Master Program in Arts in Finland

Find Masters Programs in Arts in Finland 2016/2017

Arts

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

The Arts refers to programs that focus on intellectual type topics that are not always as straightforward as science and math. Those wishing to play a creative role in contributing to the community would be interested in the arts.

Finland, officially the Republic of Finland, is a Nordic country situated in the Fennoscandian region of Northern Europe.

Top Master Programs in Arts in Finland 2016/2017

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Master in Architectural Design

University of Oulu
Campus Full time 2 years September 2016 Finland Oulu

The Oulu School of Architecture welcomes international applicants with a Bachelor’s degree in architecture to appl [+]

Best Masters in Arts in Finland 2016/2017. The Oulu School of Architecture welcomes international applicants with a Bachelor’s degree in architecture to apply for the 2 year, full-time Master’s Degree Programme in Architectural Design, starting in September of each year. The program is instructed entirely in English. The Oulu School of Architecture educates architects for demanding and versatile expertise and design tasks of the built environment, urban design and planning. The degree awarded, Master of Science in Architecture, is a professional architect’s degree, providing the qualifications to work as an architect as well as eligibility to go on to doctoral studies. The school’s teachings respond directly to its surrounding, northern environment. Local building traditions and extreme climate conditions offer great resources and possibilities for research and creating new architecture for extreme northern climates. The northern location of the school provides an excellent laboratory for teaching e.g. lighting design, which is one of the specific subjects offered in the Master’s degree programme. Aims and content of the programme The aim of the International Master’s Programme is to provide knowledge and skills in architectural design, design of urban spaces, architectural lighting, detailing of interiors and exteriors, and basics of research and theory of architecture. The goal is to encourage students to develop a personal relationship with architecture and design. The Master’s studies provide graduates with practical skills needed in the architect’s profession and expertise to participate in research and to carry out post-graduate studies. Graduation Requirements To be awarded a Master's degree, a student must complete the required studies and Master's thesis and write a maturity essay demonstrating language proficiency (English). The diploma for the degree of Master of Science (Architecture) is awarded on request and issued by the Education Dean of the Faculty. General Academic Requirements A successful applicant has obtained their first academic degree, normally a Bachelor’s degree or equivalent, from an institution of higher education. As a rule, the Bachelor’s degree is the lower academic degree. This degree should be equivalent of at least three years of full-time studies (180 ECTS). Language Requirements All applicants are required to prove a high level of proficiency in English language. All programmes ask the applicant to submit documented evidence of their level of English. Other Admissions Requirements Applicants are asked to submit documentation on their academic excellence, for example in the form of academic recommendation letters. Also other documents relating to the field of study are required. Contact us for more information. Programme Specific Academic Requirements Students who are on their last term/semester of Bachelor's studies can apply to study a Master's degree. Applicants with excellent academic records can be offered a conditional study placement. In these cases the applicant has to submit his/her Bachelor's degree documentation before receiving the final study placement offer. [-]

Master in Internet Technology and Architecture (ITA)

EIT Digital Master School
Campus Full time 2 years September 2016 Finland Espoo

The ITA master is a new European two-year master programme within the EIT Digital Master School “ICT Innovation”. The aim of the EIT (European Institute of Innovation and Technology) is to breed a new generation of technology-skill [+]

