Master's Degree in Digital Design in Barcelona in Spain

Compare Masters Programs in Digital Design 2017 in Barcelona in Spain

Digital Design

A Masters degree gives you the opportunity to either further your understanding of a particular question or take off in a completely different way using skills you have gained from your previous undergraduate degree.

Digital design professionals make use of programs, algorithms and data as well as traditional design skills to tool tailored objects and processes for a wide variety of applications. The corporate sector, educational institutions, governmental bodies and charity organizations call upon their talents to visualize and create unique products and concepts.

Spain (Spanish: España) is a diverse country sharing the Iberian Peninsula with Portugal at the western end of the Mediterranean Sea. Spain is considered an exotic country in Europe due to its friendly inhabitants and relaxed lifestyle. The normal duration for University courses in Spain is 4 years, except Medicine and the double degrees, which are 6. Madrid and Barcelona are well known cities around world for its cuisine, vibrant nightlife, and world-famous folklore and festivities.

Being the 2nd largest city in Spain, Barcelona is the capital of Catalonia province. It has over 4 million inhabitants. It is a vibrant city that hosts thousands of tourists annually. It is home to university of Barcelona among others.

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Official Master In Creating And Developing Digital Projects

FDModa - LCI Barcelona
Campus Full time 1 year September 2017 Spain Barcelona

The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. [+]

Masters in Digital Design in Barcelona in Spain. Master in Digital Creation and Development Projects The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. The digital designer is now at the center of different families and professional sectors such as Audiovisual Communication, the Graphic creation Graphic Arts Advertising Public Relations and interactions design sectors, and showing increasing synergies often encompassed within the industry calls experiences and increasingly geared towards digital media as well point the various sectoral studies and local and state reports. Unlike most training offers in the field of digital design, the differentiating factor of this Masters in Digital Creation and Development Project is to form what is known as Front End Designer (Front End or Frontend Designer) in the professional world . The Front End consists of everything that has to do with what you see and interact in a digital project, it is the professional who is able to devise, plan and also carry out all the development necessary before final production so that ensures the feasibility, efficacy and optimizing designed projects. Also, students may choose to specialize in two areas, a more experimental and more oriented to the world of creation, entertainment and culture, to experience the smart citizen and smart cities, and the other more focused on strategy persuasion, branded content, more developed and oriented sectors of products and consumer services. Objectives: To train professionals specializing in the creation and development of advanced digital projects with choice of specialization in: Projects for advertising and strategic communication: Students will form on the ideation and prototyping of digital communication strategies for brands and organizations. As for practical training, students can opt for web design and mobile application design interaction design projects into space: The student will be formed in the conception and development of interaction design applied to space in general that is, retail, entertainment, monuments, museums, infrastructure and public space ... As for practical training, students can opt for interactive design for smart cities or to carry out a pilot project of interaction. Studies Programme: Data Sheet Credits: 66 ECTS Duration: 1 year Qualification: Masters in Design and Development of Digital Projects Language: Spanish and English offer specialty itineraries face: Digital Projects Advertising and Strategic Communication Projects interaction design interactive space First semester Module I - Theoretical framework and context (8 ECTS) Module II - Methodology and advanced design processes for interactive websites and apps (12 ECTS) Module III - Programming, development and prototyping of digital interfaces (12 ECTS) Second semester Module IV - Managing digital design (6 ECTS) Specialty 1: strategic communication projects and advertising (10 ECTS) Specialty 2: interaction design projects for the space (10 ECTS) Master final thesis (12 ECTS) External Practices (6 ECTS) [-]

Master's Degree in Biodigital Architecture

International University of Catalonia
Campus Full time 1 year September 2017 Spain Barcelona

We offer you the chance to take part in the first architecture programme that explores the subject from a biological and digital perspective. An avant-garde syllabus and a new, 21st-century concept at your fingertips. You will have the opportunity [+]

Discover Biodigital Architecture We offer you the chance to take part in the first architecture programme that explores the subject from a biological and digital perspective. An avant-garde syllabus and a new, 21st-century concept at your fingertips. You will have the opportunity to use state-of-the-art technology with new production possibilities. And a whole new world of tools will open up to you, enhancing your professional qualifications and job skills. Are you ready to see the possibilities awaiting you in the field of biodigital architecture? Why choose Biodigital Architecture? Innovative education Experiment with genetic-driven software, evolutionary processes, emerging systems and scripting. New vision of cybernetic-digital and environmental processes Explore concepts such as bio-learning and morphogenesis. International approach and premier academic staff Learn with an international teaching body which has made significant contributions to this new cutting-edge field of biodigital architecture. UIC Barcelona's Master's Degree in Biodigital Architecture is a pioneering programme that combines architecture, biology and new digital trends. Since the year 2000 this programme has offered a unique approach to architecture from a biological and digital perspective. The teaching programme establishes points of contact between new cybernetic-digital and ecological-environmental techniques. It incorporates experimental concepts, methods and works that use genetic-driven software, evolutionary processes, emerging systems, algorithms, parametric models and scripting. An innovative view of architecture that draws from areas such as genetic versus generative, natural versus digital and the impact of new biologies. An avant-garde architecture and design programme that integrates the latest developments in conceptualisation and projection technology: Data-Driven Production, CNC numerical control machines, 3D printers... In short, a non-standard form of architecture that applies and promotes the genetic and digital principles of variation, mutation and hybridisation. Prospective students If you have a university degree in Architecture, Engineering, Fine Arts, Design, Landscaping, Biology or Genetics, this is the right master's degree for you. No previous specialised knowledge of cybernetics or ecology is required. Job Opportunities Architecture, Engineering, Design, Art, Teaching and Research. The combination of advanced digital technology applied to architecture and biological knowledge will open up a new, as of yet untapped market. Academic accreditation University Master's Degree (official), which enables you to undertake doctoral studies. Facilities Digital manufacturing laboratory and genetics laboratory. Curriculum and subjects Seminars and conferences on: Metaphysics and Computation Theories of Emergence The Fundamentals of Genetics The Emergent Nature of Life Eco Manipulation Genetic vs. Generative Digital Tools and Organic Forms New Bio and Digital Techniques The work of Antoni Gaudí and Salvador Dalí as a source of Biodigital Architecture Information Systems: Digital Tools and Organic Forms: Practical classes with training in digital tools such as generative software, parametric associative software, scripting, production tools and CAD/CAM machining, linked to project development Genetic and Biodigital Architectural Design: Studios and workshops including personalised tutorials in order to develop designs and carry out research Masters dissertation: Final presentation of research project. [-]

