Master's Degree in Arts in Barcelona in Spain

Compare Masters Programs in Arts 2017 in Barcelona in Spain

Arts

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

The Arts refers to programs that focus on intellectual type topics that are not always as straightforward as science and math. Those wishing to play a creative role in contributing to the community would be interested in the arts.

Spain, officially the Kingdom of Spain, is a sovereign state and a member state of the European Union. It is located on the Iberian Peninsula in southwestern Europe. Spanish universities regulate access to their own degrees and they fix the academic fees. They can also offer unofficial postgraduate degrees. The capital city Madrid has possibly the largest number of bars per capita of any European city and a very active nightlife.

Being the 2nd largest city in Spain, Barcelona is the capital of Catalonia province. It has over 4 million inhabitants. It is a vibrant city that hosts thousands of tourists annually. It is home to university of Barcelona among others.

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Master's Degree In Interior Design

Escuela Superior de Diseño de Barcelona
Online Full time 12 months May 2017 Spain Barcelona

Tackle interior design projects adjust to the needs of users who will occupy the space. [+]

Masters in Arts in Barcelona in Spain. Look around and look at the space around you, one way or another has been designed from an intention, has been designed to meet a specific need, to solve a problem. In essence, this is one of the facets that define the design, a relatively young in their teaching discipline, but that is part of our DNA and emanating from our creative ability to find solutions for those problems that arise us. This requires a transformation process that begins in the field of the idea and eventually develop in this case tangible spaces, homes to inhabit and develop a part of life of every human being. That is why the design market housing is extremely large, we all need a place to live, and requires professionals able to develop projects that can fit like a tailored suit each user, which transmit, not only a needs basic, but a personality, a social projection. However, the design of interior spaces is more complex than at first may seem, consisting of a sum of several procedures to follow in order to successfully meet the project task. From the first ideas to the delivery of a work spend several months in which you have to follow a methodology of work scheduled, rigid contrasts with the creativity of the idea, which is the heart of any project. In the Masters in Interior Design we will give the necessary for students to learn and develop a methodology customizing your proyectual language and enable it to meet future interior design projects, based on the field of creativity, helping tools to look for a language as allowing each represent and present ideas with a cultural basis behind to solve in an imaginative way the different projects that may arise and thus deal with its complexities. This methodology should combine creativity through design and material production of that idea into a space, following a more rigid guidelines that involve the writing of the entire project in detail, calculation and cost control, management of the work, to housing delivery to the customer. GOALS The main objectives of this program are: Acquiring a personalized work methodology to optimize, manage and control the different runtimes of a project. Provide the tools to be able to direct, design and implement an interior design project from inception to delivery of the work to the client. Take economic control of the work, since the presentation of customer fees, measurements, control of budgets and work. Deepen knowledge of the different rooms to help project with greater agility. Learning to control the project at different scales until the development of construction details. Provide students with the knowledge and techniques of representation to present a visually neat project. At the end of the course, students will have material generated to develop a digital portfolio, enabling them to promote themselves in the workplace. CURRICULUM The Master in Interior Design is structured around the following subjects that are integrated into a final master project to provide the necessary tools to develop an interior design project. Space for reflection Provide the student references key figures in interior design housing which at the time represented a transgression or innovation, either by their way of being inhabited, or the use of construction materials, how to work with light, seeking to open the existing framework and sometimes too typecast you have the housing interior. It will seek to open the framework of the student, with the analysis and critique of space, the functional program to motivate students to experiment, investigate and transgress in the housing interior and generate a custom map references. Methodology and management: next steps in the project The student must master the steps in each phase of the project, based on a methodology that will allow customizing and should control the project from its beginning to its delivery to the customer. From the first idea from the customer briefing, calculate fees, through each phase of the project, reports, measurements and all necessary documentation to know how to manage the work, looking at the end of the course each student develops a personal process methodology . Facilities Introduce students to the implementation of a project installations, dimensioning. From the best location thereof within the project, the crossroads of different facilities and their problems. We work on the importance of light in the interior, from the analysis of the incidence of natural light in space, to the artificial light at the technical part such as light temperature, color rendering, types and effects to control one of the most important aspects interior design. plumbing, gas, electrical, data, air conditioning and heating are also covered in the interior design project for proper execution. Spaces and relations between them A historical and evolutionary view of space, combined with the functional and programmatic analysis of each stay and the possible relationships between them. The kitchen merges with the room and this in turn is related to the living room. Bathtubs leaving the bathroom to be located in the room where the bathroom is becoming a small spa. We delve into the degrees of privacy of a home that represents each stay. Sociology, new ways of living Most of the construction done today is aimed at what we call the "standard" family (father, mother, children). However we find great changes in the lives of individuals and social. Housing for young couples (with prospects of increase), housing for the elderly, single-parent homes, homes of youth groups, among others; which together with the increase of experience as co-living or co-hosting, posed changes focus when designing housing and adapted to new social needs. Designing spaces that can accommodate multiple uses and are adaptable, sometimes functional needs may limit future use. Work at home This module seeks to deepen programmatic issues that students can be found. It is increasingly common to find people who can do their work from home instead. We must therefore find a place within it that is comfortable, ergonomic, encouraging ... Working from home loosens many aspects to make your own schedule, avoid displacement, among others, but also need to create a separate space that psychologically allows spatially differentiate home to work giving special treatment to develop the activity in the most productive as possible. A part of the study and analysis of caseloads of shophouses, the student will look deeper into aspects related to work such as ergonomics. Styling, feel at home Colonize the interior of the projects by the people who occupy and work together to integrate the furniture, paintings, carpets, personal collections, curtains, objects in detail. The goal is to make housing a personalized, unique place where you feel comfortable, while we seek a harmony of all elements with space. Construction and production, we enter work Once you have written the technical side, begins the construction phase. Since it is extremely complex, it is necessary to have enough technique to build what we have projected. It is the time where the designer has to manage the relationship with industry, be able to solve problems that arise in the process and make decisions in a short period of time, it is to introduce students into the work with the different phases that compose, from demolition to housing coatings either level floors, ceiling, walls, woodwork and furniture, controlling the execution times to deliver the completed project to the client. Construction and production, materials The materials are a fundamental part of a work. You have to have control and sufficient knowledge of the different materials for proper execution, its different uses and ways to work them under different conditions to finish developing the most detail any constructive element, designing and solving possible problems. Representation techniques The importance of knowing how to present ideas to the client a visually appealing and intuitive way to give students the necessary tools for layout and prepare all the different documents generated in different programs into a single document or file ahead of its presentation. Also we give you the tools to see photo mount images that help sell the idea to the customer. The visual aspect is an essential tool for the project comes through the eyes tool. Master Thesis The Final Master Project encompasses all learning that the student has acquired throughout the Masters in different subjects. It will be to implement a housing program in a predefined space with a briefing of a prospective customer with their needs and where they seek the student to demonstrate that it is able to apply all the knowledge taught in different subjects, and perform a work from the inception to delivery of the same customer. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Space for reflection 5 Methodology and management: next steps in the project 5 Facilities 5 Spaces and relations between them 5 Sociology, new ways of living 5 Work at home 5 Styling, feel at home 5 Construction and production, materials 5 Construction and production, we enter work 5 Representation techniques 5 Master Thesis 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who meet the following profile: Graduates in Design architects technical architects Building engineers Fine Arts graduates In cases where the student proves previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Interior design studios Study interior architecture department specialty shops of furniture or interior design services Large corporations focused on housing rehabilitation as well as new construction homes that offer products "turnkey" [-]