The ITA master is a new European two-year master programme within the EIT Digital Master School “ICT Innovation”. The aim of the EIT (European Institute of Innovation and Technology) is to breed a new generation of technology-skilled entrepreneurs by enhancing high-profile technology education with a strong business orientation. For the field of ICT, the EIT has created through the KIC ICT Labs (one of the Knowledge and Innovation Communities), several ICT master programmes to combine ICT engineering on an advanced level with a business minor focused on Innovation and Entrepreneurship (I&E). The goal is to make students that take part in this education the elite group of forthcoming ICT professionals. The unique features of this advanced level education are: A standardized I&E minor Mobility among universities (one year at one university and the second year at another university) Specialisation at one of the European top universities Personal industrial relationships for the students, including industrial mentors and internships at EIT Digital non-university partners as part of the study plan. Thematic area grounding and utilization of resources from EIT Digital research and business activities There are seven ICT programmes (majors), one of them is Internet Technology and Architecture (ITA) offered by a consortium of UPMC (Paris), TUB (Berlin), KTH (Stockholm), UNITN (Trento), UNS (Nice), ITA/TB (Brest) and UPM (Madrid). The first year consists of one semester of core courses on ITA and one semester on Entrepreneurial education. For the second year, students can select a specialisation and complete a thesis project at one of the industrial partners. Internet Technology and Architecture The technical major in Internet Technology and Architecture is a focused programme of study involving advanced networking technologies and architectures for the design and management of modern distributed computer systems and networks. This programme is in line with the challenging field of computing communication and networking technologies that has lately received considerable attention and is today considered as a major topic for most curriculum studies in IT. Programme The aim of the Internet Technology and Architecture programme is to develop a coherent set of theoretical knowledge and professional understandings and skills in computer networks. Emphasis is placed on understanding of current research issues as well as detailed practical experience of network design, development, implementation, and management. The first year will be similar at the four entry points UPMC, TUB, KTH and UNITN with four basic courses on the foundations of networking, network design and modelling, wireless and mobile computing, and advanced next generation networks. In addition, some elective courses may be chosen to prepare for a specialisation. This programme also includes an I&E minor that will provide students with both theoretical concepts and practical tools that will develop critical thinking in assessing entrepreneurship opportunities and devising appropriate strategies to turn ideas into profitable business ventures. The I&E minor consists two courses: The I&E basics course provides an introduction to business and management. The Business Development Lab will extend media systems engineering projects by a market survey, a business model generation process, and a venture development exercise. Students participating in the ITA track will be offered an internship in a partner industry or research centre of the EIT Digital to work on a thesis project. Directly linked to the master thesis, there will be an I&E minor thesis that will specify the requirements, strategy and business plan for the selected thesis project. Specialisations Specialisations will be provided in the second year. The ITA major will offer seven specialisations, each at a different location: User-centric networking at UPMC Internet technologies at TUB Communication systems design at KTH Wireless and mobile access networks at UNITN Networked Analysis and Experimentation at UNS Internet of things at IT/TB Technologies for Internet Mobile and Ubiquitous Computing at UPM To meet the requirements for geographic mobility, the chosen exit point needs to differ from the chosen entry point. Specific Admission Requirements A B.Sc. degree in electrical engineering, electronics, computer science, computer engineering or information technology is required. Sufficient background in basic data communications, telecommunications and internetworking as well as mathematics, including calculus, linear algebra and mathematical statistics is also required. [-]

Master in Human Computer Interaction and Design (HCID)

EIT Digital Master School
Campus Full time 2 years September 2016 Finland Espoo

The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. [+]

Best Masters in Arts in Finland 2016/2017. Why study the EIT Digital Human Computer Interaction and Design programme? The EIT Digital HCID programme offers: Front line technical content within the field Studies at two of Europe´s foremost technical universities leading to a double degree. A good integration with tailored Business courses in Innovation and Entrepreneurship A thesis work well grounded in industrial problems Access to the competence of eight EIT Digital innovation action lines at least through a summer school between the two years. Access to the co-location centers and innovation ecosystems of the nine EIT Digital nodes. What is the programme all about? The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. The HCID programme is an interdisciplinary programme that offers courses on design and evaluation of interactive systems with a strong emphasis on user-centered design techniques: understanding the human capacities and consequences of using information technology as a tool for solving work related tasks, and developing and evaluating the systems by putting the user at the center of the design process. In addition, the program will create a business thinking in terms of user profiles, user segments, house style, branding, and market development and product introductions. What are the career opportunities for graduates from the programme? Graduates from the HCID master’s programme will qualify for jobs in international and local organizations in both technical and business roles. Typical titles are: interaction designer or user experience designer, interactive systems engineer, human factors expert, usability engineer, business developer, product manager, or consultant. Through their multidisciplinary attitude graduates are valuable in open innovation settings where different aspects (market, users, social aspects, media technologies) come together. They will easily find jobs within companies that provide value-added products and services, such as telecom companies, game companies, e-learning, web developers, and entertainment. An alternative path would be to start your own company to provide product or technology development, media content, business development or consultancy services. How is the programme structured? The programme is a double degree programme with studies at a university in one country the first year (entry) and studies at a university in another country the second year (exit). The program has an integrated technical content (Technical major) and business content (Innovation & Entrepreneurship – I&E minor). The I&E minor is shared between all programs (link). An integral part of the second year is a Masters thesis (30 ECTS). The structure and content of the technical major is given below. Where can I study If I choose HCID? Entry - 1st year KTH UPS Aalto Twente Exit - 2nd year, specialisation Mobile and ubiquitous interaction (KTH - Stockholm) User modeling (Aalto - Helsinki) Situated interaction (UPS - Paris) Multimodal interaction (TU Berlin) Intelligent systems (Univ. of Twente) Affective computing (UCL - London) Cognitive interaction (UniTN - Trento) Specific Admission Requirements A B.Sc. degree in computer science, electrical engineering, computer engineering or information systems is required. In special cases students from industrial design, media technology, computational linguistics, and cognitive sciences with sufficient skills in mathematics, software design and programming can be considered. [-]