Master Digital Design

Harbour.Space
Campus Full time 1 year Open Enrollment Spain Barcelona

The Harbour Space Master of Digital Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies. [+]

Masters in Digital Design in Barcelona in Spain. This program is taught in ENGLISH. The Harbour Space Master of Digital Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies. Projects, which are often speculative and critical, aim to inspire debate about the human consequences of different technological futures and explore the strategic role of interaction design in shaping everyday life while highlighting the increased relevancy of design to business and society. Graduates go on to work for corporations, design agencies or consultancies, academic and industrial research labs, and to set up their own design studios. Courses are a mixture of lectures and hands-on experimentation Regular opportunities for industry collaborations with companies Access to a network of world-leading experts working in computer science Teachers who are leading practitioners in their field Frequent guest lecturers across a variety of topics in Design and Technology Practical business courses preparing students for real-life situations Multi-disciplinary collaboration in group and applied year-end projects Connection to the real discipline of design and real companies in the industry PROGRAM STRUCTURE This Master of Digital Design degree contains an extensive number of real interaction design cases moving through which the students will gain a solid understanding of the creative and decision making process in the design department of a real company or a design agency. All courses are electives, yet we strongly recommend students to take courses marked as core. In total 1 year Master's consist of 15 modules including 1 module of workshops & seminars, 1 client and 1 capstone projects. Our professors are not academic teachers – they are accomplished design professionals that have launched thousands of successful products and services and made many winning strategic decisions. Modules Emerging Technologies for Physical Spaces Mobile Physical Computing User Experience Design Entrepreneurial Design Cybernetics Smart Objects Innovation in Service Design Future Wearables Content Strategy Storytelling, Narrative and Interactivity Design Management Selling & Presenting Design Data Visualization Audio & Video Motion Graphics Projection Mapping Programming Interfaces for Disabled People Seminars & Workshops Client Project Personal Project Program Leadership Irene Pereyra Co-founder, Anton & Irene Anton Repponen Co-founder, Anton & Irene Career Path Junior Designer Mid-Weight Designer Senior Designer Art Director Creative Director LIVING IN BARCELONA Studying in Barcelona has the following advantages: Barcelona is #1 in Europe for quality of life and clearness of environment (2012 Quality of Life City Rankings – Mercer Survey) Barcelona is #1 in the world for the level of infrastructure and urban development (2011, Ernst & Young). The region of Catalonia, where Barcelona is the capital, contributes significantly to the Spanish GDP. The growth of Catalonia’s GDP is currently 3.3%, much higher than in Europe on average. Catalonia’s exports are €42.2 billion, higher than in any other region of Spain. 7,000+ innovation and technological companies during the last 10 years. Barcelona is 6th in Europe for attractiveness and comfort for doing business (European Attractiveness Survey 2011, Ernst & Young), Barcelona is 2nd in Europe (after London) for being promoted as a business center (European Cities Monitor 2011); Barcelona is 2nd in the world for hosting different international conferences and congresses (City and Country World Report 2011, ICCA ). Barcelona is the host of the annual World Mobile Congress, which attracts thousands of international companies that work in the mobile industry. 7,000,000 + millions of tourists / year 20° C - average temperature during the day 2437 hours of sunshine/ year Cost of living 550 euro / month [-]

Master Interaction Design

Harbour.Space
Campus Full time 1 year Open Enrollment Spain Barcelona

The Harbour Space Interaction Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. [+]

