graduates in Design Graduates in Communication Sciences Graduates in Telecommunications Engineering and / or Computer Graduates in Audiovisual Communication In cases where the student proves previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Graphic studios Departments web advertising agencies Departments of marketing, communication and design of large companies Accounts departments of advertising agencies Free-lance professionals, entrepreneurs, startups, startup company, etc. [-]

Masters In Meetings, Incentives, Conventions & Events, Mice

ESODE
Campus or Online Full time Part time Open Enrollment Spain Madrid

The Master in Meetings, Incentives, Conventions & Exhibitions, MICE program will equip you with the necessary to specialize in an area of ​​great demand nowadays tools: business tourism. [+]

Early registration discount The program Master in Meetings, Incentives, Conventions & Exhibitions, MICE it will provide the necessary to specialize in an area of ​​great demand nowadays tools: business tourism. This type of tourism is actively developing worldwide, is increasingly common as it is a unique opportunity for business development. Thus the student of this Masters will be qualified to perform from start to finish planning and development of business meetings, conferences, conventions, incentive trips and other similar actions to them (conferences, meetings, conferences, symposia, forums seminars, courses) called for different purposes and sizes. Starting dates: Face: November 2016 Part-time: October 2016 Online: February, June and November 2016 GOALS Provide theoretical and practical training necessary to deal with guarantees of success all activities linked to the MICE industry and business tourism, both from the field of private enterprise, and public societies. DRIVING techniques to efficiently operate and manage each operational phase of the different types of events and solve eventualities with a comprehensive and integrated vision, subject to criteria of effectiveness, efficiency and profitability. Develop the skills necessary for the deep industry knowledge in its diversity and strengthen essential skills in carrying out leadership roles in professional organization of congresses, conventions, incentives, fairs and other events. ADDRESSED TO University graduates interested in the management and organization of events. Professionals linked to the tourist sector (responsible department events in hotels, travel agencies specializing in business tourism and incentives, fairgrounds, bureau conventions, congress, etc.) interested in strengthening their training in the MICE field. Enthusiastic professional event organization wishing to become experts able to manage the different activities of the MICE industry. * In the case of not providing a university degree will be required to certify three years of work experience. Modules 1. 2 Introduction to MICE sector. Classification of the market; 3 types of events. Strategic management in the MICE sector 4. Factors and players in the MICE segment 5. Marketing and communication in the June MICE sector. Protocol in the organization of events in July. Coordination and management of teams 8. Production MICE industry events 9. The post-event. Measurement and performance management METHODOLOGY AND METHOD ESODE offers this Masters in three ways: in person, and SEMIPRESENCAIL ONLINE, providing alternatives to the older student. Thus, under the face or blended format, students receive: SESSIONS theoretical and practical: Led by the most renowned industry professionals. The theoretical training includes case studies whose methodology allows the student to approach the reality of the moment. TRAINING IN VIRTUAL CAMPUS: Continuous monitoring through a training platform and open consultation 24 hrs. TECHNICAL VISITS TO LOCATIONS AND PLACES OF INTEREST: The student will have the opportunity to visit places of interest (Convention Bureau, unique places, fairgrounds, etc.) In the online mode the student will receive all the information and advice through the Virtual Classroom and will have a tutor for their development. PRACTICES Classroom: Curriculum Practices paid € 7,990 for 4 months in the best event agencies in Spain. Blended: 4.900 € Possibility of requesting practices. Online: 2.450 € Possibility of requesting practices. Students who decide to pursue the Master made under the modality Curriculum Practices Paid agencies and guaranteed great impact on the MICE industry. Students who decide to choose the ONLINE or blended format, will be able to apply practical, but they are not compulsory. So, always thinking of a comprehensive training always seek comprehensive training that combines the theoretical to the practical. * Students who are working in companies in the sector could validate their practices. CERTIFICATION ESODE students once completed the training program, obtained the degree of Master of Meetings, Incentives, Conventions and Events, MICE. [-]

Master in Textile and Surfaces Design

IED – Istituto Europeo di Design Madrid
Campus or Online Full time 1 year October 2017 Spain Madrid

The Master of Textiles and Surfaces Design trains students on the creative facets of their work, helping them express their ideas on the basis of a set of aesthetic criteria, as well as on the economy of resources, to pick the best ways to carry a project to term. [+]

Best Distance learning Masters in Design 2017. THIS PROGRAM IS TAUGHT IN SPANISH The Master of Textiles and Surfaces Design offers specific training in the pattern design of prints applicable to a range of fields: textiles and products (wallpaper, ceramic, homeware etc.) and trains professionals to develop designs for specific surfaces, enabling them to make decisions regarding techniques and production processes on the basis of their possibilities and purposes, learning about the industrial, semi-industrial and manual processes used in each of them, with their specific lexicon and technical peculiarities. The Master of Textiles and Surfaces Design trains students on the creative facets of their work, helping them express their ideas on the basis of a set of aesthetic criteria, as well as on the economy of resources, to pick the best ways to carry a project to term. The Master recognises the huge demands posed by this industry, and is the only one of its kind in Spain. The Master of Textile and Surfaces Design is conceived for those who want to specialize in the area of "‹"‹textile and home design. Throughout the course, students acquire the knowledge necessary to determine the design, techniques and production processes for each type of surface (textile, ceramics, weaving ...). The learning process of the Master of Textile and Surfaces Design trains textile designers specializedin specific production processes of different materials. People qualified not only to develop a design applicable to a particular surface with the necessary technical features, but also to make decisions about techniques and production processes in line with their abilities and goals. Professional opportunities: Textile design departments, Departments specialized in home accessories or Home Design, Associate designer in studios of product, fashion and interior design, Designer-consultant. [-]