Master Web Analytics, Usability And User Experience (ux)

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 600 hours October 2017 Spain Barcelona

In the Master in Web Analytics, Usability and User Experience (UX) you formed to monitor, measure and improve investment company through a plan of action and continuous improvement, covering the art and science of achieving success through the data, usability and conversion to drive change in online business. [+]

The boom and professionalization of the digital sector along with increased competition in sectors such as the "mobile" or "e-commerce" force companies to monitor, measure and optimize the advertising process and buying in each of its stages, and turn each visit into a business opportunity by offering memorable experiences. In order to solve these problems and with the sole objective of improving results emerge new professional profiles such as digital analyst and conversion optimizer (CRO) and user experience (UX). In the Master in Web Analytics, Usability and User Experience (UX) you formed to monitor, measure and improve investment company through a plan of action and continuous improvement, covering the art and science of achieving success through the data, usability and conversion to drive change in online business. What will I learn? Upon completion of the Master in Web Analytics, Usability and User Experience (UX) you will be perfectly able to: Optimize performance and user experience of your site. Define, plan and implement a program of continuous improvement focused on the customer. Optimize conversion and user experience (UX). Using web analytics to drive change in online business. Define key factors (KPIs) and make Dashboards. Define, implement and operate a web analytics system efficiently. To whom it May concern? The Master in Web Analytics, Usability and User Experience (UX) provides training specifically geared to the following profiles: Online marketing professionals who need to optimize your campaigns and digital marketing investments, improving investment efficiency, increasing return on investment and optimizing the cost. Entrepreneurs who need to promote a change in their online projects. Managers and marketing managers, webmasters, web programmers and responsible internet portals who need to catch up on the latest techniques of web analytics. Directors and managers of SMEs who want to optimize conversion through their websites. Young graduates who wish to develop their career in the world of Internet, digital marketing and new technologies and want to specialize in web analytics, usability and user experience. Curriculum The structure and materials of the Master in Web Analytics, Usability and User Experience (UX) is organized as follows: Module 1. Introduction to Web Analytics web analytics, definition, properties and ecosystem Web analytics tools The customer as a source of information Google Analytics module 2. Basic Home and administration of Google Analytics Create goals and funnels Events, custom variables, profiles and filters Creating segments and campaign tracking Integration with AdWords and Webmaster Tools Transaction Tracking Alerts and customized reports 3. Google Analytics module Advanced Page tagging and advanced filters regular expressions Excel to Google Analytics Module 4. Analysis of Digital Marketing Analysis of media and campaigns Ecommerce Analysis Multichannel and remarketing with Google Analytics Analysis Analysis of social media Uptake test leads Analysis of offline actions ROPO Analysis of contents Design analysis and UX Module 5. KPIs and Scorecards Defining KPIs and dashboards online Scorecard for online display advertising campaigns Scorecard for SEO campaigns Scorecard for PPC campaigns Scorecard for user experience Scorecard for social media campaigns Scorecard for email campaigns 6. Module User Experience User-centered design, definition, properties and trends UX Research Methods Defining metrics and goals UX The planning process UX Writing for Web-centric user Module 7 Introduction to Conversion Optimization Conversion optimization, definition and properties Trinity Conversion Method Defining metrics and conversion goals Planning tests, where do we start? Planning tests, how we prioritize? Customer buying cycle online Creating pages input Test A / B and multivariate Module 8. Optimizing Website Optimizing for mobile devices Optimization of the homepage and product Tools conversion optimization Graduate Final Project [-]

Official Master In Creating And Developing Digital Projects

FDModa - LCI Barcelona
Campus Full time 1 year September 2017 Spain Barcelona

The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. [+]