This program is taught in ENGLISH. The Harbour Space Master of Interaction Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies. Projects, which are often speculative and critical, aim to inspire debate about the human consequences of different technological futures and explore the strategic role of interaction design in shaping everyday life while highlighting the increased relevancy of design to business and society. Graduates go on to work for corporations, design agencies or consultancies, academic and industrial research labs, and to set up their own design studios. Courses are a mixture of lectures and hands-on experimentation Regular opportunities for industry collaborations with companies Access to a network of world-leading experts working in computer science Teachers who are leading practitioners in their field Frequent guest lecturers across a variety of topics in Design and Technology Practical business courses preparing students for real-life situations Multi-disciplinary collaboration in group and applied year-end projects Connection to the real discipline of design and real companies in the industry PROGRAM STRUCTURE This Master of Interaction Design degree contains an extensive number of real interaction design cases moving through which the students will gain a solid understanding of the creative and decision making process in the design department of a real company or a design agency. All courses are electives, yet we strongly recommend students to take courses marked as core. In total 1 year Master's consist of 15 modules including 1 module of workshops & seminars, 1 client and 1 capstone projects. Our professors are not academic teachers – they are accomplished design professionals that have launched thousands of successful products and services and made many winning strategic decisions. Modules Emerging Technologies for Physical Spaces Mobile Physical Computing User Experience Design Entrepreneurial Design Cybernetics Smart Objects Innovation in Service Design Future Wearables Content Strategy Storytelling, Narrative and Interactivity Design Management Selling & Presenting Design Data Visualization Audio & Video Motion Graphics Projection Mapping Programming Interfaces for Disabled People Seminars & Workshops Client Project Personal Project MATH AS A SECOND LANGUAGE (MSL) A Harbour.Space major requirement for all students in tech is a very good level of math. Anyone who lacks the strong math foundation they need for a career in tech, but is eager to learn has a home in our foundation course (link). Students acquire all the basic tools they need to continue studies in Computer Science, data Science or Cyber Security. Graduating from MSL means opening the doors to apply for a place at Harbour.Space University and any other top-rate tech university in the world. Program Leadership Irene Pereyra Co-founder, Anton & Irene Anton Repponen Co-founder, Anton & Irene Career Path Junior Designer Mid-Weight Designer Senior Designer Art Director Creative Director LIVING IN BARCELONA Studying in Barcelona has the following advantages: Barcelona is #1 in Europe for quality of life and clearness of environment (2012 Quality of Life City Rankings – Mercer Survey) Barcelona is #1 in the world for the level of infrastructure and urban development (2011, Ernst & Young). The region of Catalonia, where Barcelona is the capital, contributes significantly to the Spanish GDP. The growth of Catalonia’s GDP is currently 3.3%, much higher than in Europe on average. Catalonia’s exports are €42.2 billion, higher than in any other region of Spain. 7,000+ innovation and technological companies during the last 10 years. Barcelona is 6th in Europe for attractiveness and comfort for doing business (European Attractiveness Survey 2011, Ernst & Young), Barcelona is 2nd in Europe (after London) for being promoted as a business center (European Cities Monitor 2011); Barcelona is 2nd in the world for hosting different international conferences and congresses (City and Country World Report 2011, ICCA ). Barcelona is the host of the annual World Mobile Congress, which attracts thousands of international companies that work in the mobile industry. 7,000,000 + millions of tourists / year 20° C - average temperature during the day 2437 hours of sunshine/ year Cost of living 550 euro / month [-]

Master Of Specialization In Design And Art 3d Games

FX ANIMATION Barcelona 3D School
Campus Full time 13 months Open Enrollment Spain Barcelona

The goal is for students to advance their knowledge specializing in 3D video game art. It will work on modeling, texturing and animating creatures, advanced animation, facial animation and Oculus. [+]

Masters in Digital Design in Barcelona in Spain. Next call: October 2016 - REGISTRATION OPEN Duration: 10 months + 3 months of final project. Sleeps: 10-12 Headquarters: Barcelona Description and purpose The goal is for students to advance their knowledge specializing in 3D video game art. It will work on modeling, texturing and animating creatures, advanced animation, facial animation and Oculus. Students will complete a final project and as part of other training classes 3D will participate in a workshop production. It is aimed at both experienced 3D professionals and students in the sector to have a solid knowledge in 3D. Requirements  3D demonstrable knowledge and experience in the sector. It is recommended to have an interview with the teacher and the presentation of demo reel. Seminars and master classes - Training on a real production project: 4 hours a day outside school hours. Career prospects High-level specialized in video game design and 3D art, interactive applications, modeling of characters, environments and props, character animator, technical texturing. Dip into employment This training is recognized by the leading industry producers at international level and Kerad Moonbite Games, among others. [-]

Master In Design And Character Animation

FX ANIMATION Barcelona 3D School
Campus Full time 16 months Open Enrollment Spain Barcelona

The goal is to train students as character animators. They dominate not only the principles and techniques of animation but develop their talent for their creations expression necessary to convey emotions. [+]

Next call: October 3 October 2016 - REGISTRATION OPEN Duration: 13 months + 3 months of final project. Places: 10 Headquarters: Barcelona Description and purpose The goal is to train students as character animators. They dominate not only the principles and techniques of animation but develop their talent for their creations expression necessary to convey emotions. In this Master, you are working to deepen the (Maya) software and professional animation techniques. It is aimed at anyone who wants to specialize in animation. Requirements  Computer knowledge at user level, medium / advanced. Be 21 years or have made a career in FX ANIMATION. -The Master start from scratch No prior training is required specified It is oriented and will have priority enrollment: - Professionals with demonstrable work experience who want to switch careers or recycled. - All people who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters, unregulated private training equivalent including: - Film and Media - Degree of interactive digital content - Drawing - Degree Multimedia. - Audiovisual - training cycle of higher level 3D games and interactive environments. - Fine Arts - 2D / 3D Animation - Computers - Programming - Engineering - Graphic Design - U other areas of the sector Career prospects Professional technical in character animation for film, advertising and video games. Professional technical in character design for animated films and video games. This training is recognized by leading industry professionals internationally as Edu Martin (Pixar) among others. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D Graphics animation industry . Our students have worked to finish his training, projects like Bubble Bip (Triacom, Super3) and the series "DreamWorks Dragons" (Dreamworks) [-]