Master of Arts in Nordic Visual Studies and Art Education

Aalto University
Campus Full time 2 years August 2017 Finland Espoo

The Master’s Programme in Nordic Visual Studies and Art Education (NoVA) educates professionals and researchers, to achieve understanding of the best Nordic practices and traditions in art education and visual communication, and give relevant competencies and pedagogical interaction skills for working in cross-cultural and international educational situations and environments. [+]

The Master’s Programme in Nordic Visual Studies and Art Education (NoVA) educates professionals and researchers, to achieve understanding of the best Nordic practices and traditions in art education and visual communication, and give relevant competencies and pedagogical interaction skills for working in cross-cultural and international educational situations and environments. NoVA builds on Nordic expertise, and is open for international students. Nordic perspectives are related to current discussions in the field of international art education. Studying in another Nordic university/university college for one or two semesters is a requirement of the programme. Students are responsible for the costs of living during their study time. Collaborating universities and departments are: Department of Visual Arts Education at Konstfack, University College of Arts, Craft and Design, Sweden; Department of Art, Design and Drama at Oslo and Akershus University College of Applied Science, Norway; Department of Art at Aalto University School of Arts, Design and Architecture, Finland; Department of Communication at Aalborg University, Denmark. Each university or university college has significant experience and capacity with art and/or media education at the national level. Competences between and among institutions offer a broad range of areas of study, including critical pedagogy and social and cultural awareness; contemporary art didactics, digital technology, and ICT; project oriented, collaborative, problem-based, and participatory-based work; sustainable development; intercultural and social entrepreneurship; and double perspective - combining theory and practice. Goal of Education Content outcomes Students understand a broad range of issues, theories, and practices of Nordic art education and visual studies Students understand practices and traditions of cross-cultural and international education Students understand the interrelationship of social and cultural issues, curriculum content, philosophies of teaching, and the construction of democratic spaces of learning Students understand the geo-political and pedagogical dimensions of space, place, the public sphere, and private realms Skill outcomes Students are able to analyse, interpret, and respond to images, objects, and sites in everyday life through theories of visual culture Students are able to connect art and visual image making and the interpretation of visual culture to issues of power and representation, for advancing pedagogy Students are able to use digital technology for contemporary art didactics Students are able to produce layered, interactive, and dynamic visual work, in different formats and media Students are able to develop plans, carry out in practice, and document independent practical projects Academic skills Students can apply pedagogical interaction skills in cross-cultural and international educational situations and environments Students can apply methods of contemporary art didactics Students know a variety of research methodologies and are able to investigate, develop, and implement cutting edge research in art education Students can apply skills of intercultural and social entrepreneurship Students can participate in international discussions and research Education content NoVA courses are mapped around three concepts: sights, sites, cites. Throughout the NoVA programme, students focus on the significance of “sight” in relation to theories, practices, and networks of visual studies. With the concept of ”site,” students investigate the geo-political and pedagogical dimensions of space, place, the public sphere, and private realms. And, students are provided with opportunities to critically reflect upon and synthesize previous experiences and knowledge as well as generate new knowledge through “citational” practices that draw upon existing social and cultural texts, theories, artworks, and research. Career opportunities Students that graduate from NoVA will have strong intercultural understanding and experiences, and knowledge of teaching practices and theories in different Nordic countries. This cross-cultural study offers work opportunities internationally in different art, educational, and visual communicational areas, institutions, organisations, communities, art and culture projects. Students may direct themselves toward teaching, guidance, and consultant tasks on different levels of schooling, or in the fields of art and visual and media culture, social sectors and corporate life. Through NoVA, students are prepared for doctoral studies and for the possibility to continue their research profession. The degree alone does not qualify as teacher competency. The choice of the exchange university/university college guides the contents of studies. Depending on the combination, students may, for example, choose to emphasize media communication or contemporary artistic studies. Titles Students graduating from NoVA may work as art educators, culture consultants, media communicators, museum educators, and art teachers (degree alone does not qualify). Internationalisation NoVA extends Aalto Univerity’s vision by constructing an internationally-networked community of learners, in part through student mobility integrated directly into the program, where students study at two universities in the Nordic countries. The program, which is entirely in English, is designed from beginning to end, with and through international partners, and has a primary focus on expanding Nordic art education in a global context. NoVA students engage in a variety of learning and teaching methods, including in-person, on-line, and whole group pedagogy, at home and host universities, and at retreats and international seminars. NoVA international faculty members cooperate in curricula planning and collaborative teaching, and employ the latest information and communications technology to actualize the curricula in a personalized and systematic manner for each student. [-]