Masters in Arts in Barcelona in Spain. Master in Digital Creation and Development Projects The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. The digital designer is now at the center of different families and professional sectors such as Audiovisual Communication, the Graphic creation Graphic Arts Advertising Public Relations and interactions design sectors, and showing increasing synergies often encompassed within the industry calls experiences and increasingly geared towards digital media as well point the various sectoral studies and local and state reports. Unlike most training offers in the field of digital design, the differentiating factor of this Masters in Digital Creation and Development Project is to form what is known as Front End Designer (Front End or Frontend Designer) in the professional world . The Front End consists of everything that has to do with what you see and interact in a digital project, it is the professional who is able to devise, plan and also carry out all the development necessary before final production so that ensures the feasibility, efficacy and optimizing designed projects. Also, students may choose to specialize in two areas, a more experimental and more oriented to the world of creation, entertainment and culture, to experience the smart citizen and smart cities, and the other more focused on strategy persuasion, branded content, more developed and oriented sectors of products and consumer services. Objectives: To train professionals specializing in the creation and development of advanced digital projects with choice of specialization in: Projects for advertising and strategic communication: Students will form on the ideation and prototyping of digital communication strategies for brands and organizations. As for practical training, students can opt for web design and mobile application design interaction design projects into space: The student will be formed in the conception and development of interaction design applied to space in general that is, retail, entertainment, monuments, museums, infrastructure and public space ... As for practical training, students can opt for interactive design for smart cities or to carry out a pilot project of interaction. Studies Programme: Data Sheet Credits: 66 ECTS Duration: 1 year Qualification: Masters in Design and Development of Digital Projects Language: Spanish and English offer specialty itineraries face: Digital Projects Advertising and Strategic Communication Projects interaction design interactive space First semester Module I - Theoretical framework and context (8 ECTS) Module II - Methodology and advanced design processes for interactive websites and apps (12 ECTS) Module III - Programming, development and prototyping of digital interfaces (12 ECTS) Second semester Module IV - Managing digital design (6 ECTS) Specialty 1: strategic communication projects and advertising (10 ECTS) Specialty 2: interaction design projects for the space (10 ECTS) Master final thesis (12 ECTS) External Practices (6 ECTS) [-]

Master Digital Design

Harbour.Space
Campus Full time 1 year Open Enrollment Spain Barcelona

The Harbour Space Master of Digital Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies. [+]

This program is taught in ENGLISH. The Harbour Space Master of Digital Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies. Projects, which are often speculative and critical, aim to inspire debate about the human consequences of different technological futures and explore the strategic role of interaction design in shaping everyday life while highlighting the increased relevancy of design to business and society. Graduates go on to work for corporations, design agencies or consultancies, academic and industrial research labs, and to set up their own design studios. Courses are a mixture of lectures and hands-on experimentation Regular opportunities for industry collaborations with companies Access to a network of world-leading experts working in computer science Teachers who are leading practitioners in their field Frequent guest lecturers across a variety of topics in Design and Technology Practical business courses preparing students for real-life situations Multi-disciplinary collaboration in group and applied year-end projects Connection to the real discipline of design and real companies in the industry PROGRAM STRUCTURE This Master of Digital Design degree contains an extensive number of real interaction design cases moving through which the students will gain a solid understanding of the creative and decision making process in the design department of a real company or a design agency. All courses are electives, yet we strongly recommend students to take courses marked as core. In total 1 year Master's consist of 15 modules including 1 module of workshops & seminars, 1 client and 1 capstone projects. Our professors are not academic teachers – they are accomplished design professionals that have launched thousands of successful products and services and made many winning strategic decisions. Modules Emerging Technologies for Physical Spaces Mobile Physical Computing User Experience Design Entrepreneurial Design Cybernetics Smart Objects Innovation in Service Design Future Wearables Content Strategy Storytelling, Narrative and Interactivity Design Management Selling & Presenting Design Data Visualization Audio & Video Motion Graphics Projection Mapping Programming Interfaces for Disabled People Seminars & Workshops Client Project Personal Project Program Leadership Irene Pereyra Co-founder, Anton & Irene Anton Repponen Co-founder, Anton & Irene Career Path Junior Designer Mid-Weight Designer Senior Designer Art Director Creative Director LIVING IN BARCELONA Studying in Barcelona has the following advantages: Barcelona is #1 in Europe for quality of life and clearness of environment (2012 Quality of Life City Rankings – Mercer Survey) Barcelona is #1 in the world for the level of infrastructure and urban development (2011, Ernst & Young). The region of Catalonia, where Barcelona is the capital, contributes significantly to the Spanish GDP. The growth of Catalonia’s GDP is currently 3.3%, much higher than in Europe on average. Catalonia’s exports are €42.2 billion, higher than in any other region of Spain. 7,000+ innovation and technological companies during the last 10 years. Barcelona is 6th in Europe for attractiveness and comfort for doing business (European Attractiveness Survey 2011, Ernst & Young), Barcelona is 2nd in Europe (after London) for being promoted as a business center (European Cities Monitor 2011); Barcelona is 2nd in the world for hosting different international conferences and congresses (City and Country World Report 2011, ICCA ). Barcelona is the host of the annual World Mobile Congress, which attracts thousands of international companies that work in the mobile industry. 7,000,000 + millions of tourists / year 20° C - average temperature during the day 2437 hours of sunshine/ year Cost of living 550 euro / month [-]

Master in Sound and Music Computing

Universitat Pompeu Fabra Barcelona
Campus Full time Part time 1 - 2 years September 2017 Spain Barcelona + 1 more

Sound and music computing is an interdisciplinary field encompassing the entire sound communication process, from the creation and generation of sounds to their transmission and perception. Using a variety of scientific, technological and artistic methodologies and computational approaches, it examines how we understand, model and generate sound and music. It covers a wide range of basic academic subjects in fields such as music (composition... [+]