Top Master In Vfx

FX ANIMATION Barcelona 3D School
Campus Full time 28 months October 2017 Spain Barcelona

The goal is for students to learn from scratch to dominate the entire production process for 3D VFX and postproduction up to the advanced level with the most popular softwares and techniques at national and international level. [+]

Masters in Digital Design in Barcelona in Spain. Next call: October 3 October 2016 - REGISTRATION OPEN Duration: 2 academic years + 4 months Final Project Places: 12 Headquarters: Barcelona Description and purpose The goal is for students to learn from scratch to dominate the entire production process for 3D VFX and postproduction up to the advanced level with the most popular softwares and techniques at national and international level. The ultimate goal is the integration of students work as a specialist in VFX and postproduction. It is addressed to people who want to make the VFX their profession as well as audiovisual professionals who want recycled or redirect their career, students of 3D cinema, multimedia, communication and audiovisual who want to specialize in VFX or add value to his job. Total hours FX: approximate times are calculated based on the student's dedication required to follow the course and the fulfillment of the project deliverables and reels. It does not include the hours of mandatory seminars. Requirements  Computer user level and knowledge of the Windows environment. Be 21 years or have made a career in FX ANIMATION. The Master starts from scratch; no previous training is required. It is oriented and will have priority enrollment professionals with demonstrable work experience, people who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters or equivalent unregulated private training. Monitoring and masterclasses Audiovisual language seminar. Practice shooting. HDRI uptake. Arnold Render Career prospects Professional technician postproduction and digital compositing and high-level specialist in VFX for film, advertising and TV.Nuestros students have worked to finish his training, in films such as Hercules, the origin of the legend, Guardians of the Galaxy (MPC) and currently in The Jungle Book (Disney). This training is supported by leading professionals internationally as Rob Powers (Avatar, Tintin ...) Felix Balbas (Avatar, The Lord of the Rings, Harry Potter ...) and Pablo Gimenez (Captain America, Iron Man 2, Skyfall …) among others. Dip into employment In this Master students can perform a project Training in Hollywood (Space Command, feature film saga created by one of the writers of the Star Trek series, Marc Zeecre) [-]

Master in Interactive Apps Design

IED – Istituto Europeo di Design Barcelona
Campus Full time 7 months March 2017 Spain Barcelona

The purpose of this degree is to train professionals capable of knowing and comprehending deeply the necessary skills and tools to develop interactive interfaces that link the information available on the Internet of Things, no matter the type of interface making it possible. [+]

THIS PROGRAM IS TAUGHT IN ENGLISH Design, as a discipline, is changing dramatically and getting adapted to a complex reality, which is defined by communications and connections that we establish through several devices, by screens and interfaces. Interfaces define the frame for contact and interaction between people and machines. They are becoming the main access point to information, and as an essential tool for communication in the current environment. Personal communications (by emails, videoconferences, instant messages, meetings facilitated by geolocation, social networks, just to mention a few), institutional communications, business transactions, sales and distribution channels, access to information, are increasingly being performed through several types of interfaces. Much of this communication, which is established through several mobile devices, is based on applications that work as communication interfaces between users and data as well. Main objective of the course The purpose of this degree is to train professionals capable of knowing and comprehending deeply the necessary skills and tools to develop interactive interfaces that link the information available on the Internet of Things, no matter the type of interface making it possible. By knowing the several stages of creation, students will be able to elaborate projects from a design perspective focused on user experience and interaction. The course is based on two content areas: user experience design (UX) and programming. User design experience is the central point around the whole programming work will be developed. Students will acquire the tools to translate into efficient metaphors the complexity of huge information flows to become useful data for users, so they can interact with it efficiently: better design allows better interaction, which translates into a better relationship with the user. To know how to manage the user experience has become the most relevant competitive advantage in the long term. “Sales come from better UX”. http://blogs.hbr.org/cs/2013/01/scaling_your_ux_st...) Watch the interview about Interactive Apps Design with the teachers Alberto Tognazzi and Raquel Navarro-Prieto. Methodology The study plan has a practical approach and is focused on market reality. The methodology of IED Barcelona is based on the concepts of learning-by-doing and User Centered Design, by which students consolidate the knowledge acquisition through practice and attaining experience solving real problems and professional challenges, analysing the usage of terminals by users and integrating them in the development. Under the guidance of this philosophy, the Master’s degree methodology is centered on project development, from the inception of an idea to its fulfilment and real market implementation. Subjects are directed from a real perspective, with completely updated contents, and given by lecturers, who are working top professionals, experts on their subjects and with a relevant professional experience. The course is founded on two content areas: user experience design and programming. Expertise will be acquired by means of two didactic cores: the project execution and the collaboration with institutions. Aimed at This master is aimed at creators with knowledge on programming, mainly on object-oriented programming. Programmers and engineers, graphics designers, artists with knowledge on object-oriented programming (Objective C or Java languages) or structured programming, using languages such as C++ or Javascript; also, to design professionals, media and visual design, visual communication, interested in participating in this interdisciplinary course on the creation of useful and efficient interfaces. It is recommended to have advanced knowledge on, at least, one of the following programming languages: Java, Javascript, C++, PHP, Phyton. It is essential that all applicants with no previous experience in programming acquire a basic domain of object-oriented programming (C++, Java, Javascript). Student profile: Graduates in design from any major, engineers, programmers, visual communicators, visual artists. Professional outcomes Participants will be prepared to face the challenges posed by markets nowadays, working in multidisciplinary teams in large companies and organisations, developing visible projects through screens. Also, they will be able to undertake their own projects, based on interaction between users and devices. Projects creation and constant analysis acquired during the degree will provide a strong capability of adaptation to different types of projects and work environments. Students will be able to work in the following areas/functions: - Development of projects for small, medium and large companies, and also promoting of different start-ups and new projects. - Incorporation in interdisciplinary teams in creative departments in advertising agencies and studios, focusing on interactive communication. - Interfaces graphic design - Interaction design for mobility - Comprehensive management of projects, from comprehending the issues, concepts proposal and rapid prototyping. Coordinator Each Master is assessed by a specialist in the area, who has an active role in the studies plan development and contents in collaboration with the didactics department of the Master Area. The coordinator also supports the incorporation of specific teachers of the sector, as well as the relationships with enterprises and institutions from the knowledge area of the course.. Alberto Tognazzi is semiologist by education and filmmaker by profession, he has become an innovation seeker on the Net. This experience is summarized in his work as consultant and designer specialized in Mobile Culture, with the Spanish Ministry of Culture. From the creation of a videosharing platform in 2006, he begun the Movil Film Fest, the festival for short films made with mobile phones, in collaboration with El País, Nokia, Sony Ericsson, Cuatro, MySpace. Since then, he has been creating projects and reflections on the mobile world from Mobile Cells, Embed.at and Permament.pro *The educational planning for all IED Master courses is aligned with the criteria established by the European Higher Education Area (EHEA). The IED Master program has adopted a credit structure that follows the European Credit Transfer System (ECTS). The IED Master issues private degrees. Duration and frequency: 7th to 31th of march 2016 4th of april to 17th of jun 2016 27th of jun to 18th november 2016 Frequency: 7 months Timetable: Monday to Friday from 9.00 a.m to 1.00 p.m. and 3.15 p.m. to 6.15 p.m. [-]