Master of Arts in Visual Culture and Contemporary Art

Aalto University
Campus Full time 2 years August 2017 Finland Espoo

ViCCA (Visual Culture and Contemporary Art) is a two-year major, which connects the worlds of art and non-art. Central for the program are new and emergent professional practices, which are born and developed in this new space of cultural production. [+]

Best Masters in Arts in Finland 2016/2017. Goal of education (Learning outcomes) ViCCA (Visual Culture and Contemporary Art) is a two-year major, which connects the worlds of art and non-art. Central for the program are new and emergent professional practices, which are born and developed in this new space of cultural production. In the major, art is made and new professional agencies are explored within the broader field of visual culture. Aalto University offers a very good multi-scholarly context for this. The art of our times works increasingly in interaction with research, planning, activism and public debate. The goal of the ViCCA major is to explore and develop systematically these new territories and modes of artistic work. Art in supermarkets, art claiming parks and experiments of artistic research are, for example, central for many artists of today. This motivates having teachers in the program not just from the arts but also from e.g. philosophy, social sciences and urban research. Sensing, experientiality, and experimentality have a key role in the studies as methods of gaining knowledge and creating art. The strong theoretical base together with a multi-artistic framing of creative work gives concrete tools for working in many new professions in contemporary society in addition to those in the fields of art, production and culture. Students also learn literacy and skills in other arts than the one they originally were experts in. The program offers holistic views and skills on how to extract knowledge out of professional experience. The Major is tailored for artists and professionals of arts and scholarship who want to develop their own professional agency and broaden their way of looking at the world and its phenomena by using artistic tools. It offers a study path for students to reflect on their professional role in new ways through arts and visual culture. The Major offers great opportunities to develop research abilities and a sense and taste for artistic and critical thinking. For artists, the program offers an opportunity to broaden their professional identity and to create new ways of working, and new forms of professionalism. ViCCA Major learning outcomes: Content outcomes: Students learn to rethink and reshape their relation to the world and lived environment through artistic means Students have a wide understanding of contemporary and emerging artistic practices Students comprehend visual culture beyond the visible and theory beyond the academic Students have a creative understanding of the possibilities of art as a tool in social contexts and environments Skill outcomes: Students learn to enrich their competence in their own practice, media or field Students learn to reflect on their own practice in relation to those of other fields Students acquire an experimental attitude and tools for utilizing it Students have concrete experience of projects where theoretical thinking and artistic practice merge Academic skills: Students have comprehensive research skills, which prepare them also for doctoral studies Education content Studying in ViCCA consists of theory workshops, experimental laboratories, concrete projects and a thesis. In the Major here are four different modules for advanced special studies: Sites, Senses and Situations, Words and Spaces, Beings and Things, and Curating, Managing and Mediating Art (CuMMA), of which CuMMA is also a separate major. The student can build her/his package of studies quite freely, choosing from different modules, or just focusing on one. Advanced Special Studies Sites, Senses and Situations offers a framework for exploring and discussing our lived environment, focusing on sensory perception and issues related to space, site and social context. Spaces and environments are studied through artistic practices from both contextual and experiential points of view. We observe our environment on multiple levels and seek to actively engage with it. Interventions in public spaces and institutions, participatory projects and spatial experiments are among the methods used. Through our multidisciplinary approach we encourage students to explore new forms of artistic practice and collaboration. Words and Spaces views theory beyond the academic and as something embedded within artworks. How can philosophy, adventures in artistic research, and working hands on with words and images be newly relevant in the changing world we live in? We experiment with the materiality, transparency and metaphorics of language and explore especially its role and potentials in contemporary art and artistic research. Criticism, fiction, experimental writing and textual performance are among the methods we use in exploring the margins, boundaries and contexts of artistic work. Beings and Things provides a platform for discussion and investigations into how we might rethink and reshape our connections to the living world – as part of that world. We probe, for example, the intersections of objects, microbes, resonances, human and non-human life forms. We focus on inter-relational and sensorial levels of life and on phenomena that are not necessarily consciously observed or sensed. We might talk about “aesthetics of atmosphere” and “sense-sphere”. Beings and Things trains the students to become facilitators of new modes of creative/artistic practice ranging from building to breathing, from fermentation to fragmentation. Curating, Managing and Mediating Art, CuMMA, provides a structure for reflection and acting, learning and organizing in art institutions and the public sphere. We aim to explore possibilities to understand and shift the paradigms of contemporary art and the world around us. Thus we understand curating, educating and organizing as ways of being active, of creating relations and of being open for unexpected encounters, thoughts and knowledges. The Major offers its student a broad variety of minor studies, which are available in the School of Arts, Design and Architecture and other schools of Aalto University. This combination of design, media, economics and technology as a part of the visual culture and contemporary art The Major opens up new professional career paths. Career opportunities Students that graduate from the program can work in a variety of already existing professions in the field of arts and culture. Besides this, the program encourages students to build their own creative positions and professional agencies in the multi-faceted, constantly changing and multi-disciplinary world. The students who have a background outside of visual culture and contemporary art enrich their own fields of expertise with a new point of view – and a broad array of new methods of working with it. Titles Students graduating from the ViCCA programme may work as artists, producers, researchers, scholars, third sector activists and in think tanks – and in a range of new professions yet to be imagined. Internationalisation The Major is international and the main language of teaching is English. The Major is well connected to international networks, which are constantly built up and developed. Through these networks students have a possibility to do a training abroad or to study a part of their diploma in other countries with the help of exchange agreements. Admission procedure Applicants for the Master’s Degree Programme in Visual Culture and Contemporary Art; Visual Culture and Contemporary Art (ViCCA) apply in the Master’s level admissions in the field of Art and Design. The students are selected through a two-part examination, of which portfolios form part 1, and interviews/presentation part 2. Criteria for selection are skills and background knowledge, suitability for the program and the field of work the program is built for, and suitability for university studies. [-]

