Master's Degree in Arts in Barcelona in Spain

Compare Masters Programs in Arts 2016/2017 in Barcelona in Spain

Arts

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

The Arts refers to programs that focus on intellectual type topics that are not always as straightforward as science and math. Those wishing to play a creative role in contributing to the community would be interested in the arts.

Spain, officially the Kingdom of Spain, is a sovereign state and a member state of the European Union. It is located on the Iberian Peninsula in southwestern Europe. Spanish universities regulate access to their own degrees and they fix the academic fees. They can also offer unofficial postgraduate degrees. The capital city Madrid has possibly the largest number of bars per capita of any European city and a very active nightlife.

Being the 2nd largest city in Spain, Barcelona is the capital of Catalonia province. It has over 4 million inhabitants. It is a vibrant city that hosts thousands of tourists annually. It is home to university of Barcelona among others.

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MA In Art, Heritage Management And Cultural Tourism

School of Tourism and Hospitality - The OSTELEA Barcelona
Campus Full time October 2016 Spain Barcelona

Ostelea has decided to implement a Master in Management of Cultural Heritage and Tourism which aims to train professionals and managers in managing assets in the field of national and international tourism industry. The master also aims to provide a solid foundation in the economy of culture and the management and analysis of heritage management models. [+]

Masters in Arts in Barcelona in Spain. In recent decades, the cultural and tourism consumption the tangible and intangible heritage has highlighted the need for innovative proposals as well as specialized professionals in the workplace. In many countries, the tourism industry and cultural industries currently represent one of the main economic activities. In this context, tourism and cultural and natural heritage constitute a new reality in both the public and private sectors, and open up new scenarios and opportunities for professionals in management, planning and promotion of products and services related to this field. Ostelea has decided to implement a program Master of Arts, Heritage Management and Cultural Tourism which aims to train professionals and managers in managing assets in the field of national and international tourism industry. The master also aims to provide a solid foundation in the economy of culture and the management and analysis of heritage management models. Why study the Master in Art Management Cultural Heritage and Tourism Ostelea: Ostelea is affiliated member of the World Tourism Organization (OMT), leader in the global tourism governance. Join WTO in initiatives such as the Knowledge Network guarantees the academic quality of the program. Eight fieldwork in cultural and tourist sites around Barcelona and Madrid. Emphasis on the development of theoretical, axiological and heuristic knowledge: the purpose of employing comprehensive skills for professional performance. Research Group: Part of the faculty of the Master is integrated into the Group of Multidisciplinary Research in Tourism EAE (GRIT-EAE), which focuses its scientific production in the field of international tourism management. GOALS The Master of Arts, Cultural Heritage Management and Tourism will allow you to: UNDERSTANDING THE KEY OF CULTURAL HERITAGE Understanding the keys own natural, cultural, tangible and intangible heritage of an area in order to promote projects of appreciation, conservation, dissemination and promotion of tourism as an added value of a destination. BRANDING Train professionals in heritage management from the multidisciplinary perspective of the tourism sector in the process of branding and image of destination. SYNERGIES touristically manage cultural and natural heritage, creating synergies between public and private actors to provide identity destinations, differentiation, quality and competitiveness NEW Travel Experiences Develop new tourism experiences from the cultural and natural assets in the regional local tourism promotion, regional and / or, without losing sight of the didactic, educational background of the heritage and identity. MANAGE THE HERITAGE Use tourism as a means to develop local economies, create social fabric and seek improvement, heritage conservation and sustainability. Provide the tools to manage and to value the heritage tourism consumption tools for professionals. CURRICULUM The Master of Arts, Heritage Management and Cultural Tourism Ostelea is classified into 5 modules: Governance and planning of tourism products and destinations. Heritage and tourism development. tourism management of cultural heritage. Cultural Management. Master Thesis work. Within each of these modules different subjects are presented. Professional careers Professions Career Services is a support area for students and alumni Our goal is to guide and accompany the student to reach new professional goals and achieve a better match between your expectations and professional interests with the labor market. Career Services Careers Employment Workshops Company Meetings Graduate Programme Weekly Newsletter 4th year degree Itineraries Entrepreneurs Online job forum Professional outings Equipment asset manager for tourist use. Manager and coach museum and / or museological companies. Responsible for local development of cultural, natural and tourism. Professional tourism enterprises specialized in cultural issues (travel agencies and radio reception, tour operators, reservation centers, etc.). Revitalizing cultural spaces for tourist use. Cultural manager of the historic, artistic and natural heritage. Planner and manager of cultural tourism destinations. Professional cultural tourism (brokerage, planning, product development, design strategic plans for territory). Tourist and cultural consultant (exhibitions, galleries, fairs, etc.). Consultant / adviser on public and / or private. Entrepreneur in the sector. Degree The participant who successfully completes the program will take TRIPLE CERTIFICATION: The Masters in Management of Cultural Heritage and Tourism by The Ostelea, School of Tourism & Hopitality. The Masters in Management of Cultural Heritage and Tourism by EAE Business School. The degree of the University of Lleida (Campus Barcelona) or the degree of the Universidad Rey Juan Carlos (Madrid Campus) [-]

Máster en Diseño Gráfico y Proyectos Editoriales

Esdesign - Escuela Internacional de Diseño de Barcelona
Online Full time 12 months November 2016 Spain Barcelona

Especialízate en Diseño Gráfico y descubre en profundidad todos los elementos que lo integran. [+]

