Creative Technologies and Enterprise

Bath Spa University

Program Description

Creative Technologies and Enterprise

Bath Spa University

The MSc in Creative Technologies and Enterprise (MSc) is designed for people who are seeking to develop their abilities in order to operate in the digital world or prepare themselves for future research in this field. Future industries depend upon people who are equipped with creative ideas, entrepreneurial skills and technological knowledge. Studying Creative Technologies and Enterprise will prepare you for a rapidly-changing global digital economy in which your ability to adapt on-the-fly and make creative contributions will be your major resource.

The course has been planned with enterprise partners and offers opportunities for national and international placements throughout. The course is based at the Corsham Court campus in the Centre for Creative Computing.

Why study Creative Technologies and Enterprise?

The course is very flexibly designed to suit your particular interests. Masters students will be expected to undertake a great deal of self-directed study with tutorial guidance. You will work in both individual and collaborative situations. You may well become involved in some of the ongoing projects that are taking place in the Centre for Creative Computing. These currently include: app development in areas such as heritage, health and tourism; original work in artistic fields, such as digital opera or electronic literature; software engineering for semantic web or cloud computing; data analysis and 3D visualisation; and so on. There will be a considerable degree of autonomy associated with these projects, but they will all be the subject of prior negotiation with academic staff and industrial partners.

You will be taught research methods and undertake your own research project. Research in Creative Technologies and Enterprise is inherently transdisciplinary, which creates particular challenges when considering appropriate methodologies. The course will explore these fully, looking at quantitative and qualitative methods, action research and other creative methods.

You will seek to understand, through both practice and theory, the nature of both “creativity” and “innovation”. These are crucial concepts whose definition is the subject if much discussion and research. The course sets out to explore them so that you will be able to apply the knowledge that results in the professional domain. This aspect of the course is characterised by a shared sense of discovery as we work towards a full realisation.

You will encounter emerging technologies that will place you at the cutting-edge of developments in the digital economy. You will also build a solid base of research skills and methods that will provide you with the means to contribute to Research and Development or to develop your own research projects.

Course structure

The course will typically work closely with industrial partners, giving you the opportunity to develop your existing skills in whatever sector of the digital and creative industries to which you may currently be committed. You will be undertaking self-devised individual or collaborative creative projects. There will be a considerable degree of autonomy associated with these projects, but they will all be the subject of prior negotiation with academic staff and industrial partners.

You will be taught research methods and undertake your own research project. Research in Creative Technologies and Enterprise is inherently transdisciplinary, which creates particular challenges when considering appropriate methodologies. The course will explore these fully, looking at quantitative and qualitative methods, action research and other creative methods.

You will seek to understand, through both practice and theory, the nature of both “creativity” and “innovation”. These are crucial concepts whose definition is the subject if much discussion and research. The course sets out to explore them so that you will be able to apply the knowledge that results in the professional domain. This aspect of the course is characterised by a shared sense of discovery as we work towards a full realisation.

You will encounter emerging technologies that will place you at the cutting-edge of developments in the digital economy. You will also build a solid base of research skills and methods that will provide you with the means to contribute to Research and Development or to develop your own research projects.

Fees

UK/EU full-time fee : £6,595

UK/EU part-time fee (50% of current year full time rate) : £3,300

This school offers programs in:
  • English

Cost & Fees

UK/EU Fee Status

If you are a UK citizen who has lived in the UK for three years before the beginning of your course you should be eligible for UK fee status. If you are from an EU country (outside the UK) or you are an EEA or Swiss migrant worker or you are the child of a Turkish migrant worker you should be eligible for UK / EU fee status.

International Fee Status

If you are from outside the EU and none of the above applies to you, you will be eligible for International fee status. N.B This fee status can apply to UK passport holders who are living abroad, although some exceptions apply.

Entry Requirements

Successful candidates would normally have an undergraduate degree at 2:1 level or equivalent. Exceptional entry will be considered where there is significant and relevant prior experience.



Last updated February 1, 2016
Duration & Price
This course is Campus based
Start Date
Start date
Aug., 2017
Duration
Duration
1 year
Part time
Full time
Price
Price
6,400 GBP
Information
Deadline
Start date Aug., 2017
Place
United Kingdom Bath, England
Application deadline Request Info
End date Request Info
Duration 1 year
Price 6,400 GBP
UK/EU full-time fee (2016-2017)