Master of Arts in Product and Spatial Design

Aalto University
Campus Full time 2 years August 2017 Finland Helsinki

The programme educates designers with a distinct design personality. Students will learn to manage design processes, learn about the regulations in construction, material knowledge, skills in 3D composition, and understand the spatiality of people and products. [+]

Goal of education Content outcomes The programme educates designers with a distinct design personality. Students will learn to manage design processes, learn about the regulations in construction, material knowledge, skills in 3D composition, and understand the spatiality of people and products. They deepen the skills learned in Bachelor's studies and broaden their knowledge in spatial design, furniture design or product design. They learn to practice design in the broader operational environment of product development, business, and culture. Skill outcomes Students learn to interpret and transform living environment and culture through their insight and professional skills. They develop an artistic and designerly insight, learn to master their creative design process, and deepen their expertise in materials, knowledge of design tradition, and cultural discussion. The programme trains students in personal design expression, gives them ability to master design processes, and to understand the discipline’s tradition and presence as a base for curiosity and experimentation. Students are also trained to develop technical, aesthetic and research skills to support the design process. They become competent in exploring technologies and visualising, creating and demonstrating innovative concepts and experiences using the latest technology. They become professionals versed in design tradition with skills in multidisciplinary teamwork. Academic skills The programme enhances students’ presentation skills in writing and visualisation. The students learn skills in problem-setting and problem-solving relevant to the product and spatial design and in practice led design research. They also learn to gather and analyse information and apply it to design and research. Education content The programme is based on an exploratory approach to design-based problem setting, elaboration and solving. It emphasises the skill to manage the entire design process from the beginning to the final outcome. An essential part of the education is project-based hands-on learning. In the projects, the students are encouraged to utilise artistic and experimental approaches and find their personal expression and voice as a designer. For further details on the education content, see the study guide for the academic year of 2015-2016. Career opportunities Career opportunities vary from entrepreneurship to expert tasks in private and public organisations. Graduates work as interior designers in design and architect studios, as independent entrepreneurs, and as in-house designers in industry. They also work as designers, managers, researchers and teachers. The programme prepares its graduates also for doctoral studies. Internationalisation Students are encouraged to apply for international exchange studies or internships. They are also encouraged to participate in international competitions, exhibitions, conferences, and trade fairs. Admission procedure Applicants for the Master’s Degree Programme in Product and Spatial Design apply in the Master’s level admissions in the field of Art and Design. The main criteria are competence and suitability. Specifically, the programme seeks students who understand processes and structures, to create personal design solutions both individually and in teams, with personal and artistic insight, ideation skill, and goal-orientation and motivation. Eligible applicants for the programme have earned a Bachelor of Arts or completed equivalent studies. The Master’s Degree Programme in Product and Spatial Design consists of advanced studies, which can be completed in two years. Students are selected for the programme in two stages. In the first stage, the applicant submits an electronic application form and sends in the application and attachments. In the second stage, some applicants are selected for an interview. If necessary, additional work samples may also be requested. Applicants may also have to complete entrance exam assignments set by the selection committee. The portfolio, interview and study plan plus any additional work samples and exam assignments are assessed as pass/fail. Applicants accepted to the programme may be required to take supplementary studies. [-]