Al hablar de diseño gráfico y sus diferentes ámbitos de influencia-confluencia, no pasan más de 10 segundos hasta comenzar a pensar en cuáles son sus disciplinas más complejas e importantes. Y conforme avanza esta corriente pensadora en tu cabeza, cada vez más afianzada queda en ella la idea de que el Diseño Editorial es 100% diseño gráfico. Miramos otras disciplinas y vemos una serie de caminos cruzados que nos llevan hasta ella; pero cuando nos ponemos delante de la disciplina editorial, sabemos que todo en ella forma parte del diseño gráfico. Desde el diseño o elección de la tipografía con que trabajar hasta el envío del arte final, pasando por la discusión sobre qué foto o ilustración ha de acompañar a ese u otro layout, toda decisión tomada es puro diseño gráfico. Hoy en día, cualquier decisión tomada a la ligera puede suponer un rotundo fracaso del proyecto. Cada una de las opciones elegidas ha de estar pensada, diseñada y programada para obtener un resultado óptimo. Por ello, en este Máster en Diseño Gráfico y Proyectos Editoriales os enseñaremos a calibrar cada una de estas decisiones que harán de vuestro proyecto editorial un proyecto de éxito. Tanto en soportes analógicos como digitales. Trabajaremos la tipografía a nivel micro, navegando desde el inicio de la escritura, el porqué de las formas caprichosas de algunos caracteres y al propio dibujo de la letra. Veremos cómo comenzar a diseñar una tipografía y qué herramientas usaremos para su digitalización. Estudiaremos la evolución del mundo editorial a través del uso de la tipografía a lo largo de la historia. Veremos cómo conceptualizar un proyecto que necesita de una forma determinada. Para ello, trabajaremos sobre las decisiones a tener en cuenta para desarrollar unos contenidos atractivos a los que más adelante daremos la forma adecuada. Veremos qué nos lleva a elegir un determinado layout, por qué la elección de una o varias maquetas distintas, cuál es el flujo de lectura conveniente para hacer nuestra publicación coherente y atractiva. Entraremos de lleno en el uso del software indicado para el diseño editorial y trabajaremos de forma avanzada todas y cada una de las herramientas que nos proporciona dicho software. Tanto a nivel print como digital. Haremos que nuestro ordenador trabaje para nosotros, y no al revés. Y habiendo tratado el proyecto editorial como un todo, trataremos de dar luz a los nuevos mercados editoriales basados en soportes digitales así como a la producción impresa. Indagaremos en los nuevos soportes editoriales, quioscos digitales y producción de revistas electrónicas. Objetivos Los principales objetivos de este programa son: Asimilar los conocimientos históricos, teóricos y prácticos para la correcta comprensión del proyecto editorial desde la elección y desarrollo de los contenidos hasta su producción. Ser capaces de desarrollar la creatividad y la habilidad para poder encontrar soluciones originales y funcionales. Aprender a tomar decisiones para conseguir resultados óptimos. Adquirir el dominio de las herramientas digitales dirigidas al mundo editorial. Dominar del lenguaje usado en el medio y la disciplina. Aprender cada una de las metodologías empleadas en la consecución del buen proyecto editorial. Adquirir la capacidad para ser críticos y poder elegir entre un buen proyecto editorial y uno que no lo es. Dominar las fases de producción y ser capaces de elaborar una buena planificación así como de poder calcular honorarios y presupuestos. Destinatarios Graduados superiores en Diseño Licenciados en Comunicación y Publicidad Licenciados en Bellas Artes Licenciados en Periodismo Licenciados en Publicidad y Relaciones Públicas Licenciados en Comunicación Audiovisual Profesionales: En aquellos casos que el alumno acredite estudios superiores previos a un proceso de acreditación del título Universitario, el Comité Académico evaluará el CV y portfolio del candidato así como el plan de estudios cursado, que deberá mantener una equivalencia razonable con los actuales estudios de Grado de la misma área. Titulación Las personas que superen la evaluación del programa obtendrán la doble titulación: Título Propio de ESdesign - Escuela Superior de Diseño de Barcelona y Título Propio de la Universidad Internacional de Valencia, que les acreditará como profesionales en la especialidad cursada. Salidas profesionales Los alumnos que realicen este Master pueden desarrollar su vida laboral en las siguientes áreas: Estudios de diseño gráfico Departamentos de maquetación en Revistas y Editoriales Departamentos creativos de agencias de publicidad Profesionales free-lance, emprendedores, nuevas empresas, startup company... Profesorado Profesorado especializado en cada una de las áreas temáticas del programa, mediante el estudio de casos y la realización de proyectos prácticos, el estudiante obtendrá una formación multidisciplinar pero absolutamente relacionada. Apostamos por un profesorado internacional que aporta diversos puntos de vista sobre el mundo de la comunicación, cada uno desde su perspectiva profesional. Por ello contamos con profesionales que dominan la complejidad del proceso desde un punto de vista global, con fuertes fundamentos en campañas globales en diversos canales/soportes de comunicación. Programa/contenido El Máster en Máster en Diseño Gráfico y Proyectos Editoriales se estructura a partir de las siguientes áreas temáticas que se integran en un proyecto transversal que se desarrolla a lo largo de la duración del curso: Historia del Diseño Editorial (4 ECTS) Estudio de la evolución del proceso editorial, su diseño y mercado, a partir del uso de la tipografía en revistas, libros y publicaciones digitales. El proyecto Editorial y el contenido (6 ECTS) Análisis de las características propias del proyecto editorial a partir de unos parámetros a establecer como bases para la publicación de la información y/o contenidos preestablecidos (revistas, prensa, etc.). Acotación de estructuras, tipografías, edición, ritmo. Se trata de valorar la versatilidad del proceso que marcará la lectura y la comprensión de la información publicada. El diseño y proyecto editorial I (5 ECTS) Una vez definidos los contenidos del proyecto editorial, se trata de conseguir acotar cada una de las decisiones a tomar para poder realizar una labor coherente en la búsqueda de soluciones gráficas. Elección de formatos, tipografía, rejilla, fotografía, ilustración, etc. Herramientas - InDesign (5 ECTS) InDesign como el buque insignia del software de edición; el más potente, amplio y dedicado programa usado para diseñar. No sólo se trata de un software de maquetación y compaginación: se trata de una herramienta destinada a hacernos la vida más sencilla a los diseñadores. Dirección de arte en Ilustración, Fotografía e Infografía (5 ECTS) Un aspecto importantísimo a nivel editorial es la a veces mal llamada Dirección de Arte. Saber qué decir y cómo decirlo es algo fundamental en la sociedad en la que vivimos y saber hacerlo en el medio editorial es una obligación, sin más. Por ello, centraremos el contenido de este módulo en la correcta elección de todos esos elementos que acompañarán a los elementos estrictamente gráficos que diseñemos. Trabajaremos a modo de taller en estos tres ámbitos, de manera que acabemos manejando y controlando las tendencias que marcan el paso del tiempo en dichas disciplinas. El diseño y proyecto editorial II (5 ECTS) Una vez definidos los contenidos del proyecto editorial, se trata de conseguir acotar cada una de las decisiones a tomar para poder realizar una labor coherente en la búsqueda de soluciones gráficas. Elección de formatos, tipografía, rejilla, fotografía, ilustración, etc. Herramientas - InDesign (5 ECTS) InDesign como el buque insignia del software de edición; el más potente, amplio y dedicado programa usado para diseñar. No sólo se trata de un software de maquetación y compaginación: se trata de una herramienta destinada a hacernos la vida más sencilla a los diseñadores. Producción editorial (5 ECTS) La producción editorial en la actualidad ha sufrido numerosos cambios debido a la evolución de la tecnología. Pero en esencia, la filosofía es la misma. En este módulo se tratarán temas relacionados con las artes gráficas en cuanto a reproducción e impresión del producto gráfico, con qué soportes y características de cada uno podemos contar, qué colores y tintas podemos usar, etc., así como también veremos cómo llevar a cabo un cálculo de presupuesto lo más acertadamente posible; herramientas y métodos de optimización de costes, reglas básicas para llegar al buen entendimiento con nuestro clientes y proveedores. El proyecto editorial digital I (5 ECTS) Al hablar de proyectos editoriales, no podemos obviar la importancia que tienen los nuevos soportes digitales en el uso y consumo del mismo proyecto. Debemos ayudar al alumno a pensar en estos nuevos soportes, donde el propio receptor decide qué tipo de información quiere y cuándo la quiere. El diseñador debe anticipar las nuevas formas de producto editorial adaptadas a los nuevos soportes digitales; se trata de la correcta elección de tipografía, color, imagen, estructura, etc., además de conocer los límites de ampliación, consulta e investigación de los contenidos, consiguiendo una usabilidad innovadora, intuitiva y seductora para el usuario. Tratará el libro digital en sus diversas tipologías. Libro lectura (narrativa, científico y referencial), libro objeto (pieza de comunicación). Producción de libro - Print vs Ebook. Publicaciones digitales para tabletas electrónicas iPad y Android. El proyecto editorial digital II (5 ECTS) Al hablar de proyectos editoriales, no podemos obviar la importancia que tienen los nuevos soportes digitales en el uso y consumo del mismo proyecto. Debemos ayudar al alumno a pensar en estos nuevos soportes, donde el propio receptor decide qué tipo de información quiere y cuándo la quiere. El diseñador debe anticipar las nuevas formas de producto editorial adaptadas a los nuevos soportes digitales; se trata de la correcta elección de tipografía, color, imagen, estructura, etc., además de conocer los límites de ampliación, consulta e investigación de los contenidos, consiguiendo una usabilidad innovadora, intuitiva y seductora para el usuario. Tratará el libro digital en sus diversas tipologías. Libro lectura (narrativa, científico y referencial), libro objeto (pieza de comunicación). Producción de libro - Print vs Ebook. Publicaciones digitales para tabletas electrónicas iPad y Android. Proyecto Final del Máster (10 ECTS) Además de superar los créditos de los módulos anteriores, todos los alumnos deberán desarrollar un Proyecto integral de Máster, consistente en un proyecto personal de diseño editorial a partir de los contenidos impartidos en el curso. Workshop y Unidades de aprendizaje Escritura, caligrafía, lettering y tipografía (2 ECTS) Situarnos en el momento histórico de la aparición de la escritura y el alfabeto, pasando por la escritura manual y tipográfica, la tipografía de plomo y las diversas tipologías tipográficas. Trataremos la relación entre escritura, caligrafía, lettering y tipografía. Realizaremos sesiones prácticas de Lettering y redibujo de la letra con diferentes herramientas. Diseño tipográfico (4 ECTS) Introducción al análisis y diseño de la letra. Se trabajará en la creación de caracteres alfabéticos desde diferentes ópticas, teniendo en cuenta su aplicación final en el entorno del diseño gráfico. Diseño tipográfico (4 ECTS) Producción digital de la tipografía. [-]