Masters in Arts in Barcelona in Spain. Master in Sound and Music Computing Sound and music computing is an interdisciplinary field encompassing the entire sound communication process, from the creation and generation of sounds to their transmission and perception. Using a variety of scientific, technological and artistic methodologies and computational approaches, it examines how we understand, model and generate sound and music. It covers a wide range of basic academic subjects in fields such as music (composition, performance, musicology), physics (acoustics), engineering (signal processing, artificial intelligence, human-computer interaction, electronics) and psychology (psychoacoustics, experimental psychology, neuroscience). Current areas of application include musical instruments, music production, music information retrieval, digital music libraries, interactive multimedia systems, and auditory interfaces. The UPF's master's programme in Sound and Music Computing focuses on the more technological aspects of the field. Objectives This master's programme aims to train the researchers and professionals who shape sound and music computing in today's information society. Combining practice and theory in a variety of areas, such as computational models, audio engineering, perception, cognition and interactive systems, the programme offers the necessary scientific and technological background to pursue a successful career. More specifically, the programme gives students the skills they need in both the most advanced technologies for the analysis, synthesis, transformation and production of sound and music and the main technologies and processes that support sound and music creation. Who is it for? The master's programme in Sound and Music Computing is aimed at students with a technical background who have some knowledge of music and seek to hone their research skills in the field of sound and music computing. Although no specific bachelor's degree is required, candidates must demonstrate that they have training in an area related to computer science or telecommunications. Structure The programme is research-oriented and combines subjects covering both theory and practice. Students must complete 40 credits' worth of compulsory and optional subjects and a final research project worth 20 credits. The master's programme can be completed in one year, if taken full-time, or two, if taken part-time. Part-time students will also be able to take complementary subjects from undergraduate engineering programmes or additional subjects from the master's programme. The part-time option is recommended for students who do not have a four-year degree in computer science or electrical engineering or an equivalent background. Content Students must complete 40 credits' worth of compulsory and optional subjects and carry out a final research project worth 20 credits. The master's degree final project is intended to help students break into a given field of research and must thus make an original contribution to the chosen field. The teaching programme includes specific core subjects, as well as optional subjects shared with other master's programmes offered by the Department of Information and Communication Technologies. The subjects most specific to this master's programme are: Audio and Music Analysis Audio and Music Processing Real-time Interaction Recording and Mixing Music Audio and Music Processing Workshop Music Perception and Cognition Internship The UPF's Music Technology Group (MTG) and other research groups and companies offer internships to students of the master's programme in Sound and Music Computing. Knowledge, skills and competences acquired Ability to plan and carry out research and development plans. Acquisition, management and transmission of methodological, technical and aesthetic knowledge. Ability to work in a team in academic and business settings. Development of critical thinking skills to enhance professional technical, methodological, economic, aesthetic and ethical decision-taking. Communication and creative skills. Career prospects Graduates of this master's programme may enrol on a doctoral programme or join research and/or development teams at companies specialized in services and applications related to sound and music computing. [-]

Patrimonio Mundial y Proyectos Culturales para el Desarrollo

Turin School of Development
Online & Campus Combined Full time 28/10/2015 - 30/09/2016 - 11 months October 2017 Spain Barcelona

El Master en “Patrimonio Mundial y Proyectos Culturales para el Desarrollo” es un programa organizado por la Universidad de Turín, la Universidad de Barcelona y el Centro Internacional de Formación de la OIT, en colaboración con el Centro del Patrimonio Mundial de la UNESCO. [+]

El programa está organizado por la Universidad de Barcelona, la Universidad de Turín y el Centro Internacional de Formación de la OIT en colaboración con el Centro del Patrimonio Mundial de la UNESCO. La fase presencial del Master tiene lugar en la Universidad de Barcelona Las actividades culturales pueden contribuir de manera significativa al desarrollo nacional, a la creación de empleo y a la cohesión social. El Master en “Patrimonio Mundial y Proyectos Culturales para el Desarrollo” pretende contribuir a la mejora de la gestión de los recursos culturales preparando a los gestores y a los profesionales para que se conviertan en activos emprendedores culturales y promuevan el desarrollo local, la generación de ingresos y la creación de empleo, enriqueciendo de este modo el enfoque tradicional de la conservación del patrimonio cultural. El programa proporciona una sólida formación en economía cultural, explorando en detalle las dimensiones económica, social, institucional y legal que constituyen la base de la gestión del patrimonio. Al finalizar el Master los participantes conocerán las bases teóricas y aplicadas de la gestión del patrimonio y serán capaces de diseñar planes de gestión del patrimonio en sus distintas vertientes (patrimonio histórico, artesanía, museos, patrimonio inmaterial, patrimonio musical, actividades culturales, etc.) que contribuyan al desarrollo económico y social y a la creación de empleo. Perfil de los Participantes El programa está dirigido a: Funcionarios y profesionales del sector público y privado, organismos de las Naciones Unidas, fundaciones y ONG. Universitarios recién graduados. Profesionales implicados en diseñar y gestionar proyectos culturales y patrimoniales. Personas que trabajan o están interesadas en proyectos del Patrimonio Mundial y en proyectos de investigación relacionados con el mismo. El requisito indispensable para la admisión es poseer un título universitario de un mínimo de tres años, equivalente a una licenciatura o grado. Contenidos El programa proporciona bases sólidas para el diseño de programas de intervención patrimonial y cultural. Se presentarán con detalle los aspectos teóricos, sociales, institucionales, legales y técnicos que inciden en la elaboración de estos programas. El master incide tanto en la posibilidad de realización de planes desde instituciones gubernamentales (locales, regionales, nacionales o internacionales), como de entidades de iniciativa social y empresas privadas. En el programa se hace énfasis en las estrategias de management para la preservación y promoción de los sitios de Patrimonio Mundial, a través de la preparación de planes de gestión y de proyectos. El programa resulta útil también para la realización de proyectos patrimoniales basados en el desarrollo, tanto de patrimonio material como inmaterial. El master presenta dos características principales que lo hacen especialmente relevante para los profesionales interesados en el desarrollo del patrimonio cultural. En primer lugar, el plan de estudios se basa en una aproximación multidisciplinar a la cultura y al patrimonio, comprendiendo tanto aspectos teóricos como prácticos en la economía cultural, la gestión del patrimonio cultural, el desarrollo local, los valores culturales y el proceso de diseño de proyectos. En segundo lugar, el alumnado aprenderá de manera aplicada el proceso de preparación de un proyecto propio, con posibilidades de implementación al finalizar el curso. Programa El programa se estructura en tres fases: Primera fase: periodo de aprendizaje a distancia (octubre – diciembre). A través de la plataforma on-line, los estudiantes inician un programa de formación consistente en lecturas y ejercicios como preparación a los distintos módulos. Segunda fase: periodo presencial intensivo (enero – abril). Durante su estancia en Barcelona los estudiantes realizan cursos con una carga horaria semanal de 28 horas (de 9,30 a 14 y 16 a 18 h). El enfoque está especialmente orientado a la realidad ibero -americana. Además de clases prácticas y talleres, el programa presencial consta de visitas a entidades patrimoniales de Barcelona y Cataluña. Tercera fase: (abril - septiembre) elaboración del proyecto final. Los estudiantes elaboran a distancia, bajo la supervisión de un tutor, un proyecto cultural iniciado durante la etapa presencial. La formación se concluye con la presentación del proyecto que será evaluado por el Comité Científico del Master. El 14 de septiembre es la fecha límite de presentación de la versión final del proyecto. El Master cuenta con la presencia de más de treinta profesores expertos procedentes de universidades de distintos países que dotan al curso de una amplia perspectiva internacional. Entre ellos destacan: David Throsby (Mcquaire University, Sydney), Xavier Greffe (Université de Paris I-Sorbonne). Xavier Roigé y Lluís Bonet (profesores de la Universidad de Barcelona) y Peter Tomlinson (CIF/OIT) son los directores científicos del Master. Junto a los profesores universitarios, participan en el programa funcionarios de la UNESCO y de la OIT completando el cuerpo docente del Master. También imparten clases del master profesionales procedentes de instituciones y empresas culturales. Créditos y titulación El master es de 60 créditos ECTS (sistema de equivalencia europea, 600 horas). Los alumnos recibirán un doble título de Master de la Universidad de Barcelona y Master de Primer Nivel de la Universidad de Turín. Idiomas El idioma del curso es el CASTELLANO. Algunas clases de profesores invitados se desarrollarán en inglés. Los alumnos podrán presentar sus trabajos escritos en cualquier de los siguientes idiomas: castellano, catalán, francés, inglés, italiano o portugués. Tasas de matrícula La tasa de matrícula es de 8.000 Euros. Los gastos de viaje y alojamiento en Barcelona están a cargo de los estudiantes. La Ciudad de Barcelona ofrece distintas posibilidades de alojamiento para estudiantes: residencias, pisos compartidos y alojamiento en familias. [-]

