Masters Programs in Audio engineering

Compare 5 Masters Programs in Audio engineering

Audio engineering

What is a Master in Audio Engineering?

Graduates of an audio engineering program possess knowledge about the manipulation, recording, reproduction and mixing of sound. Many audio engineers find jobs as sound producers for niches in the film, television, radio and music industry or work as developers of innovative audio devices and technologies for companies marketing acoustical engineering products. Audio engineers may also specialize in audio signal processing, broadcast engineering and even computer science fields involved in sound production.

Why Take An Online Master in Audio Engineering?

 

In addition to earning higher than average salaries (up to $100,000 a year is possible for experienced audio engineers), graduates of an online audio engineering master's program benefit from choosing among an interesting variety of freelance or company positions. Additionally, audio engineering employment opportunities foster the student's creativity and ingenuity and allows them to collaborate with like-minded audio engineers who are also fascinated by manipulating sound, inventing new types of sounds and even delving into the physics of sound acoustics to improve sound qualities of theaters, stadiums and concert halls.

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Master in Music Composition with Technologies

ESMUC Escola Superior de Música de Catalunya
Campus Full time 1 year September 2017 Spain Barcelona

This Master’s program was designed and offered for the first time in the school year 2007–2008 as part of the ECMCT (European Course for Musical Composition and Technologies), the Leonardo da Vinci European project. This project aims to define contents and methodologies at a high level for a post-graduate course based on the latest technologies. [+]

Masters in Audio engineering. Introduction This Master’s program was designed and offered for the first time in the school year 2007–2008 as part of the ECMCT (European Course for Musical Composition and Technologies), the Leonardo da Vinci European project. This project aims to define contents and methodologies at a high level for a post-graduate course based on the latest technologies. This project was developed in collaboration with prestigious European institutions specializing in this field: IRCAM (Paris), Technische Universität (Berlin), Universität der Künste (Berlin), Musikhochschule Hanns Eisler (Karlsruhe and Weimar), Sibelius Academy (Helsinki), Muzyka Centrum Art Society (Krakow), Estonian Academy of Music and Theatre (Tallinn). The current Master’s in Musical Composition with technologies draws on the experience and covers many different technical aspects and specialized programs, as well as concepts and techniques inherent in the creation and structuring of a well elaborated musical discourse. This discourse includes both the aspects of the instrumental writing and the technology. The knowledge acquired in this program converges in the elaboration of a mixed work for instrument and electronics in a free format that could be with instrument and tape or a work which interfaces and/or interacts in real time. Objectives The principal objective of the program is to offer a specialized course for composers or music professionals who want to incorporate the latest technology into their productions. This course will provide the necessary tools in order for the students: To know and to understand how to use the main concepts of computer tools and to apply these to musical production and creation. To analyze works, make use of references and develop ideas and strategies with the studied resources, interacting or not with other musicians and instruments. To know how to use composition and editing programs with MIDI and audio, the control synthesis, environment and sound generating in real time or recorded interactively. To acquire practical programming skills and the ability to generate sound and musical structures. To create a musical composition using advanced and diverse computer tools and techniques. Student profile The program is aimed at graduates in music, composers, performers, music professors, designers and sound engineers with experience in the field of composition or sound creation, and professionals who want to be involved with computer media in their creative works, performances, productions and teaching. Programme Fundamentals of musical acoustics, and digital signal processing Fundamentals of composition, musical form and structure Fundamentals of instrumentation Fundamentals of computer programming Basic audio recording techniques Electroacoustic Composition Computer Assisted Composition Analysis and scoring of electronic and instrumental music Programming and use of interactive systems Generation and control in real time Final Project Schedule Classes are scheduled everyday from 18 to 20 h 1st term (October to December) Monday: Basic audio recording techniques Tuesday: Fundamentals of computer programming Wednesday: Fundamentals of composition, musical form and structure Thursday: Fundamentals of musical acoustics, and digital signal processing Friday: Fundamentals of instrumentation 2nd and 3rd terms (January to May) Monday: Generation and control in real time Tuesday: Electroacoustic Composition Wednesday: Analysis and scoring of electronic and instrumental music Thursday: Computer Assisted Composition Friday: Programming and use of interactive systems sine die: Individual tuition June sine die Preparation and completion of a concert premiere of works Admission In order to be accepted into the master’s program, it is necessary to have a Bachelor in music or equivalent proven experience. The applicant must send us scores and/or recordings of his own music, to be assessed by the direction of the master. [-]

Master in Composition of Soundtracks and Music for Audiovisual Media

ESMUC Escola Superior de Música de Catalunya
Campus Full time 1 year September 2017 Spain Barcelona