Master in Digital Solutions Development

BARCELONA TECHNOLOGY SCHOOL
Campus Full time 9 months October 2016 Spain Barcelona

The Master in Digital Solutions Development is ideal for those who want to enter the Digital industry with a solid base on which to start a new career in IT. Aligned with the technology and programming skills that the digital companies need to develop creative technology solutions. [+]

Masters in Arts in Barcelona in Spain. The Master in Digital Solutions Development is ideal for those who want to enter the Digital industry with a solid base on which to start a new career in IT. Aligned with the technology and programming skills that the digital companies need to develop creative technology solutions. WHAT WILL I LEARN? The skills that you will gain will qualify you for a diverse range of job roles across the IT industry. You will learn all aspects of the IT business system cycle including the analysis, design, development, implementation and evaluation of systems to increase business efficiencies. In addition, you will learn to design, create, document and implement computer programs in a range of different languages. Barcelona Technology School ensures to all the participants a professional experience after the Master. DURATION The Master in Digital Solutions Development offers you an university accreditation with 60 ECTS. The completion of the full time program takes 9 months, it starts on October 2016. Barcelona Technology School is an international institution, being all the programs taught in English and in the sunny and innovative city of Barcelona. A key part of the program is project-based learning, where participants will either generate and develop their own digital projects & solutions. READY FOR A BIG DIGITAL CAREER Tech industry is exploding and the key digital companies need your talent. Barcelona Technology School connects your career with the digital industry while brings you the most demanded digital knowledge & skills. INTERNSHIPS & JOBS OPPORTUNITIES Thanks to our agreements with the digital industry, you will have the chance to live a professional experience in some of the top technological companies that have a partnership with the Barcelona Technology School ecosystem. HOW TO APPLY If you are passionate about the software development and you would like to access job opportunities, develop the best IT talent and have a master experience in Barcelona… we just ask you for 4 requirements: 1 APPLICATION FORM Download, fill in & sign the application form. 2 MOTIVATION LETTER Candidates must send to the admissions office the application form, their CV as well as a motivation letter explaining how they think the digital industry will be in the next five years and how they could contribute to the digital transformation. 3 INTERVIEW Our admission officers, as well as the director of the program, will analyze your candidature and if you meet the profile of Barcelona Technology School, we will call you to have a chat. 4 PAYMENT To ensure you place on the Master, you must secure it by making the reservation payment. In the acceptance letter we tell you how. You must then pay the enrolment fee and you can pay the rest in cash or in instalments. [-]

Masters In Styling In Fashion, Advertising And Media

FDModa - LCI Barcelona
Campus Full time 2 semesters September 2016 Spain Barcelona