Master in Interactive Apps Design

IED – Istituto Europeo di Design Barcelona
Campus Full time 7 months March 2017 Spain Barcelona

The purpose of this degree is to train professionals capable of knowing and comprehending deeply the necessary skills and tools to develop interactive interfaces that link the information available on the Internet of Things, no matter the type of interface making it possible. [+]

Masters in Arts in Barcelona in Spain. THIS PROGRAM IS TAUGHT IN ENGLISH Design, as a discipline, is changing dramatically and getting adapted to a complex reality, which is defined by communications and connections that we establish through several devices, by screens and interfaces. Interfaces define the frame for contact and interaction between people and machines. They are becoming the main access point to information, and as an essential tool for communication in the current environment. Personal communications (by emails, videoconferences, instant messages, meetings facilitated by geolocation, social networks, just to mention a few), institutional communications, business transactions, sales and distribution channels, access to information, are increasingly being performed through several types of interfaces. Much of this communication, which is established through several mobile devices, is based on applications that work as communication interfaces between users and data as well. Main objective of the course The purpose of this degree is to train professionals capable of knowing and comprehending deeply the necessary skills and tools to develop interactive interfaces that link the information available on the Internet of Things, no matter the type of interface making it possible. By knowing the several stages of creation, students will be able to elaborate projects from a design perspective focused on user experience and interaction. The course is based on two content areas: user experience design (UX) and programming. User design experience is the central point around the whole programming work will be developed. Students will acquire the tools to translate into efficient metaphors the complexity of huge information flows to become useful data for users, so they can interact with it efficiently: better design allows better interaction, which translates into a better relationship with the user. To know how to manage the user experience has become the most relevant competitive advantage in the long term. “Sales come from better UX”. http://blogs.hbr.org/cs/2013/01/scaling_your_ux_st...) Watch the interview about Interactive Apps Design with the teachers Alberto Tognazzi and Raquel Navarro-Prieto. Methodology The study plan has a practical approach and is focused on market reality. The methodology of IED Barcelona is based on the concepts of learning-by-doing and User Centered Design, by which students consolidate the knowledge acquisition through practice and attaining experience solving real problems and professional challenges, analysing the usage of terminals by users and integrating them in the development. Under the guidance of this philosophy, the Master’s degree methodology is centered on project development, from the inception of an idea to its fulfilment and real market implementation. Subjects are directed from a real perspective, with completely updated contents, and given by lecturers, who are working top professionals, experts on their subjects and with a relevant professional experience. The course is founded on two content areas: user experience design and programming. Expertise will be acquired by means of two didactic cores: the project execution and the collaboration with institutions. Aimed at This master is aimed at creators with knowledge on programming, mainly on object-oriented programming. Programmers and engineers, graphics designers, artists with knowledge on object-oriented programming (Objective C or Java languages) or structured programming, using languages such as C++ or Javascript; also, to design professionals, media and visual design, visual communication, interested in participating in this interdisciplinary course on the creation of useful and efficient interfaces. It is recommended to have advanced knowledge on, at least, one of the following programming languages: Java, Javascript, C++, PHP, Phyton. It is essential that all applicants with no previous experience in programming acquire a basic domain of object-oriented programming (C++, Java, Javascript). Student profile: Graduates in design from any major, engineers, programmers, visual communicators, visual artists. Professional outcomes Participants will be prepared to face the challenges posed by markets nowadays, working in multidisciplinary teams in large companies and organisations, developing visible projects through screens. Also, they will be able to undertake their own projects, based on interaction between users and devices. Projects creation and constant analysis acquired during the degree will provide a strong capability of adaptation to different types of projects and work environments. Students will be able to work in the following areas/functions: - Development of projects for small, medium and large companies, and also promoting of different start-ups and new projects. - Incorporation in interdisciplinary teams in creative departments in advertising agencies and studios, focusing on interactive communication. - Interfaces graphic design - Interaction design for mobility - Comprehensive management of projects, from comprehending the issues, concepts proposal and rapid prototyping. Coordinator Each Master is assessed by a specialist in the area, who has an active role in the studies plan development and contents in collaboration with the didactics department of the Master Area. The coordinator also supports the incorporation of specific teachers of the sector, as well as the relationships with enterprises and institutions from the knowledge area of the course.. Alberto Tognazzi is semiologist by education and filmmaker by profession, he has become an innovation seeker on the Net. This experience is summarized in his work as consultant and designer specialized in Mobile Culture, with the Spanish Ministry of Culture. From the creation of a videosharing platform in 2006, he begun the Movil Film Fest, the festival for short films made with mobile phones, in collaboration with El País, Nokia, Sony Ericsson, Cuatro, MySpace. Since then, he has been creating projects and reflections on the mobile world from Mobile Cells, Embed.at and Permament.pro *The educational planning for all IED Master courses is aligned with the criteria established by the European Higher Education Area (EHEA). The IED Master program has adopted a credit structure that follows the European Credit Transfer System (ECTS). The IED Master issues private degrees. Duration and frequency: 7th to 31th of march 2016 4th of april to 17th of jun 2016 27th of jun to 18th november 2016 Frequency: 7 months Timetable: Monday to Friday from 9.00 a.m to 1.00 p.m. and 3.15 p.m. to 6.15 p.m. [-]