Master of Global Music GLOMAS

The Royal Academy of Music - Det Jyske Musikkonservatorium
Campus Full time 4 - 5 semesters September 2016 Finland Helsinki

The Master of Global Music (GLOMAS) is a new, innovative and specialized graduate degree programme offered in collaboration between higher education institutions in three Nordic... [+]

Master of Global Music GLOMAS

 

The Master of Global Music (GLOMAS) is a new, innovative and specialized graduate degree programme offered in collaboration between higher education institutions in three Nordic nations. Students will primarily be affiliated with one of the three Glomus founding partner institutions in Denmark, Sweden, or Finland but will also participate in joint courses held at each institution, for which travel and lodging expenses will normally be covered. In most cases, the Master degree programme will take 2 years to complete. In addition to coursework, all students will also conduct fieldwork on a foreign or minority musical culture. Students will be offered opportunities for fieldwork via partner institutions in the Southern hemisphere, particularly Africa and the Middle East.The programme emphasizes development of “bimusical” performance skills, typically within at least two traditions from different parts of the world, as well as studies of topics relevant to the career of a professional musician, including such areas as musical leadership and instructional skills, project management, and applied research. The programme leads to a Master Degree of Music (MMus).The common language of the programme is English.... [-]


Nordic Master in Jazz NOMAZZ

The Royal Academy of Music - Det Jyske Musikkonservatorium
Campus Full time 4 - 5 semesters September 2016 Finland Helsinki

The Nordic Master in Jazz (NOMAZZ) is a joint initiative between the Royal Academy of Music in Aarhus, the Sibelius Academy in Helsinki and the Royal College of Music in Stockholm... [+]

Nordic Master in Jazz NOMAZZ

 

The Nordic Master in Jazz (NOMAZZ) is a joint initiative between the Royal Academy of Music in Aarhus, the Sibelius Academy in Helsinki and the Royal College of Music in Stockholm.The programme leads to the Master of Music Degree (MMus) according to each institution’s specific regulations. When a student is accepted to the programme, he/she will become a student of one of these four institutions, which will be his/her "home institution", and where he/she will also graduate from eventually. The basic structure of the studies will, however, be the same for all the students in the programme and is designed and managed in co-operation with all institutions involved.The programme’s common language is English.You will receive tuition from some of the best known musicians of the Nordic jazz scene. However, the course has no pre-conceived stylistic conventions, and the students on the course have wide-ranging tastes in music, meaning you can focus on your own personal expression.Most importantly, Nomazz is intended for musicians who have reached a high level of performance ability. The applicants should have obtained at least a Bachelors in Music.... [-]


Master of Arts in New Media; Sound in New Media

Aalto University
Campus Full time 2 years August 2017 Finland Espoo

Sound in New Media is a Major Subject within the Master’s Degree Programme in New Media. The Major Subject combines art, design and media driven aspects of sound design in the digital era, covering a wide range of disciplines from concept design to live performance and from storytelling to programming. [+]

