MA Interaction Design
This course is designed to appeal to graduates from an arts or technical background, and explores the use of advanced technology as part of your creative practice. The focus of the course is the design of interactive experiences using current digital technology and computer coding.
Our students are encouraged to push the boundaries of contemporary digital practice through the exploration of interaction between people, objects and environments.
You can study this course:
• full-time over one year
• part-time over two years as MA Interaction Design by Registered Project.
Our MA by Registered Project is a flexible route that can be adapted to your individual studying needs.
The School of Art & Design is offering a number of scholarships for full-time Masters study.
The course benefits greatly from the expertise of our teaching and supervisory staff, all of whom have exemplary knowledge and distinguished experience within their respective areas of practice.
Students within this subject area are actively encouraged to develop interdisciplinary collaborative projects in the early stages of the MA, so as to maximise their exposure to specific levels of knowledge and new ways of thinking.
How will I be assessed?
Assessment is by coursework and a presentation at the end of each stage, culminating in the exposition of your work towards the end of the course
Course content includes:
• new media developments and human interfaces
• information spaces and interaction as an art form
• history and contemporary practice
• an introduction to concepts and realisation
• languages of interaction design
• form and function
• selection of technology
• displays and stimulus
• sensors and sensing.
How you study
MA Interaction Design is one of four specialist courses within the broader area of narrative and interactive arts; the others being MA Design for Film, Television and Events, MA Film Practice and MA Puppetry and Digital Animation.
You will attend lectures, seminars and workshops with students from these other courses and cross-disciplinary collaboration is encouraged.
You will also attend regular group tutorials throughout the course with an appointed supervisor and take part in seminars on topics relevant to your chosen subject.
You will also agree and develop a learning and personal development plan with your supervisor, based around your specific area of focus and project ideas.
Throughout the course you are required to develop and maintain a reflective journal; this is a record of your project’s journey, to include critical analysis, research, evaluation of thoughts and activities, as well as professional theory and practice in relation to your subject choice.
Students have full access to a wide range of leading industry-standard facilities, including professional software, design studios, workshops and small-scale video suites. Our specialised facilities include:
• high-definition cameras
• green screens and a green infinity wall
• 3D visualisation
• performance-capture cameras and suite
• stereoscopic imaging
• immersive virtual reality; and
• audio-recording booths.
The course includes collaborative visits and study trips. Recently this has included Decode at the Victoria and Albert Museum in London; a specialised exhibition presenting the latest developments in digital and interactive design, from small screen-based graphics to large-scale installations, and including works by established international artists and emerging designers.
Exploratory projects are encouraged as part of the learning experience, especially collaborative projects across disciplinary boundaries.
Guest lectures and workshops include appearances from influential practitioners, artists and respected academics. Recent sessions have included published academics with specialisms in Emotional Design and its application in creating interactive experiences.
MA Interaction Design will equip you with the knowledge, skills and experiences likely to advance your career in this directional and developing field. Our graduates go on to successful careers in:
• museums and exhibitions
• gaming and entertainment
• marketing and advertising
• festival and events organisation
• indoor and outdoor installations
• building services, education and research
• mobile information appliances
• consumer devices
• many other activities within the creative industries and new business ventures.
If you are interested in starting your own creative business, the University provides start-up training and support through The Hive business incubator unit.
You will need:
• a good honours degree (minimum 2.2) or equivalent in a relevant discipline, or relevant experience
• examples of work
• a personal statement.
International and EU students also need to meet the English language requirements.
Applications should normally be received by the end of July for entry in September.
Overseas applicants must take into account the time required to apply for a visa (if applicable) before applying for an MA course.
Project proposal and personal statement
The project proposal is a very important part of the application and needs to form part of the personal statement that you are required to submit with your application.
Your course of study will be based on the research, development and production of a major project, which will be initiated and proposed by you.
In order to understand how we can support your studies, we would like to understand your thinking of what your project may be therefore within your personal statement please include the following in order that your application can be assessed, this should be no more than 500 words.
• What might the title of your Masters Project might be.
• Describe the specific area of interest or specialism you have in your chosen subject area.
• Outline what relevant skills you have, and what further skills you might want to learn.
• Explain why you want to research and create work within this area, what you hope it will achieve, and how you might do it.
• Suggest the audience for your work; for example, which kind of viewers, consumers, employers or publishers is your work aimed at.
• Describe what resources (technical or other) you might need to do complete your project.
• Let us know which artists / designers / creative practitioners have influenced your work.
Last updated April 28, 2016