Master in Liberal Studies

European College for Liberal Studies
Campus Full time Part time 9 - 12 months September 2017 Spain Madrid + 1 more

MLS - Master in Liberal Studies (60 credits) [+]

Our graduate programs, each with different program requirements, are based on and are fully compatible with the established European and American educational systems. The European guidelines for higher education are outlined in the Bologna agreements. Once a minimum number of credits has been earned, a request for graduation can be submitted. Not all programs are offered at all campuses. Refer to the program schedule for further details. Courses Graduate courses are divided into core courses and specialization courses. Electives can be chosen from any of the scheduled courses offered at the graduate level. Specialization courses are scheduled based on enrollments and may not be available at all campuses. Specialization courses scheduled are available to all students also as electives. Refer to the program schedule for further details. Refer to the course overview for the list of available courses. Students are recommended to complete courses and earn credits at the highest level possible. Program requirements Total 60 credits Electives 52 credits / 26 courses Thesis 8 credits Switching to another program once the studies have started is possible as long as the program requirements are met by the end of the studies. Therefore, the decision to switch should be made as early as possible to avoid not meeting the program requirements within the intended program duration. Admission requirements proficiency in the English language Bachelor degree (or equivalent) No distinction is made between academic or professional Bachelor degrees. Degrees with 180 European credits or 120 American semester credits are considered equivalent. Students who do not hold a Bachelor degree or equivalent should apply for a Bachelor degree program, or for the Undergraduate Diploma top-up program. CAREER PERSPECTIVES Our study programs and courses are career-oriented in nature and provide students with a high level of flexibility throughout their graduate studies. Focusing on a broad range of specialized subject matters, students are equipped with the necessary skills and knowledge to be successful in today’s global economy, and are prepared for a wide variety of professional development and career opportunities. Graduate programs are an excellent choice for recent college and university graduates who would like to see their employability in today's job market increase by engaging in rigorous and academically challenging graduate studies to obtain a relevant academic qualification in the field of liberal arts. Upon graduation, students mainly start or advance their careers with mid to upper-level positions in national and multinational companies and organizations in various economic sectors. Students can also choose to continue their studies without interruption in almost any of our other graduate and postgraduate programs to further enhance their career prospects. [-]

Expertise In Design, Management And Project Management

Fundación Universitaria Iberoamericana (FUNIBER)
Online Part time September 2017 Spain Barcelona

The advancement of science and engineering projects has led to significant changes in the various facets of project implementation [+]

The advancement of science and engineering projects has led to significant changes in various aspects of project implementation. These changes have produced a more rigorous management issues, with a more complete and accurate methodological instruments. Similarly, all aspects of management have gained more prominence due to the importance of the involvement of human resources in the development of a project. Given the ongoing project failures, there is a pressing need to consolidate and improve the quality of the design stage thereof, understanding that stage as the creative and cognitive process of conceiving and formulating the foundations of a project, which requires management adequate knowledge and direction. The Master program in Design, Management and Project Management (MDGDP) connects these 3 elements to be integrally project specialist with the ability, skill and knowledge of: - Designing a project; - Manage your project from initiation to post-mortem reflection; and - Direct all individual and collective human efforts toward the project goals and interests of those affected. Program Structure The Master program in Design, Management and Project Management has a curricular structure based training in 4 parts: - Part 1: Design (270 hours) - Part 2: Management (250 hours) - Part 3: Address (280 hours) - Part 4: Final Master Project or Thesis (100 hours) Scholarships Fundación Universitaria Iberoamericana (FUNIBER) periodically allocates an economic game with extraordinary Scholarship in Education FUNIBER. To apply, simply submit your request to grant the required data portal home page, and the Evaluation Committee will consider the suitability of your application for the grant of financial assistance in the form of Fellowship Training FUNIBER.... [-]


Master Specialization In 3D For VFX Houdini

FX ANIMATION Barcelona 3D School
Campus Full time 10 months July 2017 Spain Barcelona

This Master is aimed at professionals with 3D experience, students of Master 3D VFX and postproduction for similar formations or students who want to master the most advanced technologies to create high-level visual effects tools. [+]

