Geared toward professional artists and candidates with a bachelor's degree in art or a related field, this program blends fine arts principles, including a strong emphasis on figure drawing, sculpture, and art history, with a practical approach to studio art production that helps students develop both their personal skill and artistic voice.
Full-Time and Part-Time Options
Students have the option of enrolling in this program full-time for two years, or enrolling part-time and spreading their course load over four years.
Applicants to the Master of Fine Arts in Digital Arts program should have experience in the following areas: drawing, figure drawing, art history, composition, 3D modeling, animation, sculpture, color theory, and digital painting. Candidates must also provide an art portfolio of 15 to 20 samples of artwork to be considered for admission.
By the time they graduate, students in the MFA program will possess the following qualifications:
- Extensive 3D production experience, including the ability to use the most current 2D and 3D graphics applications in the industry, as well as traditional fine arts skills such as drawing, sculpting, and painting.
- A deep understanding of the creative process and the 3D graphics production pipeline, including the ability to manage projects from brainstorming to completion.
- Strong research skills, especially as they relate to art history, character design references, and anatomy.
- A specialization in modeling, sculpting, or character art, as well as a unique and highly developed personal voice as demonstrated by their thesis.
Graduates of the MFA program will be qualified to pursue a range of entry- and intermediate-level roles in both art production and academia, including:
- 3D Modeler
- Character Artist
- Technical Artist
- Texture Artist
- Senior Artist
- Senior Animator
- Senior Character Artist
- Professor of Fine Arts
Last updated November 26, 2015