Master in Design for 3D Printing and Digital Fabrication

IED – Istituto Europeo di Design Barcelona
Online & Campus Combined Full time April 2017 Spain Barcelona

The Master's Course in Design for Digital Fabrication provides the necessary perspective and tools to implement new production possibilities in different professional fields. [+]

Masters in Digital Design in Barcelona in Spain. THIS PROGRAM IS TAUGHT IN SPANISH Digital fabrication opens up the gates towards the world of production so that almost anyone can design and build spaces, objects and devices. Designers and professionals whose work defines the objects that surround us can harness the advantages of digital fabrication in order to create new business opportunities and apply the benefits of new technologies to develop new solutions. The Master's Course in Design for Digital Fabrication provides the necessary perspective and tools to implement new production possibilities in different professional fields. It is a test-bed that provides students with certain abilities and competences that build on their professional background, giving them the skills to design, develop and implement creative projects by using techniques such as 3D-printing and numerical control cutters. Objective To equip students with digital fabrication methodologies and tools in order to become key players in implementing this knowledge in different design areas, adding value to the corporate environment and to their careers. Students are also encouraged to develop critical judgement in order to decide how and when to implement different tools in an innovative way, and to understand the possibilities of applying digital fabrication in product design, interior decoration, fashion and visual communication, by identifying the best way to bring their ideas to fruition and by appraising their impact on business benefits. They will also learn how to use digital fabrication tools by combining creativity, management and entrepreneurial spirit within actual businesses, where the aim is for them to become key figures in creating sustainable value with their proposals. Methodology IED Barcelona proposes an innovative methodology in its intensive courses, where both face-to-face and distance learning are put together. This allows students to spend a 3-month period in Barcelona and take the rest of the course from home. Lectures are held in two environments and teachers coordinate these two spaces so as to offer students the best workspace in which to develop their knowledge in design towards digital fabrication. - IED Barcelona: Theory and project lectures are held on the premises of IED. The multicultural and interdisciplinary environment of IED Barcelona is the perfect place for designing projects and developing innovation. - Ateneu de Fabricació de Ciutat Meridiana: Technical lectures, where students learn and implement digital fabrication techniques, are held on the premises of the Ateneu de Fabricació de Ciutat Meridiana. This digital fabrication lab belongs to the Red de Ateneos de Fabricación (cultural centre network) driven by Barcelona City Council, within the strategic framework of SmartCities. These cultural centres are spaces for creation and learning and are linked to social innovation, new technologies and, particularly, to digital fabrication. Students are provided with all the necessary technologies in order to learn and implement the different processes and techniques of digital fabrication, with a view to transforming their ideas and concepts into actual products that are useful for society. Student profile The programme is geared towards graduates in product design, interior decoration, graphic design and visual communication, architects, fashion designers, engineers, artists and professionals who design, develop and bring to fruition all sorts of goods and products. Professionals interested in fostering and driving the success of digital fabrication are also welcome. In order to participate in the admission process, candidates must submit the following: Graduate diploma Curriculum Vitae Covering letter Career options Students can add value to their professional background by including digital fabrication on their list of skills. They will become digital fabrication strategists, who are able to work in businesses, innovation consultancies and design studios, and join multidisciplinary teams or develop their own projects as businesspeople. The course also helps students to build a career in design innovation, strategy, product and brand design and social enterprise. Coordinator BERNAT CUNÍ Bernat is an expert designer, researcher and manager in several fields of industrial, ecological and entrepreneurial design. He is currently involved in generative design, creative encoding and fast fabrication experiments. He is particularly interested in the future of design and popularising the design process and tools. Undertake new ventures based on innovation as a distinguishing feature. Conceptualization of new products. Creative development and business management. They will acquire the necessary skills to work in multidisciplinary teams, take leadership positions and investigate in the field. Duration and frequency: Frequency: 7 months - 3 onsite - 4 online Timetable: Monday to Friday from 9.40 a.m. to 14.30 p.m. and from 3.00 p.m. to 6.10 p.m. * The educational planning for all IED Master courses is aligned with the criteria established by the European Higher Education Area (EHEA). The IED Master program has adopted a credit structure that follows the European Credit Transfer System (ECTS). The IED Master issues private degrees. [-]