Next call: January 2017 - OPEN ENROLLMENT Duration: 10 months + 3 months of final project. Places: 12 Headquarters: Barcelona Description and purpose To train students in advanced unobtainable with other software VFX. This training (endorsed by SideFX) is estructuradasegún demand of the most prestigious visual effects studios in the world and is designed to create visual effects tools with Houdini, the standard software industry VFX and complemented with Real Flow simulation fluids and Python script language essential in pipelines senior post. Geometry and travel tools, particle effects and dynamics will be developed; fire, smoke, fluids ... The ultimate goal is the integration of students work as VFX specialist. This Master is aimed at professionals with 3D experience, students of Master 3D VFX and postproduction for similar formations or students who want to master the most advanced technologies to create high-level visual effects tools. In this Master students can perform a project Training in Hollywood (Space Command, feature film saga created by one of the writers of the Star Trek series, Marc Zeecre) Requirements  Demonstrable knowledge of 3D and postproduction. Interview with Professor. Monitoring and masterclasses Seminar Arnold Render. Training in actual production. Career prospects Senior technical specialist in VFX for film, advertising and TV.Nuestros students have worked to finish his training, in films like Guardians of the Galaxy (MPC) and currently in The Jungle Book (Disney) This training is supported by the most outstanding professionals internationally and Pablo Gimenez (Captain America, Iron Man 2, Skyfall ...) among others. [-]

Master's Degree in Biodigital Architecture

International University of Catalonia
Campus Full time 1 year September 2017 Spain Barcelona

We offer you the chance to take part in the first architecture programme that explores the subject from a biological and digital perspective. An avant-garde syllabus and a new, 21st-century concept at your fingertips. You will have the opportunity [+]

Masters in Arts in Barcelona in Spain. Discover Biodigital Architecture We offer you the chance to take part in the first architecture programme that explores the subject from a biological and digital perspective. An avant-garde syllabus and a new, 21st-century concept at your fingertips. You will have the opportunity to use state-of-the-art technology with new production possibilities. And a whole new world of tools will open up to you, enhancing your professional qualifications and job skills. Are you ready to see the possibilities awaiting you in the field of biodigital architecture? Why choose Biodigital Architecture? Innovative education Experiment with genetic-driven software, evolutionary processes, emerging systems and scripting. New vision of cybernetic-digital and environmental processes Explore concepts such as bio-learning and morphogenesis. International approach and premier academic staff Learn with an international teaching body which has made significant contributions to this new cutting-edge field of biodigital architecture. UIC Barcelona's Master's Degree in Biodigital Architecture is a pioneering programme that combines architecture, biology and new digital trends. Since the year 2000 this programme has offered a unique approach to architecture from a biological and digital perspective. The teaching programme establishes points of contact between new cybernetic-digital and ecological-environmental techniques. It incorporates experimental concepts, methods and works that use genetic-driven software, evolutionary processes, emerging systems, algorithms, parametric models and scripting. An innovative view of architecture that draws from areas such as genetic versus generative, natural versus digital and the impact of new biologies. An avant-garde architecture and design programme that integrates the latest developments in conceptualisation and projection technology: Data-Driven Production, CNC numerical control machines, 3D printers... In short, a non-standard form of architecture that applies and promotes the genetic and digital principles of variation, mutation and hybridisation. Prospective students If you have a university degree in Architecture, Engineering, Fine Arts, Design, Landscaping, Biology or Genetics, this is the right master's degree for you. No previous specialised knowledge of cybernetics or ecology is required. Job Opportunities Architecture, Engineering, Design, Art, Teaching and Research. The combination of advanced digital technology applied to architecture and biological knowledge will open up a new, as of yet untapped market. Academic accreditation University Master's Degree (official), which enables you to undertake doctoral studies. Facilities Digital manufacturing laboratory and genetics laboratory. Curriculum and subjects Seminars and conferences on: Metaphysics and Computation Theories of Emergence The Fundamentals of Genetics The Emergent Nature of Life Eco Manipulation Genetic vs. Generative Digital Tools and Organic Forms New Bio and Digital Techniques The work of Antoni Gaudí and Salvador Dalí as a source of Biodigital Architecture Information Systems: Digital Tools and Organic Forms: Practical classes with training in digital tools such as generative software, parametric associative software, scripting, production tools and CAD/CAM machining, linked to project development Genetic and Biodigital Architectural Design: Studios and workshops including personalised tutorials in order to develop designs and carry out research Masters dissertation: Final presentation of research project. [-]

Master’s in Web Design

Bau Design College of Barcelona
Campus Full time 1 year October 2017 Spain Barcelona

In a society where printing on paper is becoming less common every day, and where contents are most likely to be received via screens, there is a growing need for professionals from the graphics sector to provide an easy-to-use, responsible and attractive response to the challenges posed by the users of on-line platforms. [+]

Master’s in Web Design In a society where printing on paper is becoming less common every day, and where contents are most likely to be received via screens, there is a growing need for professionals from the graphics sector to provide an easy-to-use, responsible and attractive response to the challenges posed by the users of on-line platforms. The democratization of technology has made the constant consumption of contents one of the most common habits of people. Each moment has its own content, which is, in turn, consumed via different types of devices. This has turned the job of the designer into a more complex one, which demands specific training in the web context since it is ruled by its own regulations and codes. Consequently, the role of the web designer has become radically different from that of the graphic designer. The growing demand for qualified professionals for the on-line sector has made the discipline of web designer an essential training for anyone seeking to join highly qualified teams and to participate in extremely fascinating projects. GENERAL OBJECTIVES Training multidisciplinary designers who will have an excellent command of the particularities of the on-line medium: - They will be able to have a holistic understanding of a digital project, from the business to the technical architecture. - They will contribute with their own value as web design specialists to consolidated teams. - They will be able to understand the procedures of incremental repetitive work and become familiar with the value of methods such as Agile or Lean, which are rapidly spreading in the most innovative technological companies. SYLLABUS This course is organised in 7 modules and is completed upon handing in the Final Project. Module I – The basics of website technology Module II - The language of the web Module III – UX Module IV - Work Processes Module V – Mobile telephones and other devices Module VI – Development Module VII - Business FACT SHEET Edit: 2nd Edition Qualification: Master’s in Web Design accredited by the Universidad de Vic-UCC. Students without university degrees will receive a University Extension Studies Diploma. Credits: 60 ECTS School period: From October 19th 2015 to May 2016. Final Project Presentation: June 2016 Timetable: Mondays to Thursdays from 19h to 22h Mode: On-site Language: Spanish Price: 6600 € Access: Graduates. Undergraduate degrees in Fine Arts and Design, and those related to the following professional categories: interior design, graphic design, industrial design and arts applied to clothing. Professionals from the sector without specific training but who can demonstrate professional expertise. Applicants will undergo a selection process for acceptance on the course. Observations: Laptop required. Intensive Spanish course for foreign students willing to apply to the Master degree (optional course). From Sept. 10th to October, 2nd; from Monday to Friday (4h/day) – 395€. [-]