The Master in Fashion Styling, Advertising and Broadcasting aims to train professionals in fashion styling, with special emphasis on the role of art director in both fashion editorials for magazines such as advertising, catwalks and showrooms as well as direct styling in an audiovisual production (Film, TV, Entertainment, etc..) where there is an official costume characters and characterization. [+]

Language of instruction: Spanish In an era in which ideas are conveyed through images, the role of the stylist has taken a leading role as a strategic tool for an optimal management of the image you want to convey. And the image that identifies a fashion brand depends not only designers, but also, and increasingly, responsibility for stylists and art directors. The stylist is a key for ensuring the success of a product in the market, launching current and different visual proposals. Stylist as "interpreter of fashion" is present in the development of fashion collections in the staging parades, showrooms in organizing, planning of fashion shows and events, and also increasingly share communication related to advertising, promotion or sale. The Master in Fashion Styling, Advertising and Broadcasting aims to train professionals in fashion styling, with special emphasis on the role of art director in both fashion editorials for magazines such as advertising, catwalks and showrooms as well as direct styling in an audiovisual production (Film, TV, Entertainment, etc..) where there is an official costume characters and characterization. Objective: Knowing the work of a stylist in its different facets. Investigate, analyze and apply both creative techniques and the latest trends. Identify fashion trends throughout history, to suit each project. Mastering the tools necessary for image consulting and personal shopper. Learning to use resources for fashion advertising a brand image in creating an advertising campaign or an audiovisual production. [-]

Master Specialization In 3D For VFX Houdini

FX ANIMATION Barcelona 3D School
Campus Full time 10 months July 2017 Spain Barcelona

This Master is aimed at professionals with 3D experience, students of Master 3D VFX and postproduction for similar formations or students who want to master the most advanced technologies to create high-level visual effects tools. [+]

Masters in Arts in Barcelona in Spain. Next call: January 2017 - OPEN ENROLLMENT Duration: 10 months + 3 months of final project. Places: 12 Headquarters: Barcelona Description and purpose To train students in advanced unobtainable with other software VFX. This training (endorsed by SideFX) is estructuradasegún demand of the most prestigious visual effects studios in the world and is designed to create visual effects tools with Houdini, the standard software industry VFX and complemented with Real Flow simulation fluids and Python script language essential in pipelines senior post. Geometry and travel tools, particle effects and dynamics will be developed; fire, smoke, fluids ... The ultimate goal is the integration of students work as VFX specialist. This Master is aimed at professionals with 3D experience, students of Master 3D VFX and postproduction for similar formations or students who want to master the most advanced technologies to create high-level visual effects tools. In this Master students can perform a project Training in Hollywood (Space Command, feature film saga created by one of the writers of the Star Trek series, Marc Zeecre) Requirements  Demonstrable knowledge of 3D and postproduction. Interview with Professor. Monitoring and masterclasses Seminar Arnold Render. Training in actual production. Career prospects Senior technical specialist in VFX for film, advertising and TV.Nuestros students have worked to finish his training, in films like Guardians of the Galaxy (MPC) and currently in The Jungle Book (Disney) This training is supported by the most outstanding professionals internationally and Pablo Gimenez (Captain America, Iron Man 2, Skyfall ...) among others. [-]

MA in Fashion & Luxury Business Management

Global Business School Barcelona
Campus Full time October 2016 Spain Barcelona

Respond to the complex and fast-changing world of fashion and luxury business management with this innovative and comprehensive graduate program. [+]

Respond to the complex and fast-changing world of fashion and luxury business management with this innovative and comprehensive graduate program. The MA in Fashion Business and Luxury Business Management in Barcelona is designed for students who are interested in sales, marketing, and management in the fashion and luxury goods industry. This industry is complex, global, and highly competitive. It, therefore, requires graduates who can respond effectively to the constantly-changing challenges by defining new strategies to ensure market success. Fashion and luxury goods companies in Europe and around the world are constantly looking for people capable of creativity and management - a new generation of managers, suited to the specific requirements of this industry. The MA in Fashion Business Management and Luxury Business Management at Global Business School Barcelona is a specialized Master's degree in Spain preparing students for an international career in big and small firms worldwide in the area of fashion and luxury. This exciting course introduces you to generic marketing principles and strategies that can be applied to the fashion and luxury product or service. The topics are delivered by specialist instructors with professional experience in the industry. This degree aims at shaping and developing the competencies of managers capable of understanding the rules of the fashion and luxury goods industry. Spain is home to some of the biggest fashion companies in the world such as Inditex and Mango. Moreover, every year, Barcelona features such events as Barcelona Design Hub, the Barcelona Fashion Summit (a professional conference focusing on topical issues in fashion business), the Barcelona International Textile Fair (STIB), and Barcelona Bridal Week. Class Language English Duration One academic year. Depending on the starting quarter it may take from 9 to 12 months. Application Deadline Applications are accepted all year round. Students can start studying for their MA in Communications and Future Marketing in October, January, and April. Students who are not citizens of the European Union are encouraged to apply earlier in order to allow time for student visa processing. Class Schedule From 7pm to 9pm, 2-3 days per week, depending on the quarter. Entry Requirements To qualify for admission to this degree, you must: - have earned a Bachelor's degree or equivalent, or higher degree, OR have a minimum of three years of working experience; - provide a proof of English language proficiency; - complete all required forms for admission and submit all required documents [-]

Master Interaction Design

Harbour.Space
Campus Full time 1 year Open Enrollment Spain Barcelona

The Harbour Space Interaction Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. [+]