Master Advertising Photography And Digital Retouching

Idep Barcelona
Campus Full time 1 year October 2017 Spain Barcelona

Advertising has changed and, although companies create products, consumers buy brands, which are nothing more than a sum of ideas and values ​​where the photographer's main function is to convey those ideas to service marks. [+]

Advertising has changed and, although companies create products, consumers buy brands, which are nothing more than a sum of ideas and values ​​where the photographer's main function is to convey those ideas to service marks. Therefore, beyond the necessary perfection to photograph a product or technical character, a successful photographer in the field of advertising depends on your creativity as an art director to create an imaginary world that can transmit such illusion. It is not enough to possess the technical expertise to develop this work with professional rigor in all possible fields (still life, portrait, campaigns, etc.), it is also necessary to have the creative ability to work with other media professionals in an environment highly competitive. In addition, digital imaging and post production possibilities have changed the way of understanding photography in this field. It is almost unthinkable to plan a good image for an advertising campaign without considering giving you the retouching and manipulation of the captured image. It is not only the possibility of improving if not that, on many occasions, and is triggered after considering will act as post-production, so that skills and knowledge of retouching, photomontage and adaptation and integration of 3D images They are essential, not only for the photographer or the retoucher, but for any professional image and communication. GOALS This master is designed as a specialization course for photographers who wish to develop their technical and creative capabilities in the field of advertising photography. Throughout the essential skills program is to solve assignments and development of aesthetic and conceptual approach is encouraged, through art direction, to be able to conceive and create the image that makes reality an advertising briefing and contribution value to the communication strategy. Participants become familiar with camera equipment, digital and flashes capture higher-level backups, and be able to implement specific lighting techniques in the development of still life of product, production studio and outdoor campaigns models or actors, raise castings, direct acting and work as a team with other creatives. At the same time the tools and methods for professional post-production and digital retouching will learn to enhance the creative capacity and train professionals to contribute to their projects directly, and from the planning phase of the same, all the options that exist in the scope for broad market integration of retouching and 3D images, providing a competitive advantage over other professionals. In addition, each student will have completed at the end of a personal book program, supervised by the Pedagogical Director to present their work in a professional environment. Addressed to Graduates and graduates with experience in photography by creditable academic curriculum and / or portfolio and with minimal knowledge of Photoshop. Otherwise, it is necessary to take the Degree / Photography course. Access and Degree Access university degree (bachelor or graduate degree) and internal selection process. own master's degree awarded by the Universitat Abat Oliva CEU is obtained. Curricular Itinerary This master's degree is the result of combining the academic curricula of postgraduate Advertising Photography and Art Direction and Digital Retouching and 3D Integration. Discover the Portfolios of Photography! [-]

Master Advanced Photography And Digital Retouching

Idep Barcelona
Campus Full time 1 year October 2017 Spain Barcelona

The world of photography has changed dramatically with the standardization of digital cameras and image processing software, forcing a further step the photographer. [+]

Masters in Digital Design in Barcelona in Spain. The world of photography has changed dramatically with the standardization of digital cameras and image processing software, forcing a further step the photographer. Since you can not conceive of a photographer who does not have good knowledge capture and digital postproduction. On the one hand a professional photographer must possess the theoretical and technical skills to make a good photograph, as well as specific knowledge photographic genre, at least those that have common characteristics to others (such as the portrait, reportage and editorial Photography author). On the other, and for maximum performance and advantages offered by the digital image, the post has now become an indispensable process, beyond the imperative "revealed" digital, becoming necessary knowledge in retouching, photomontage and adequacy and integration of 3D images. Therefore, a photographer who wants to be prepared to be a good professional in addition requires a strong background to conceptualize and make good pictures, the ability to digitally postproducirlas. GOALS This master aims that students already started in photography can begin a process of advanced specialization (from two fundamental genres such as portrait photography and Editorial Feature Photography and author) as well as professional in the tools resources and postproduction, retouching and integration of 3D images, combining theoretical and technical knowledge of the production of a photographic image with digital retouching and image processing. This double vision of education opens up new professional horizons, both for those who want to be a photographer, complementing his training with a broad knowledge of the tools of digital image manipulation, and for those who want to enter the world of retouching and postproduction ( even 3D), forming him in the concepts and techniques of photographic capture, lighting ... to enable it to better understand the global nature of the process and further photographic vision as they work to achieve better and more realistic results. It is a practical program in which you work from professional type assignments where students must make their own decisions, with the help of tutors specialists in every genre, to discover their skills and overcome their limitations. In this way each student at the end of the program, will be developed photographic material enough to form a personal portfolio that supervised by the Pedagogical Director, you may be used to present their work in a professional environment. Addressed to Graduates and graduates with experience in photography by creditable academic curriculum and / or portfolio and with minimal knowledge of Photoshop who want to deepen and post photographic technique or who want to prepare to make a subsequent professional specialization. Otherwise, it is necessary to take the Degree / Photography course. Access and Degree Access university degree (bachelor or graduate degree) and internal selection process. own master's degree awarded by the Universitat Abat Oliva CEU is obtained. Curricular Itinerary This master's degree is the result of combining the academic curricula of postgraduate Advanced Photography and Digital Retouching and 3D Integration. Discover the Portfolios of Photography! [-]

