Master of Arts in New Media; Game Design and Production

Aalto University

Program Description
EFMD Equis Accredited
AACSB Accredited

Master of Arts in New Media; Game Design and Production

Aalto University

Goal of education (Learning outcomes)

Game Design and Production is a Major Subject within the Master’s Programme in New Media focusing on game design for interactive digital media. The education is project-oriented, combining practice with theory, hands-on with minds-on. This programme provides a unique possibility for developing game design skills while also building theoretical and conceptual understanding on games. Students will deepen their existing skills in the areas of game design and production based on a personal study plan, prepared face-to-face with the head of the major subject. The teacher network includes both game industry professionals and game scholars. In addition to game design and production courses, the studies can be complemented with courses from related fields such as 3D animation, interactive storytelling and interaction design. The programme is fully taught in English, and students can write their thesis in Finnish, Swedish or English.

The general learning objectives of the programme are the following core competences which the students will gain during their studies: design skills, project management skills, prototyping skills, research skills, ability to work and communicate with a group of professionals with different competences, and deeper skills in their own area of expertise within the field of game design and production.

Content outcomes

A student who graduates from the programme is able to understand games as systems, and to take a key part in a game production group, depending on how the students specialise during the programme according to their personal skills and motivation. A graduate has a broad enough understanding of the different competences needed in game production and a holistic view of games, in addition to a deepened knowledge into his/her own special expertise. He/she is capable to critically analyse and develop established game design and production traditions, as well as able to extend his/her professional competence and provide creative input to the development of the design field of games. A graduate is expected to have reached a level of proficiency where further external or doctoral studies can be undertaken.

Skill outcomes

The students have design skills, project management skills, prototyping skills, research skills, are able to work and communicate with a group of professionals with different competences, and have deeper skills in the students’ own areas of expertise in game design and production.

Academic skills

The students know different theories about games and game design and are able to analyze their own games and other games with these theories in mind. Academic communication and writing are a part of the studies, and more research courses can be chosen if the student is planning to become a researcher. Students and researchers are encouraged to network internationally and have an option to spend a part of their studies abroad through any of our exchange programmes.

Education content

The education is project-oriented, combining practice with theory, hands-on with minds-on. The project modules emphasize interdisciplinary and collaborative work, while individual skills are studied in the tools and skills modules, in workshops and through tutored studio work. This programme provides a unique possibility for developing game design skills while also building theoretical and conceptual understanding on games. Students will deepen their existing skills in the areas of game design and production based on a personal study plan, prepared face-to-face with the head of the degree programme. The teacher network includes both game industry professionals and game scholars. In addition to game design and production courses, the studies can be complemented with courses from related fields such as 3D animation, interactive storytelling and interaction design. The programme is fully taught in English, and students can write their thesis in Finnish, Swedish or English. The students can also continue their studies to doctoral degree.

Career opportunities

During the programme, students will specialise according to their personal skills and motivation. Their future professional profiles relate to the various fields of game design and production, including game design, game programming, game art, game production, game scriptwriting and game research. Students are encouraged to become independent professionals who have the capacity to not only follow, but responsibly lead and manage the development of their professional field internationally.

The curriculum of the programme is being developed in cooperation with other academic institutions and the industry, which supports the students' career planning. The Master's Theses of the students are being co-advised by external experts from the academia, the field of independent art and the private sector.

Titles

Our students can find their career in game design, level design, game programming, game art, game production, or game scriptwriting, depending on their background and study choices. Entrepreneurial skills can also be gained, e.g., through minor subject studies in the university-wide Aalto Ventures Program. Many students have started their own game companies.

Internationalisation

The Major Subject provides an excellent basis for an international career. A significant number of the department’s applicants, students, teachers and researchers are from abroad, and all the courses are taught in English. Students and researchers are encouraged to network internationally and have an option to spend a part of their studies abroad through any of our exchange programmes.

Admission procedure

The selection to the MA in New Media, Major in Game Design and Production happens through the Aalto ARTS master's students admission process. We seek candidates who already possess advanced skills in one or more aspects of game creation (e.g., design, programming, concept art or 3d modeling), and have a passion to both deepen and broaden their knowledge. The application process consists of three steps: a written application which describes your background, experience and motivation, followed by a set of assignments and finally, an interview, which also includes a portfolio pitch. To succeed in the entrance exams, it’s important to display an understanding of games as systems, as well as excellent writing and communication skills. Relevant former studies and working experience is appreciated, as well as hobby projects and game related activities.

In addition, Game Design and Production Major applicants should have

  • strong professional interest towards game design and/or game production
  • insight into new media design and game related research
  • some proven design competence
  • fluent English (oral / written)
This school offers programs in:
  • English


Last updated July 1, 2016
Duration & Price
This course is Campus based
Start Date
Start date
Aug. 2017
Duration
Duration
2 years
Full time
Price
Price
Free
Information
Deadline
Request Info
The application period is 1 December 2015 - 15 January 2016.
Start date Aug. 2017
Place
Finland Espoo
Application deadline Request Info
The application period is 1 December 2015 - 15 January 2016.
End date Request Info
Duration 2 years
Price Free