Best Masters in Arts in Finland 2016/2017. Goal of education Sound in New Media is a Major Subject within the Master’s Degree Programme in New Media. The Major Subject combines art, design and media driven aspects of sound design in the digital era, covering a wide range of disciplines from concept design to live performance and from storytelling to programming. In addition to professors and teachers of the partner universities, teaching resources
are extended through our wide international networks in the field. The studies are targeted for students who have completed their BA, BSc or similar degree (e.g. in Polytechnic/ Applied Science) in sound design or music, or have gained basic
sound design skills on the side of their studies through other kind of activities. The courses are provided by several units and faculties in various universities in the Helsinki region. Curriculum-wise our main partners are the Centre for Music and Technology in the Sibelius Academy, and the Department of Media Technology in the Aalto University School of Science. Studies begin with an orientative starting block entitled Understanding Media, Art and Design. After completing that, through tutoring students choose their focus areas and start to participate in courses, digital media studio work, seminars, workshops and study projects. Individual study planning for new students is tutored by the teacher in charge of the Major Subject, face-to-face, in great detail. The programme is fully taught in English, and students can write their thesis in Finnish, Swedish or English. The general learning objectives of the Major Subject are the following core competences which the students will gain during their studies: project management skills, design skills, transdisciplinary skills, musical competence and creative use of software. Content outcomes The education is project-oriented, combining practice with theory, hands-on with minds-on. The Major Subject combines art, design and media driven aspects of sound design in the digital era, covering a wide range of disciplines from concept design to live performance and from storytelling to programming. Skill outcomes The project modules in studies emphasise interdisciplinary and collaborative work, while individual skills are studied in the tools and skills modules, in workshops and through tutored studio work. The student will learn design skills, project management skills, prototyping skills, research skills, ability to work and communicate with a group of professionals with different competences, and will gain deeper skills in the student’s own area of expertise within the field of sound and music design. Academic skills The student will learn about theoretical aspects on sound design and music and will be able to reflect upon her/his own work from theoretical point of view. Academic communication and writing are a part of the studies, and more research courses can be chosen if the student is planning to become a researcher. Students and researchers are encouraged to network internationally and have an option to spend a part of their studies abroad through any of our exchange programmes. Education content The studies are characterized by collaboration in an experimental and critical environment in which interaction and work in multidisciplinary and multicultural teams occurs on a wide scale between students and staff as well as with students of other faculties and institutions. By nature studying sound design and music in the context of ’new media’ is focused on emerging fields and practices and related tools and technologies for communication, creative production and distribution. In practice graduates of the Media Lab tend to become employed in ’new’ roles and ’emerging professions’ within the broad range of sound and music design, as well as in related research and development activities. The curriculum of the Major Subject is designed and being constantly developed in co-operation with other academic institutions and the industry, which supports the students' career planning. The Master's Theses of the students are being co-advised by external experts from the academia, the field of independent art and the private sector. The curriculum contains a number of software tools courses, but in general we expect students to be either proficient in using the tools of the trade, or willing to set aside time for self-study. For this, we provide a library of tutorials, as well as one-on-one coaching. Career opportunities During their studies, students will specialise according to their personal skills and motivation. Their future careers relate to the various fields of sound and music design, including game audio and music, sonic interaction design, sound design for animation and sound in media art. Students are encouraged to become independent professionals who have the capacity to not only follow, but responsibly lead and manage the development of their professional field internationally. The students can also continue their studies to doctoral degree, e.g. by doing (part of) their research within the Sound and Physical Interaction research group at the Department of Media. Titles The graduates can find positions both in private industries, public sector (academia, museums etc.) or end up being self-employed entrepreneurs as Sound Designers, Game Audio Designers, Sonic Interaction Designers, or have careers as researchers in the field in question or as Sound Artists. Internationalisation The Major Subject provides a sufficient basis for an international career. A significant number of the applicants, students, teachers and researchers are from abroad, and all the courses are taught in English. Admission procedure The selection to the MA in New Media, Major in Sound in New Media happens in the ARTS Aalto master's students admission process. Grounds for the selection of students include proven artistic/designer talent, motivation and personal development potential as well as the applicant's academic history, cultural activities and previous activities in the field of sound design, music, music technology, sonic arts etc. Deciding factors are demonstrated talent and suitability within the field of study. The selection is based on application documents, the applicant's personal aims and motivation as a student, an interview and possible entrance test assignments, prepared in advance, as well as work presented during the interview. In addition, Sound in New Media Major applicants should have strong professional interest towards sound design and/or music in the context of new media insight into new media design and/or new media production and/or related research some proven musical competence fluent oral and written English language skills [-]

Master of Arts in New Media; New Media Design and Production

Aalto University
Campus Full time 2 years August 2017 Finland Espoo

New Media Design and Production is Major Subject within the Master’s Programme in New Media, focusing on art and design in interactive media. The education is project-oriented, combining practice with theory, hands-on with minds-on. [+]