Music composed for images draws its sources directly from the stage (opera, musicals, theater, ballet), from cinema and television. It fills the world of advertising and, most recently, of videogames, videoclips and the internet. [+]

Introduction Music composed for images draws its sources directly from the stage (opera, musicals, theater, ballet), from cinema and television. It fills the world of advertising and, most recently, of videogames, videoclips and the internet. The complexity and depth required to cover this wide variey of elements, musical parameters and sounds to the different image formats requires an exclusive training program with highly specialized studies which are now offered in the post graduate studies at the Esmuc. Objectives To offer specialization in sound creation for audiovisual media. The program requires that students have the resources necessary for composition of soundtracks, publicity, and other specializations derived from music for audiovisual media. To master production and post-production techniques of sound production and, simultaneously, to use the main concepts and computer tools applicable to the production and creation of music for cinema and audiovisual media. Student profile The Masters is intended for graduates in music, composers, musical artists and sound designers with experience in the field of composition or sound audiovisual productions. Programme Recording techniques Fundamentals of Composition Analysis of Music for Film and Video Fundamentals of orchestration Sound Design History of Audiovisual Music Audio recording workshop Scoring for film and multimedia Orchestration for film and multimedia MIDI Orchestration Other media formats Final project Schedule Classes are scheduled everyday from 18 to 20 h 1st term (October to December) Monday: Recording techniques Tuesday: Fundamentals of Composition Wednesday: Analysis of Music for Film and Video Thursday: Fundamentals of orchestration Friday: Sound Design 2nd term (January to March) Monday: MIDI Orchestration Tuesday: Orchestration for film and multimedia Wednesday: History of Audiovisual Music Thursday: Other media formats Friday: Scoring for film and multimedia 3rd term (April, May) Monday: Audio recording workshop Tuesday: Orchestration for film and multimedia Wednesday: Other media formats Thursday: MIDI Orchestration Friday: Scoring for film and multimedia sine die Individual tuition June sine die: Individual tuition end of the month: Recording of Final Project with orchestra Admission Bachelor in music or equivalent proven experience. The applicant must send us scores and/or recordings of his own music, to be assessed by the direction of the master. [-]

Master in Audio and Visual Media Arts

RISEBA
Campus Full time 2 years September 2017 Latvia Riga

Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development... [+]

Masters in Audio engineering. Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development. While comprehensive in its structure to train the future executives in film and television studios, ad agencies, animation studios, creative departments of social networking, and SFX and post-production houses, the program offers its students to specialize in a chosen field via Independent Studies cycle. The minor is declared by a student under auspices of an esteemed faculty member and, generally, in the areas of film directing, art directing, animation, and post production supervising. Degree awarded: Master in Audio and Visual Media Arts Language of instructions: English Study environment Auditorium Theoretical lectures are usually held in auditoriums. All auditoriums are equipped with computers and projectors for lecturers’ and students’ presentations. The biggest auditorium is also equipped with large screens in order to provide better visibility. Video studio Students learn the crafts of camera operator and lighting in a 300 sqm big video studio. Students can also take advantage of this studio for their own academic projects outside the lectures. Studio is equipped with a full featured black and green screen backgrounds and floor. Cameraperson’s special machinery, such as camera crane and steadicam, is also available. In 2013/2014 academic year studio will be equipped with a stationary lighting system. Next to the studio there is a green room, storage for costumes and stage property, and a recording studio. Mounting studio Architecture and Media Centre H2O6 has two big and two small editing studios. Both big editing studios are equipped with 15 – 20 iMac desktops. In these studios audiovisual editing lessons and practical workshops are being held. Small editing studios are meant for students’ unsupervised work after the lectures. All computers for video editing are equipped with Final Cut Pro, Adobe Creative Suite Production Premium, Logic Studio and other editing software. Why RISEBA, why Audiovisual Media Arts? aesthetic, philological, and technical approach of the programme is instilled by the best Russian and American film school traditions, the only Master Studies programme in Latvia where additional coursework in art theories and a selected course load in advanced workshops may be undertaken at the Latvian Academy of Art, the only program where the graduates are offered a business module to increase their effective competitiveness in the global audiovisual market sectors, a number of courses, be it Game Design, Film Narratology or Dramatic Construction via on-line with Hollywood Industry professionals, to name a few, are unique in the Baltic States, a very individual approach to every student and instructed by the international group of accomplished artists and academics, a flexible study schedule and a flexible payment schedule, an effective ERASMUS exchange with similar programs at TAMK University of Applied Sciences, the School of Art and Media, the Academy of Visual Arts, Design and Pop Culture, MINERVA, Netherlands an effective network with similar programs worldwide that conduct cutting edge workshops throughout the academic year, technically best equipped infrastructure in media studies in the Baltic States. Programme entry requirements Copy of previous education certificate/diploma + transcript of records CV in English Creative portfolio (photo, video, design, script or similar) Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) Copy of Passport Programme content Cross-Media Technology and Integration Cinematography Photography New Media and Film Editing and Aesthetics Screenwriting Stereoscopic 3D and Virtual Reality Documentary Film Production Visual Semiotics in Media Design Game Analysis Motion Graphics and Design in Cinema 4D Interactive Cinema Advanced Soundscapes Directing for Stage, TV, and New Media Distribution and Niche Marketing Advanced Directing of Photography Animation and SFX Producing Conformity of Cultures Pipeline Route in Autodesk Smoke Filma Narratology Intellectual Property and Legal Aspects in Creative Industries Modular Synthesis in Post Production Sound Mobile Game Technologies *RISEBA reserve rights to make adjustments up to 20 % of the programme content. For more specific information about the study course qualifications, please contact programme creative director. Admission requirements 1. Copy of previous education certificate/diploma + transcript of records 2. CV in English 3. Creative portfolio (photo, video, design, script or similar) 4. Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) 5. Copy of Passport [-]