Master in design, creativity and technology

ERAM Crossmedia College
Campus Full time Part time September 2017 Spain Barcelona

Master in Design, Creativity and Technology is a double degree program in cooperation with the University of Northampton (UK) and University of Girona (SP). [+]

Master in design, creativity and technology

(To be opened in Sep. 2015)

Master in Design, Creativity and Technology is a double degree program in cooperation with the University of Northampton (UK) and University of Girona (SP).

This Master program guides students through innovative projects closely linked with companies, institutions and research centers. With interdisciplinary projects students will acquire cross-sectional abilities between four modules: Interaction & Technology, Strategic Creativity, Interaction & Technology and Project Management and Communication. 

The entire course, 60 ECTS, which is taught in English, and it is divided into two semesters. The second semester is focused on the final thesis project, where all the previous knowledge acquired is put into practice. Inspiration labs are held by recognized professionals in their field to give inputs and support during the final project. By combining Strategic Creativity, Design, Interaction, Technology and New Business Strategies, we seek to train students to be able to work in team with cross-sectional vision.... [-]


Master's Degree In Regional Planning And Environmental Management

UNIBA Centro Universitario Internacional de Barcelona
Online Full time Part time 10 months April 2017 Spain Barcelona + 1 more

This puts you in master knowledge and skills that will allow you to study spatial planning and environmental management and deepen in all fields that explore the relationship between society and territory. [+]

INTRODUCTION AND OBJECTIVES This puts you in master knowledge and skills that will allow you to study spatial planning and environmental management and deepen in all fields that explore the relationship between society and territory. Starting from own integrative approach to geography, these studies enable you to participate in projects related to land use planning and environmental management, applied to different environments and geographical scales: urban and rural; coastal areas, inland or mountain areas. One of the strengths of the program are field trips, with which you can elaborate on the ground in the areas of the master. Also, the training acquired will help you master the different strategies and guidelines for local and regional development and utilization of land resources available, from an ethical, responsible and sustainable perspective. With this curriculum: You will develop key to professionally devote to territorial planning skills, the analysis of rural and urban space and environmental management. Know correctly interpret social structures and dynamics and territorial. You will make effective use of the instruments of analysis, planning and land management. You're ready / a to design plans and actions for local and regional development and use of land resources available. You will learn to write reports and opinions on territorial, sectoral and strategic plans, master plans, management plans for natural areas and land use plans. You will acquire the guidelines to make decisions in accordance with the principles of sustainability, social and territorial responsibility and equity. At the end and overcome your studies get the Master in Territorial Planning and Environmental Management, an official certificate that gives you the University of Barcelona. This qualification is recognized and adapted to the European Higher Education Area (EHEA) and it'll increase your career options and / or extend your studies to access a doctorate. ENTRY REQUIREMENTS To access this master's degree, and in accordance with the provisions in Article 16 of Royal Decree 1393/2007 of 29 October, must be in possession of one of these qualifications: Spanish official university degree. Title issued by an institution of higher education that empowers the EHEA in the country of dispatch, in accessing official master's teachings. University degree outside the EHEA. In that case, I must homologate a Spanish official university degree or seek prior verification (without approval) by the University of Barcelona, ​​to confirm that the courses taken are per equivalent to that of the official Spanish university qualification studies and empower you in the country issuing the degree, access to official master studies. Acceptance into an official master does not, in any case, prior approval of title or recognition for purposes other than pursue a master's teaching. GRANTS In order to provide you access to your studies, UNIBA offers you various types of scholarships: Academic merit scholarships Own scholarships: awarded to students with good professional record by the admissions committee. Scholarships and grants the Ministry of Education or other state government agencies. At all times our educational advisors will inform you of the validity of each and can guide you on the needs and steps to follow when applying for any of these scholarships. PROFESSIONAL OUTINGS Obtaining a Masters in Regional Planning and Environmental Management empowers you to work in the following areas: Architectural firms. Cartography. Toponymy. Geolocation. Urbanism. Companies and institutions, both public and private, engaged in the planning and land management. Consulting and companies specializing in environmental management Quality management. Government. Schools, performing teaching duties. [-]

MA In Production Of Feature Films For Cinema And Television (Mecit)

IDEC - Pompeu Fabra University
Campus Full time 15 months September 2017 Spain Barcelona

The MA in Feature Film Production Film and Television (Mecit) seeks to master the tools for the best film production (from any ... [+]

MA in Feature Film Production Film and Television

Production styles, types of producers and media forms of film production are changing, also systems for film and television production. Production companies and producers (executives, officers, partners, co-producers) are looking for new positions on the television, markets, institutions and new technologies.

Working tools for producers to analyze the projects, finance, manufacture and sell, they do grow at the same time to the film, those who have made and propulsion companies are increasingly sophisticated. Already beginning to be a theoretical body that produce a worthy subjects and instruments to be "apprehended." ... [-]