Masters in Arts in Barcelona in Spain. This program is taught in ENGLISH. The Harbour Space Master of Interaction Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies. Projects, which are often speculative and critical, aim to inspire debate about the human consequences of different technological futures and explore the strategic role of interaction design in shaping everyday life while highlighting the increased relevancy of design to business and society. Graduates go on to work for corporations, design agencies or consultancies, academic and industrial research labs, and to set up their own design studios. Courses are a mixture of lectures and hands-on experimentation Regular opportunities for industry collaborations with companies Access to a network of world-leading experts working in computer science Teachers who are leading practitioners in their field Frequent guest lecturers across a variety of topics in Design and Technology Practical business courses preparing students for real-life situations Multi-disciplinary collaboration in group and applied year-end projects Connection to the real discipline of design and real companies in the industry PROGRAM STRUCTURE This Master of Interaction Design degree contains an extensive number of real interaction design cases moving through which the students will gain a solid understanding of the creative and decision making process in the design department of a real company or a design agency. All courses are electives, yet we strongly recommend students to take courses marked as core. In total 1 year Master's consist of 15 modules including 1 module of workshops & seminars, 1 client and 1 capstone projects. Our professors are not academic teachers – they are accomplished design professionals that have launched thousands of successful products and services and made many winning strategic decisions. Modules Emerging Technologies for Physical Spaces Mobile Physical Computing User Experience Design Entrepreneurial Design Cybernetics Smart Objects Innovation in Service Design Future Wearables Content Strategy Storytelling, Narrative and Interactivity Design Management Selling & Presenting Design Data Visualization Audio & Video Motion Graphics Projection Mapping Programming Interfaces for Disabled People Seminars & Workshops Client Project Personal Project MATH AS A SECOND LANGUAGE (MSL) A Harbour.Space major requirement for all students in tech is a very good level of math. Anyone who lacks the strong math foundation they need for a career in tech, but is eager to learn has a home in our foundation course (link). Students acquire all the basic tools they need to continue studies in Computer Science, data Science or Cyber Security. Graduating from MSL means opening the doors to apply for a place at Harbour.Space University and any other top-rate tech university in the world. Program Leadership Irene Pereyra Co-founder, Anton & Irene Anton Repponen Co-founder, Anton & Irene Career Path Junior Designer Mid-Weight Designer Senior Designer Art Director Creative Director LIVING IN BARCELONA Studying in Barcelona has the following advantages: Barcelona is #1 in Europe for quality of life and clearness of environment (2012 Quality of Life City Rankings – Mercer Survey) Barcelona is #1 in the world for the level of infrastructure and urban development (2011, Ernst & Young). The region of Catalonia, where Barcelona is the capital, contributes significantly to the Spanish GDP. The growth of Catalonia’s GDP is currently 3.3%, much higher than in Europe on average. Catalonia’s exports are €42.2 billion, higher than in any other region of Spain. 7,000+ innovation and technological companies during the last 10 years. Barcelona is 6th in Europe for attractiveness and comfort for doing business (European Attractiveness Survey 2011, Ernst & Young), Barcelona is 2nd in Europe (after London) for being promoted as a business center (European Cities Monitor 2011); Barcelona is 2nd in the world for hosting different international conferences and congresses (City and Country World Report 2011, ICCA ). Barcelona is the host of the annual World Mobile Congress, which attracts thousands of international companies that work in the mobile industry. 7,000,000 + millions of tourists / year 20° C - average temperature during the day 2437 hours of sunshine/ year Cost of living 550 euro / month [-]

Master in Digital Art Curatorship (Official)

ESDi - Design School
Campus Full time 1 year October 2016 Spain Barcelona

The Master in Digital Art Curator caters to both professional and academic training in curating exhibitions, art theory and design, criticism or cultural management, with the particularity of being specialized in the creation and use of new [+]

The Master in Digital Art Curator caters to both professional and academic training in curating exhibitions, art theory and design, criticism or cultural management, with the particularity of being specialized in the creation and use of new technologies. The commissioner in digital art can be considered one of the most successful activities at the same time, one of the most innovative, for their particular purpose to act in the present context. His role is shared by a number of cultural practices related to new technologies, including: - The organization of artistic, recreational, educational or disseminating activities. - The development of multimedia presentations and forms of exposure at conferences, lectures, etc.. - The development of original projects of confluence of art and new media. - Organizing events, festivals, shows, etc. - The new media critics. - Theoretical research on latest trends in art and design. These studies are part of Arts and Humanities branch of knowledge. This master offers 20 places. OBJECTIVES Master’s degree main objectives are the following: - To train in el exhibitions commission and cultural events field, cultural management, art theory and criticism, especially in creation areas using new media (electronic or media art, multimedia creation, Internet, etc.). - To provide very latest knowledge about conceptual, formal, technical and specialized instruments for creation, planning, management, design and productions development, research, critical thought formation and aesthetic sensibility for the most contemporary trends in art. - To contribute to the access to contemporary art circuit aimed at new media, through knowledge of its most important institutions and circulation spaces, emphasizing regular events that constitute nowadays the meeting and interaction points of public, artists and theorist interested in the confluence of arts and new technologies. - To instruct in the techniques and methodologies to develop complex projects with professional solutions, strengthening inter-human relationships and group work. - For students who want to keep on studying a PhD, to provide the necessary research methodology competences in humanities, specifying art and design. [-]

Masters In Cganimation

ECIB - Escuela de Cine de Barcelona
Campus Full time 1 year September 2016 Spain Barcelona

The Master in CG Animation is aimed to develop and master the tools of 3D character animation technical, artistic and creative with the use of Autodesk Maya software level. During the master we learn that encourage not only the technical-mechanical phenomenon of moving objects and characters but also, and essentially, give them soul to provoke emotions in the viewer ... [+]

Masters in Arts in Barcelona in Spain. The Master in CG Animation is aimed to develop and master the tools of 3D character animation technical, artistic and creative with the use of Autodesk Maya software level. During the master we learn that encourage not only the technical-mechanical phenomenon of moving objects and characters but also, and essentially, give them soul to provoke emotions in the viewer. Structure The master comprises two phases; first from June to October consisting refresh program specifications Maya and their application in the creation of characters, analyzing the physical mechanics of the human body, pantomime, advanced acting, lip synchronization and dialogue. At this stage it is intended that the animator not only perfect management animation software but also provide authenticity know your animations. Final project In the second phase of the master, between July and December, it faces, development and production of a 3D short film is screened in movie theater in June of the following year. GOALS The master form 3D animators capable of facing any kind of production with an excellent level of professionalism Methodology The methodology is based on the domain of Autodesk Maya 3D software and its specific application in the creation of characters. In parallel, the classes are reinforced with learning performance techniques. Curricular Distribution - Pre-production (4 ECTS) - Basic Animation (10 ECTS) - Technical and styles of animation (6 ECTS) - Rigging (6 ECTS) - Acting (9 ECTS) - Animation for Video Games (6 ECTS) - Post-production (2 ECTS) - Audiovisual Narrative (8 ECTS) - Final Project (9 ECTS) Basic info - Credits: 60 ECTS - Places: 15 - school calendar: From October to June - Hours: Monday through Thursday from 16:00 to 20:00 - Calendar Final Project: From July to December - Hours: Tuesday from 16:00 to 20 : 00 (36 hours tutored) - Language: Castilian - Edition: 10th - Admission: Pre-testing. - Qualification: Master in CGAnimation by the European Atlantic University Master in CGAnimation by ECIB School of Cinema of Barcelona [-]