Master in Sound and Music Computing

Universitat Pompeu Fabra Barcelona
Campus Full time Part time 1 - 2 years September 2017 Spain Barcelona + 1 more

Sound and music computing is an interdisciplinary field encompassing the entire sound communication process, from the creation and generation of sounds to their transmission and perception. Using a variety of scientific, technological and artistic methodologies and computational approaches, it examines how we understand, model and generate sound and music. It covers a wide range of basic academic subjects in fields such as music (composition... [+]

Master in Sound and Music Computing Sound and music computing is an interdisciplinary field encompassing the entire sound communication process, from the creation and generation of sounds to their transmission and perception. Using a variety of scientific, technological and artistic methodologies and computational approaches, it examines how we understand, model and generate sound and music. It covers a wide range of basic academic subjects in fields such as music (composition, performance, musicology), physics (acoustics), engineering (signal processing, artificial intelligence, human-computer interaction, electronics) and psychology (psychoacoustics, experimental psychology, neuroscience). Current areas of application include musical instruments, music production, music information retrieval, digital music libraries, interactive multimedia systems, and auditory interfaces. The UPF's master's programme in Sound and Music Computing focuses on the more technological aspects of the field. Objectives This master's programme aims to train the researchers and professionals who shape sound and music computing in today's information society. Combining practice and theory in a variety of areas, such as computational models, audio engineering, perception, cognition and interactive systems, the programme offers the necessary scientific and technological background to pursue a successful career. More specifically, the programme gives students the skills they need in both the most advanced technologies for the analysis, synthesis, transformation and production of sound and music and the main technologies and processes that support sound and music creation. Who is it for? The master's programme in Sound and Music Computing is aimed at students with a technical background who have some knowledge of music and seek to hone their research skills in the field of sound and music computing. Although no specific bachelor's degree is required, candidates must demonstrate that they have training in an area related to computer science or telecommunications. Structure The programme is research-oriented and combines subjects covering both theory and practice. Students must complete 40 credits' worth of compulsory and optional subjects and a final research project worth 20 credits. The master's programme can be completed in one year, if taken full-time, or two, if taken part-time. Part-time students will also be able to take complementary subjects from undergraduate engineering programmes or additional subjects from the master's programme. The part-time option is recommended for students who do not have a four-year degree in computer science or electrical engineering or an equivalent background. Content Students must complete 40 credits' worth of compulsory and optional subjects and carry out a final research project worth 20 credits. The master's degree final project is intended to help students break into a given field of research and must thus make an original contribution to the chosen field. The teaching programme includes specific core subjects, as well as optional subjects shared with other master's programmes offered by the Department of Information and Communication Technologies. The subjects most specific to this master's programme are: Audio and Music Analysis Audio and Music Processing Real-time Interaction Recording and Mixing Music Audio and Music Processing Workshop Music Perception and Cognition Internship The UPF's Music Technology Group (MTG) and other research groups and companies offer internships to students of the master's programme in Sound and Music Computing. Knowledge, skills and competences acquired Ability to plan and carry out research and development plans. Acquisition, management and transmission of methodological, technical and aesthetic knowledge. Ability to work in a team in academic and business settings. Development of critical thinking skills to enhance professional technical, methodological, economic, aesthetic and ethical decision-taking. Communication and creative skills. Career prospects Graduates of this master's programme may enrol on a doctoral programme or join research and/or development teams at companies specialized in services and applications related to sound and music computing. [-]