Master Illustration, Motion Graphics And 3d

Idep Barcelona
Campus Full time 1 year October 2017 Spain Barcelona

The illustration is one of the most bullish disciplines within the graphic, artistic and business world, becoming an essential tool in many professional projects related to graphic design and communication. [+]

The illustration is one of the most bullish disciplines within the graphic, artistic and business world, becoming an essential tool in many professional projects related to graphic design and communication. But if at some level it has developed exponentially it is in the audiovisual design, where the creation of pieces in video format and contents of illustration has become a means in itself, developing its own visual language and a way of conceive images that empathize more directly with the consumer. For this reason more and more professionals are required to combine both disciplines, illustration and motion graphics, and can also cope with 3D techniques to their projects. The new generation of professional artists has brought together designers from all creative fields, reinventing concepts and trends to become an indispensable link to the validity of these sectors. GOALS This master is designed as a specialized course in order to equip students with the necessary projects to develop professional illustration and illustration applied to audiovisual media skills. It is not designed as an introduction to drawing, but wants to instill in students using the illustration as a creative more tool of the new strategies in many areas of communication and design, focusing especially on all those who claim the creation of audiovisual content, where motion graphics or motion graphics becomes the creative and narrative backbone, while the use of technology and suitable software for creating movies and development of 3D images are presented as the necessary tools for the generation of resources and innovative images that enrich such projects. The program will deepen the one hand, the concept of illustration applied to different creative activities and communications from a number of specific workshops for each area of ​​action taught by professional illustrators, where different techniques and ways will be learned approach each project. On the other hand, and in parallel, the student is provided with the necessary skills to create graphic proposals within the audiovisual media, such as debt instruments, curtains television, advertising images and audiovisual media for exhibitions and to generate and implement graphic resources and 3D illustrations in these projects at the end of the program each student will develop material for book and a personal reel to present their work in a professional environment and contests and competitions. Addressed to Graduates and graduates with experience in drawing, graphic design and software creditable by academic curriculum and / or portfolio. Otherwise, you must take the Graduate / Basic Course in Graphic Design. Access and Degree Access university degree (BA, degree or graduate) and internal selection process. own master's degree awarded by the Universitat Abat Oliva CEU is obtained. Curricular Itinerary This Master is the result of combining the academic curricula of the Graduate: Illustration Applied Design Audiovisual Design: Motion Graphics and 3D [-]

Master's Degree in Research for Design and Innovation

ELISAVA Barcelona School of Design and Engineering
Campus Full time September 2017 Spain Barcelona

The master’s degree combines two powerful disciplines in the pre-design process: trend research and co-creation techniques. It is focused on providing current tools related to qualitative and ethnographic research, interdisciplinarity and design thinking geared toward innovation processes. [+]

Masters in Digital Design in Barcelona in Spain. Master's Degree in Research for Design and Innovation Degree awarded by Pompeu Fabra University (UPF) and ELISAVA Barcelona School of Design and Engineering The master’s degree combines two powerful disciplines in the pre-design process: trend research and co-creation techniques. It is focused on providing current tools related to qualitative and ethnographic research, interdisciplinarity and design thinking geared toward innovation processes applicable to society and industry. We see innovation as a process of continually addressing users’ real and changing needs in order to improve quality of life through products, services, experiences and new tools. Old patterns are re-examined and re-evaluated and prototypes are being boldly designed based exclusively on thorough research. During the course, we carry out research projects in the private and public sectors, such as at rtemide, Lékué, Telefónica, Cirque du Soleil or the City of Barcelona among others. We collaborate with multiple entities, groups, institutions and universities involved with innovation in Europe and Latin America, to strengthen networks and facilitate partnerships. Students in each course go on two field trips to European cities to explore trends, working patterns and user opinions. They come back with a wide range of innovation-related options. We organise workshops and events that help increase participation around issues such as design, trends, innovation and design thinking. Goals To train researchers with creation and participation capacity in innovation and development processes. To provide the professionals that are not linked to design with tools that could complement their training in scientific, technical and humanistic fields, in order to improve their professional profile and their opportunities. To offer professionals linked to design an interaction space with other agents of the innovation processes with the objective of working in multidisciplinary teams. To approach innovation in a broad sense, including their technological, social, creative, productive and business model aspects. To promote the creation of exchange and collaboration spaces and events amongst all the agents linked to the innovation processes. To provide the organizations, companies and governments with the exploration of new systems, products, services and experiences through academic projects related to innovation. Aimed at All the creative professionals interested in complementing their professional training with research and innovation tools. Businesspeople and entrepreneurs interested in exploring and creating new business models and collaboration. Engineers, technologists and technicians interested in developing creation and innovation abilities.Professionals of other areas interested in innovating in their sector. Starting Data Two editions per year starting in September and February [-]

Master's Degree in Advanced Design and Digital Architecture

ELISAVA Barcelona School of Design and Engineering
Campus Full time 1 year September 2017 Spain Barcelona

