The media industry is a large, global market that includes traditional media such as newspapers, publications, books, publishers, TV, radio, film and music. It also involves interactive and digital media – the gaming industry, advertising and advertisements, as well as a large and versatile supply chain industry. The Master’s programme in Media Technology aims to equip students with the skills necessary to enter any of the aforementioned areas, and have the ability to excel in their chosen specialisation.
The Master’s programme is comprised of three course blocks that are studied partly in parallel to each other over two years:
- Compulsory courses which all students within the programme have in common.
- An optional specialisation containing the three compulsory courses, providing in-depth knowledge into one of the central areas of media technology. Examples of specialisations include: interactive media technology, sound, image and video technology, as well as printed communications. There are, however, many opportunities to create an individual specialisation.
- Optional courses.
The last term of the programme is dedicated to completing a second-cycle thesis, which focuses on solving a problem relevant to the subject area through scientific methodology. The thesis is carried out individually and is supervised by a teacher within the CSC School. The thesis can be based on a company's issues or be generated within the school's research area. The results are presented in a report that is later defended at a formal seminar.
In the media industry there is a great demand for expertise and multidisciplinary insights into technology, processes, project management, service development and the general market, all of which can guide companies into the future. Moreover, media technicians are attractive to all types of companies and organisations whose work involves communication, and who use different forms of media technology.
The Master’s programme in Media Technology will give students the knowledge and abilities that are required to work with and adopt an engineering approach to solving technical, organisational, methodological, design and user-related problems and challenges within the media sector.
The programme provides knowledge regarding the technical and multidisciplinary background in which media and its production, distribution and consumption technology is based upon.
Examples of companies in which previous students now work, include media companies such as Spotify, Dagens Nyheter, Swedish TV4, DICE, Soundcloud, Skype and Voddler, but also includes other types of companies such as Internet consultancies, the Swedish Armed Forces, and Ericsson.
Changes in the programme may occur.
This school offers programs in:
Last updated September 23, 2016