Master in Sound and Music Computing

Universitat Pompeu Fabra Barcelona
Campus Full time Part time 1 - 2 years September 2016 Spain Barcelona + 1 more

Sound and music computing is an interdisciplinary field encompassing the entire sound communication process, from the creation and generation of sounds to their transmission and perception. Using a variety of scientific, technological and artistic methodologies and computational approaches, it examines how we understand, model and generate sound and music. It covers a wide range of basic academic subjects in fields such as music (composition... [+]

Master in Sound and Music Computing Sound and music computing is an interdisciplinary field encompassing the entire sound communication process, from the creation and generation of sounds to their transmission and perception. Using a variety of scientific, technological and artistic methodologies and computational approaches, it examines how we understand, model and generate sound and music. It covers a wide range of basic academic subjects in fields such as music (composition, performance, musicology), physics (acoustics), engineering (signal processing, artificial intelligence, human-computer interaction, electronics) and psychology (psychoacoustics, experimental psychology, neuroscience). Current areas of application include musical instruments, music production, music information retrieval, digital music libraries, interactive multimedia systems, and auditory interfaces. The UPF's master's programme in Sound and Music Computing focuses on the more technological aspects of the field. Objectives This master's programme aims to train the researchers and professionals who shape sound and music computing in today's information society. Combining practice and theory in a variety of areas, such as computational models, audio engineering, perception, cognition and interactive systems, the programme offers the necessary scientific and technological background to pursue a successful career. More specifically, the programme gives students the skills they need in both the most advanced technologies for the analysis, synthesis, transformation and production of sound and music and the main technologies and processes that support sound and music creation. Who is it for? The master's programme in Sound and Music Computing is aimed at students with a technical background who have some knowledge of music and seek to hone their research skills in the field of sound and music computing. Although no specific bachelor's degree is required, candidates must demonstrate that they have training in an area related to computer science or telecommunications. Structure The programme is research-oriented and combines subjects covering both theory and practice. Students must complete 40 credits' worth of compulsory and optional subjects and a final research project worth 20 credits. The master's programme can be completed in one year, if taken full-time, or two, if taken part-time. Part-time students will also be able to take complementary subjects from undergraduate engineering programmes or additional subjects from the master's programme. The part-time option is recommended for students who do not have a four-year degree in computer science or electrical engineering or an equivalent background. Content Students must complete 40 credits' worth of compulsory and optional subjects and carry out a final research project worth 20 credits. The master's degree final project is intended to help students break into a given field of research and must thus make an original contribution to the chosen field. The teaching programme includes specific core subjects, as well as optional subjects shared with other master's programmes offered by the Department of Information and Communication Technologies. The subjects most specific to this master's programme are: Audio and Music Analysis Audio and Music Processing Real-time Interaction Recording and Mixing Music Audio and Music Processing Workshop Music Perception and Cognition Internship The UPF's Music Technology Group (MTG) and other research groups and companies offer internships to students of the master's programme in Sound and Music Computing. Knowledge, skills and competences acquired Ability to plan and carry out research and development plans. Acquisition, management and transmission of methodological, technical and aesthetic knowledge. Ability to work in a team in academic and business settings. Development of critical thinking skills to enhance professional technical, methodological, economic, aesthetic and ethical decision-taking. Communication and creative skills. Career prospects Graduates of this master's programme may enrol on a doctoral programme or join research and/or development teams at companies specialized in services and applications related to sound and music computing. [-]

Patrimonio Mundial y Proyectos Culturales para el Desarrollo

Turin School of Development
Online & Campus Combined Full time 28/10/2015 - 30/09/2016 - 11 months October 2016 Spain Barcelona

El Master en “Patrimonio Mundial y Proyectos Culturales para el Desarrollo” es un programa organizado por la Universidad de Turín, la Universidad de Barcelona y el Centro Internacional de Formación de la OIT, en colaboración con el Centro del Patrimonio Mundial de la UNESCO. [+]