Goal of education (Learning outcomes) The mission of the Media Lab is to explore, discover and comprehend the new digital technology and its impact in society; to find and exploit the possibilities it opens to communication, interaction and expression and to evaluate, understand and deal with the challenges it poses to design and creative production. New Media Design and Production is Major Subject within the Master’s Programme in New Media, focusing on art and design in interactive media. The education is project-oriented, combining practice with theory, hands-on with minds-on. The project modules emphasize interdisciplinary and collaborative work, while individual skills are studied in workshops and through tutored studio work. Students in New Media in the Media Lab can choose to focus their studies on dynamic visualisation, art & culture, interaction design and interactive & generative storytelling. The programme is fully taught in English, and students can write their thesis in Finnish, Swedish or English. Content outcomes A student who graduates from the programme is able to understand the complex demands of New Media and has the skills required in special areas of creative collaboration, concept development, design and realisation. A graduate has a broad enough understanding of the diversification across disciplines for a holistic view of the field of New Media, in addition to a deepened knowledge into his/her own special expertise. He/she is capable to critically analyse and develop established digital and new media design traditions, as well as able to extend his/her professional competence and provide creative input the development of the design field of New Media. A graduate is expected to have reached a level of proficiency where further external or doctoral studies can be undertaken Skill outcomes During the studies students are expected to get familiar with a variety of tools, to understand the characteristics of new media. Students are expected to be both productive and creative as well have an analytical framework to operate with in the field as a New Media professionals. Academic skills Academic communication and writing are a significant part of the studies, and additional research oriented courses can be chosen if the student plans for an academic orientation. Students and researchers are encouraged to network internationally and have and option to spend a part of their studies abroad through any of our exchange programmes. Education content Running since 1994, about 15-20 new students start their studies every year. Our applicants' backgrounds vary widely and we have always attempted to recruit a true interdisciplinary team of students with each intake. Sharing knowledge and working in collaborative groups within experimental production and research processes is a basic premise of our work in the Media Lab. The studies of the Media Lab are characterized by collaboration in an experimental and critical environment in which interaction and work in multidisciplinary and multicultural teams occurs on a wide scale between students and staff as well as with students of other faculties and institutions. By nature studies in ’new media’ emphasize emerging fields and practices and related tools and technologies for communication, creative production and distribution. In practice graduates of the Media Lab tend to become employed in ’new’ roles and ’emerging professions’ within the broad gamut of the new media industry, as well as in related research and development activities. During the programme, students will specialise according to their personal skills and motivation. Their future professional profiles relate to the various fields of new media design and research including interaction design, information design, interface design, interactive and generative storytelling, new media production, software design and digital animation. The curriculum contains a number of software tools courses, but in general we expect students to be either proficient in using the tools of the trade, or willing to set aside time for self-study. For this, we provide a library of tutorials, as well as one-on-one coaching. The students can also continue their studies to doctoral degree. Career opportunities and titles During the programmes, students specialise according to their personal skills and motivation. Their future professional profiles relate to the various fields of new media design and research, including interface design, interaction design, information design, interactive storytelling, new media production, media art & design, software design and digital animation. Internationalisation The Major Subject provides an excellent basis for an international career. A significant number of the department’s applicants, students, teachers and researchers are from abroad, and all the courses are taught in English. Students and researchers are encouraged to network internationally and have an option to spend a part of their studies abroad through any of our exchange programmes. Admission procedure The selection to the MA in New Media, Major in New Media Design and Production happens in the ARTS Aalto master's student’s admission process. A group of students representing a variety of skills, backgrounds and talents are chosen every spring. The process consists of three steps: a written application which describes your background, experience and motivation, followed by a set of assignments and finally, an interview, which also includes a portfolio pitch. A selection committee representing their own professional fields reviews all steps of application procedure. Grounds for the selection of students include proven artistic/designer talent, motivation and personal development potential as well as the applicant's academic history, cultural activities and previous activities in the field of new media. Deciding factors are demonstrated talent and suitability within the desired field of study. The selection is based on application documents, the applicant's personal aims and motivation as a student, an interview and entrance test assignments, prepared in advance, as well as work presented during the interview. In addition, New Media Major applicants should have work experience in digital media environments insight into new media design and/or new media production and/or related research fluent English (oral / written) [-]