There is growing interest in finding guidelines in living systems to help us understand new forms of designing. On occasion, this interest makes the mistake of wishing to imbue designs with a veneer of new organic ways, imitating natural forms. [+]

Master's Degree in Advanced Design and Digital Architecture Degree awarded by Pompeu Fabra University (UPF) and ELISAVA Barcelona School of Design and Engineering There is growing interest in finding guidelines in living systems to help us understand new forms of designing. On occasion, this interest makes the mistake of wishing to imbue designs with a veneer of new organic ways, imitating natural forms, perhaps unconsciously aided by the incredible digital modeling resources we are increasingly able to master. This could not be further from our intentions at the BioDesign laboratory (ADDA). We focus our interest on observing how biological organisms achieve complex emergent structures from simple components. The structures and forms generated by natural systems are analyzed and understood as hierarchical organizations of very simple components (from the smallest to the largest), in which the properties arising in an emergent manner are rather more than the sum of the parts. In our constantly developing society, with its demanding market, the use of new production technologies in fields such as engineering is becoming more frequent, and research is conducted to create state-of-the-art materials, such as composites, which open up new possibilities of use and performance, and contain the logic of living materials. Perhaps all this leads us to reflect on the issues to be addressed by contemporary architecture. Should a building be a static object - rigid and airtight - with var­ious gadgets for controlling light, sound and tempera­ture? Or should it rather be an articulated system, ca­pable of constantly interacting with its environment and somehow receiving information which it then reprocesses to respond to this stimulus in a process of self-adjustment? In other words, should a building be an open, dynamic, “living” system instead? And also, should the act of design be based on a static idea or rather should be a iterative computational process that by inductive method can measure and produce many different formal and programmatic answers to the same problem, selecting at the end the best of the multiple variations. We will plunge into all these issues to learn, develop and innovate in a new way of doing architecture. Goals In the field of architecture, even more rightly, we are forced to regain this sensitivity in observation and research, and learn the lesson of nature on the act of formalizing and metabolizing. Our objective is to learn and explore this knowledge to then transfer it and apply it to the design process of architecture and spaces. Aimed at Architects. Engineers. Industrial Designers. Interior Designers. Product designers. Artists working in various media. Landscapers. Starting Data One edition per year from September to July [-]

Master’s Degree in Advanced Design and Digital Architecture. Mention in Research

ELISAVA Barcelona School of Design and Engineering
Campus Full time September 2017 Spain Barcelona

We consider that nowadays new project proposals are closer to an empirical methodology than to a rationalist system structured in advanced. The theoretical manifests have an apparently relative incidence ―or, at the very least, vague― on avant-grade architecture and other design fields. [+]

Masters in Digital Design in Barcelona in Spain. Master’s Degree in Advanced Design and Digital Architecture. Mention in Research Degree awarded by Pompeu Fabra University (UPF) and ELISAVA Barcelona School of Design and Engineering We consider that nowadays new project proposals are closer to an empirical methodology than to a rationalist system structured in advanced. The theoretical manifests have an apparently relative incidence ―or, at the very least, vague― on avant-grade architecture and other design fields. It seems to be nourishing by the effects caused by an economical and social system permanently growing, by the viral and inalienable emergence of a digital environment, and by a growing concern on sustainability and energy efficiency for everything we should produce from now. These new world-wide emerging and disappearing markets and the transformation of the social fabric, together with the new tools that allow the return to architectural practice with renewed possibilities to project. They all allow us to develop projects from a “thinking as experimenting” methodology, so we return to the deleuzian concept of “thinking as doing”. That’s why, once Term 1 and Term 2 of the Master’s Degree in Advanced Design and Digital Architecture ―almost exclusively focused on research and new design methodologies exploration― have finished, we suggest Term 3, where we dedicate our efforts on the consolidation of the theoretical part by rigorously elaborating a document (dissertation). The student will count on the help of high knowledge doctors and teachers in advertisement. At the same time, we suggest the design and building of a pavilion that allows the approach of every process carried out in Term 1 and Term 2 to an architectural object scaled 1:1. Goals GOAL 1: DISSERTATION After finishing the 12 month of research and experimental design at ADDA (Term 1 and Term 2), the Mention in Research ( Term 3 ) allows the student to develop a structured dissertation of the entire contents, both of research and design, generated previously throughout the course. The course will help the students to set up properly the theoretical fundaments of the new design strategies in architecture, that have been applied during the previous 12 months, engaging with the logic of emergence applied to design, genetic theories, and new paradigms of digital environment. This course will be a big opportunity to students to set up a very well structured topic in case of being interested on the development of their PhD. GOAL 2: ADDA GROUP RESPONSIVE PAVILION The target is to design and the manufacture of a true scale prototype every year with the students of the Mention in Research. Therefore, intensive workshop at the first week of the course will define the bases for the material system to be developed. Later during the rest of the 5 months all group of students will develop the design of a physical system (phenotype) and the design of a digital process (genotype). All the students, as a big team will conclude the Term 3 with the manufacture and assembly of a responsive pavilion at the court yard of ELISAVA. The goal is learning to think designs to be produced as a live systems able to react to an alive environment, adapting to it. In that way it will be possible to imagine and design systems that feel, observe, listen, react, learn or interact. Aimed at Graduates in architecture, Graduates in product design, Graduates in industrial engineering, Graduates in building engineering, Graduates in biotechnology, Graduates in arts. Starting Data One edition per year starting in September [-]