Masters in Arts in Barcelona in Spain. El programa está organizado por la Universidad de Barcelona, la Universidad de Turín y el Centro Internacional de Formación de la OIT en colaboración con el Centro del Patrimonio Mundial de la UNESCO. La fase presencial del Master tiene lugar en la Universidad de Barcelona Las actividades culturales pueden contribuir de manera significativa al desarrollo nacional, a la creación de empleo y a la cohesión social. El Master en “Patrimonio Mundial y Proyectos Culturales para el Desarrollo” pretende contribuir a la mejora de la gestión de los recursos culturales preparando a los gestores y a los profesionales para que se conviertan en activos emprendedores culturales y promuevan el desarrollo local, la generación de ingresos y la creación de empleo, enriqueciendo de este modo el enfoque tradicional de la conservación del patrimonio cultural. El programa proporciona una sólida formación en economía cultural, explorando en detalle las dimensiones económica, social, institucional y legal que constituyen la base de la gestión del patrimonio. Al finalizar el Master los participantes conocerán las bases teóricas y aplicadas de la gestión del patrimonio y serán capaces de diseñar planes de gestión del patrimonio en sus distintas vertientes (patrimonio histórico, artesanía, museos, patrimonio inmaterial, patrimonio musical, actividades culturales, etc.) que contribuyan al desarrollo económico y social y a la creación de empleo. Perfil de los Participantes El programa está dirigido a: Funcionarios y profesionales del sector público y privado, organismos de las Naciones Unidas, fundaciones y ONG. Universitarios recién graduados. Profesionales implicados en diseñar y gestionar proyectos culturales y patrimoniales. Personas que trabajan o están interesadas en proyectos del Patrimonio Mundial y en proyectos de investigación relacionados con el mismo. El requisito indispensable para la admisión es poseer un título universitario de un mínimo de tres años, equivalente a una licenciatura o grado. Contenidos El programa proporciona bases sólidas para el diseño de programas de intervención patrimonial y cultural. Se presentarán con detalle los aspectos teóricos, sociales, institucionales, legales y técnicos que inciden en la elaboración de estos programas. El master incide tanto en la posibilidad de realización de planes desde instituciones gubernamentales (locales, regionales, nacionales o internacionales), como de entidades de iniciativa social y empresas privadas. En el programa se hace énfasis en las estrategias de management para la preservación y promoción de los sitios de Patrimonio Mundial, a través de la preparación de planes de gestión y de proyectos. El programa resulta útil también para la realización de proyectos patrimoniales basados en el desarrollo, tanto de patrimonio material como inmaterial. El master presenta dos características principales que lo hacen especialmente relevante para los profesionales interesados en el desarrollo del patrimonio cultural. En primer lugar, el plan de estudios se basa en una aproximación multidisciplinar a la cultura y al patrimonio, comprendiendo tanto aspectos teóricos como prácticos en la economía cultural, la gestión del patrimonio cultural, el desarrollo local, los valores culturales y el proceso de diseño de proyectos. En segundo lugar, el alumnado aprenderá de manera aplicada el proceso de preparación de un proyecto propio, con posibilidades de implementación al finalizar el curso. Programa El programa se estructura en tres fases: Primera fase: periodo de aprendizaje a distancia (octubre – diciembre). A través de la plataforma on-line, los estudiantes inician un programa de formación consistente en lecturas y ejercicios como preparación a los distintos módulos. Segunda fase: periodo presencial intensivo (enero – abril). Durante su estancia en Barcelona los estudiantes realizan cursos con una carga horaria semanal de 28 horas (de 9,30 a 14 y 16 a 18 h). El enfoque está especialmente orientado a la realidad ibero -americana. Además de clases prácticas y talleres, el programa presencial consta de visitas a entidades patrimoniales de Barcelona y Cataluña. Tercera fase: (abril - septiembre) elaboración del proyecto final. Los estudiantes elaboran a distancia, bajo la supervisión de un tutor, un proyecto cultural iniciado durante la etapa presencial. La formación se concluye con la presentación del proyecto que será evaluado por el Comité Científico del Master. El 14 de septiembre es la fecha límite de presentación de la versión final del proyecto. El Master cuenta con la presencia de más de treinta profesores expertos procedentes de universidades de distintos países que dotan al curso de una amplia perspectiva internacional. Entre ellos destacan: David Throsby (Mcquaire University, Sydney), Xavier Greffe (Université de Paris I-Sorbonne). Xavier Roigé y Lluís Bonet (profesores de la Universidad de Barcelona) y Peter Tomlinson (CIF/OIT) son los directores científicos del Master. Junto a los profesores universitarios, participan en el programa funcionarios de la UNESCO y de la OIT completando el cuerpo docente del Master. También imparten clases del master profesionales procedentes de instituciones y empresas culturales. Créditos y titulación El master es de 60 créditos ECTS (sistema de equivalencia europea, 600 horas). Los alumnos recibirán un doble título de Master de la Universidad de Barcelona y Master de Primer Nivel de la Universidad de Turín. Idiomas El idioma del curso es el CASTELLANO. Algunas clases de profesores invitados se desarrollarán en inglés. Los alumnos podrán presentar sus trabajos escritos en cualquier de los siguientes idiomas: castellano, catalán, francés, inglés, italiano o portugués. Tasas de matrícula La tasa de matrícula es de 8.000 Euros. Los gastos de viaje y alojamiento en Barcelona están a cargo de los estudiantes. La Ciudad de Barcelona ofrece distintas posibilidades de alojamiento para estudiantes: residencias, pisos compartidos y alojamiento en familias. [-]

Master's Degree in Biodigital Architecture

International University of Catalonia
Campus Full time 1 year September 2016 Spain Barcelona

We offer you the chance to take part in the first architecture programme that explores the subject from a biological and digital perspective. An avant-garde syllabus and a new, 21st-century concept at your fingertips. You will have the opportunity [+]

Discover Biodigital Architecture We offer you the chance to take part in the first architecture programme that explores the subject from a biological and digital perspective. An avant-garde syllabus and a new, 21st-century concept at your fingertips. You will have the opportunity to use state-of-the-art technology with new production possibilities. And a whole new world of tools will open up to you, enhancing your professional qualifications and job skills. Are you ready to see the possibilities awaiting you in the field of biodigital architecture? Why choose Biodigital Architecture? Innovative education Experiment with genetic-driven software, evolutionary processes, emerging systems and scripting. New vision of cybernetic-digital and environmental processes Explore concepts such as bio-learning and morphogenesis. International approach and premier academic staff Learn with an international teaching body which has made significant contributions to this new cutting-edge field of biodigital architecture. UIC Barcelona's Master's Degree in Biodigital Architecture is a pioneering programme that combines architecture, biology and new digital trends. Since the year 2000 this programme has offered a unique approach to architecture from a biological and digital perspective. The teaching programme establishes points of contact between new cybernetic-digital and ecological-environmental techniques. It incorporates experimental concepts, methods and works that use genetic-driven software, evolutionary processes, emerging systems, algorithms, parametric models and scripting. An innovative view of architecture that draws from areas such as genetic versus generative, natural versus digital and the impact of new biologies. An avant-garde architecture and design programme that integrates the latest developments in conceptualisation and projection technology: Data-Driven Production, CNC numerical control machines, 3D printers... In short, a non-standard form of architecture that applies and promotes the genetic and digital principles of variation, mutation and hybridisation. Prospective students If you have a university degree in Architecture, Engineering, Fine Arts, Design, Landscaping, Biology or Genetics, this is the right master's degree for you. No previous specialised knowledge of cybernetics or ecology is required. Job Opportunities Architecture, Engineering, Design, Art, Teaching and Research. The combination of advanced digital technology applied to architecture and biological knowledge will open up a new, as of yet untapped market. Academic accreditation University Master's Degree (official), which enables you to undertake doctoral studies. Facilities Digital manufacturing laboratory and genetics laboratory. Curriculum and subjects Seminars and conferences on: Metaphysics and Computation Theories of Emergence The Fundamentals of Genetics The Emergent Nature of Life Eco Manipulation Genetic vs. Generative Digital Tools and Organic Forms New Bio and Digital Techniques The work of Antoni Gaudí and Salvador Dalí as a source of Biodigital Architecture Information Systems: Digital Tools and Organic Forms: Practical classes with training in digital tools such as generative software, parametric associative software, scripting, production tools and CAD/CAM machining, linked to project development Genetic and Biodigital Architectural Design: Studios and workshops including personalised tutorials in order to develop designs and carry out research Masters dissertation: Final presentation of research project. [-]