Master of Science in Nano and Radio Sciences

Aalto University
Campus Full time 2 years August 2017 Finland Espoo

This programme offers all this and more. The Master’s programme in Nano and Radio Sciences offers you fundamental knowledge in the following areas: micro- and nanosciences, micro- and nanoelectronic circuit design... [+]

Masters in Audio engineering. Are you curious how modern wireless devices work and why wireless connection is getting faster and faster? Would you like to know how to integrate radio-frequency circuits and antennas into smallest wireless sensors e.g. for the "Internet of Things", for satellite-based earth or space observation, or for implantable medical devices? Perhaps you are also interested in nano fabrication methods, solar panels, or radio propagation and electromagnetics in basic research? This programme offers all this and more. The Master’s programme in Nano and Radio Sciences offers you fundamental knowledge in the following areas: micro- and nanosciences, micro- and nanoelectronic circuit design, advanced materials and photonics, radio science, and space science & technology. In this programme you approach engineering studies from both industrial and scientific perspectives. You can be theoretically oriented or direct your studies more towards practical applications. Study Programme The programme offers five major options. During the first semester you focus on the common subjects, and at the end of the semester you select your major. During the second and third semesters you gain a deep insight in your chosen major, which leads to the Master's thesis during the second year of your studies. The programme is a combination of theoretical and practical courses which consist of lectures, independent exercises, computer simulations, laboratory works, and group assignments. The studies are closely connected to the current research in the relevant field. The programme also allows for elective studies from a broad choice of topics within for example arts, business and other technological subjects. The Master's degree (120 ECTS) is composed of studies in major (65 ECTS), elective studies (25 ECTS), and Master's thesis (30 ECTS). Majors Advanced Materials and Photonics Micro- and Nanoelectronic Circuit Design Micro- and Nanosciences Radio Science Space Science and Technology Career options After completing the programme, you have gained substantial knowledge and skills to work as an expert in your chosen field. In the early phases of your career you would typically work in research and development-oriented tasks. However, the master’s programme provides you with strong theoretical background, which facilitates career changes based on individual preferences, also later in your career. In this programme all majors are linked to ongoing research within various research groups in the departments. Thus, one option is to continue the studies as a researcher and a graduate student towards a doctoral degree. Tuition fees and scholarships Non-EU/EEA students selected in the application round 2017 will be charged tuition fees. Departments of Micro and Nanosciences and Radio Science and Engineering typically offer the best students summer trainee/research assistant positions. Admission requirements Required prior knowledge Applicants to the programme must first meet the general eligibility criteria and language requirements common to all Master’s programmes in Science and Technology. The applicant should have a Bachelor’s degree (minimum 180 ECTS credits or equivalent) in electrical engineering. Excellent candidates with degrees in other fields such as natural sciences, mathematics, or materials sciences will be considered. The following background knowledge is required for the Master's Programme. This knowledge is typically obtained by studying a Bachelor degree at a research university, especially in electrical engineering or closely related field. electronics mathematics basic programming skills physics Students chosen to the programme may be required to complement their earlier degree with complementary studies. The admission letter will provide information on any such requirements. The complementary studies cannot be included in the Master's degree but will be required for graduation. Evaluation criteria The application process is competitive. First the applicant’s suitability for the programme is evaluated. The applicants are then ranked and the best applicants are granted admission. The evaluation of the applicants is based on the following criteria: Content of the previous degree Recognition and quality of the home university Study success Motivation and commitment Other relevant achievements Recommendations Language Proficiency Advice for applicants from Finnish Universities of Applied Sciences The minimum GPA for applicants from Finnish universities of applied science is 3.2. Applicants with GPA below the limit cannot be admitted unless they have other exceptional qualifications. Meeting the minimum does not guarantee admission to the programme. Previously, all admitted students whose previous degree was from a Finnish university of applied science were required to take complementary studies. This is no longer a requirement, and complementary studies are assigned only in individual cases. Therefore, it is important to demonstrate the depth of the required prior knowledge in the application. This can be achieved, for example, with excellent grades in the relevant Bachelor courses, and by completing a small number of demanding courses in the areas of required knowledge. Required application documents In addition to the mandatory application documents, applicants to the NanoRAD programme are requested to provide the following additional documents: at least one original recommendation letter (preferably academic) work certificates and certificates of other relevant achievements copies of any publications official transcript of records for other university studies which are not included in the mandatory part of the application The application should explain the full educational history of the applicant. If you have started or completed other studies in addition to the Bachelor's degree mentioned above, please provide also the official transcripts and possible degree certificates of those. If you have work experience or other activities or achievements that could support your application, please include certificates or other proof of these in the application. If you have publications, include copies or permanent web links to them. Use the CV and motivation letter to provide a summary of your personal history, achievements and objectives and other points that you find important for the application. [-]