Master's in Fashion Management

Bau Design College of Barcelona
Campus Full time 1 year October 2016 Spain Barcelona

Communication in the world of fashion has turned full circle, and the customer is now the main character in the story. The fashion industry is a business which transmits creative concepts, not only through clothes but also through messages and images which have an impact on society and on culture. [+]

Masters in Arts in Barcelona in Spain. Master's in Fashion Management The Master's in Fashion Management (60 ECTS) is obtained by completing two postgraduate degrees, for 30 ECTS each. These postgraduate degrees may be completed in the same academic year, or in different years. All postgraduate courses that are part of a master's degree can be taken independently. PRESENTATION Communication in the world of fashion has turned full circle, and the customer is now the main character in the story. The fashion industry is a business which transmits creative concepts, not only through clothes but also through messages and images which have an impact on society and on culture. The digital revolution imposes criteria for understanding how an effective dialogue may be produced between brand and consumer, and that the content should be made significant by transmitting values and imagery which help to reinforce the brand’s identity. Univocally in fashion is obsolete. The incorporation of e-commerce, digital publications and the publishing sector, and the relevance of the social networks, have all created a new pattern of contact in which the on-line world is the centre of innovation within fashion communication General aims of the training To impart specific knowledge applied to fashion communication and its context. To teach the abilities, skills and transverse knowledge required in the strategic management of digital communication in a fashion brand. To train versatile and competent professionals in the fields of fashion communication, digital environments and the production of content which is orientated towards branding. STUDY PLAN This postgraduate degree is composed by 7 modules and a Final Degree Project Module I – Fashion communication: context and resources Module II – Marketing and communication combined Module III – Digital communication: environments and strategies Module IV – Fashion Branding Module V – Creative content: multi-channel messages Module VI – Control: impact, ROI and budgets Module VII – Final Project: production and planning of communication CAREER OPPORTUNITIES Communication Manager. Social Media Strategist. Community Manager. Specialized fashion writers. On-line creative copy. Content managers. Producers and managers of communication. FACT SHEET Edit: 1st Edition Qualification: Postgraduate Degree in Integral Communication for Fashion accredited by the Universidad de Vic-UCC. Students without university degrees will receive a University Extension Studies Diploma. Credits: 30 ECTS School period: From October 19th 2015 to May 2016. Final Project Presentation: June 2016 Timetable: Mondays and Wednesdays from 19h to 22h Mode: On-site Language: Spanish (with English support) Postgraduate's price: 3480 € Master's price: 6600 € Observations: Intensive Spanish course for foreign students willing to apply to the Master degree (optional course). From Sept. 10th to October, 2nd; from Monday to Friday (4h/day) – 395€. [-]

International Master In Animation 2d / 3d

L'Idem Barcelona
Campus Full time 1 year September 2016 Spain Barcelona

Every year there are more companies concerning the 2D / 3D animation that want to welcome our trainees, trained for a successful and immediate incorporation into the labor market sector. Also each year more working professionals want to join our teaching team and contribute their bit to our educational project. [+]

L'IDEM, The School of Animation professionals who choose 2D / 3D Every year there are more companies concerning the 2D / 3D animation that want to welcome our trainees, trained for a successful and immediate incorporation into the labor market sector. Also each year more working professionals want to join our teaching team and contribute their bit to our educational project. But why L'Idem is the school they choose professionals? They themselves explain you! Juan Carlos Garcia Blanco, CG & supervisor Project in B-Water Animation Studios "The most important thing is L'Idem is that imparts a college four-year degree where students are trained from A to Z: classes in drawing, painting, design, anatomy, animation, software ... the advantage as compared to other school is coming boys and girls who are already professionals in power. " OBJECTIVE: Provide students with the knowledge and skills stimulate own animated film to achieve specialization as animators with a solid and effective technique. Similarly, a vision of the office of animation as art and / or industry is given, using traditional animation tools and their adaptation to new digital technologies. POTENTIAL AUDIENCE: Final year students of higher education with a good base drawing. METHODOLOGY: Theoretical and practical sessions. Regular conferences and meetings with international experts from industry and the art of animation recognized. Advice and supervision of the processes of creation of drawing and animation technique CONTENT: 1. The production processes of animation: Understanding the production chain from planning to project completion. 2. Drawing on the move: Perfecting the technique. 3. Techniques and principles of animation: complete and detailed basis for creating the illusion of movement and interpretation study. 4. Infographic: Using the Photoshop tool and animation applications. 5.Animación 2d - Toon Boom: Comprehensive training on the most comprehensive software on the market designed specifically for the production of 2D animation. 6. 3D animation - Autodesk Maya: Introduction to 3D from the concrete vision of the coordinator. 7. Final Project: Students make a short film group, developing all phases of production. 8. Practices (200h00): 7 weeks. From 10 June to 27 July / 6 hours per day: Total 200h. SELECTION: Applicants must make a prior interview with principals and teaching staff of the school to show their work book. Upon completion of the Master students will: - Clips with technical animations - Clips with character animations - A demoreel work with personal presentation. - Short film a minute. SOFTWARE: Adobe Photoshop - Autodesk 3D MAYA - Toon Boom Studio - Nuke - 3D Studio Max - After Effects - Flash - Première - Final Cut [-]

MA In Production Of Feature Films For Cinema And Television (Mecit)

IDEC - Pompeu Fabra University
Campus Full time 15 months September 2016 Spain Barcelona

The MA in Feature Film Production Film and Television (Mecit) seeks to master the tools for the best film production (from any ... [+]

MA in Feature Film Production Film and Television

Production styles, types of producers and media forms of film production are changing, also systems for film and television production. Production companies and producers (executives, officers, partners, co-producers) are looking for new positions on the television, markets, institutions and new technologies.

Working tools for producers to analyze the projects, finance, manufacture and sell, they do grow at the same time to the film, those who have made and propulsion companies are increasingly sophisticated. Already beginning to be a theoretical body that produce a worthy subjects and instruments to be "apprehended." ... [-]